https://twitter.com/boomesportsid/status/1572797902103384064?t=8qpoVk3u2xO6u1b5nunLRg&s=19
"BIG PC ORG" LMAO literally indirectly mention RRQ
BOOM deserves the spot not RRQ. Period.
https://twitter.com/boomesportsid/status/1572797902103384064?t=8qpoVk3u2xO6u1b5nunLRg&s=19
"BIG PC ORG" LMAO literally indirectly mention RRQ
BOOM deserves the spot not RRQ. Period.
...You do know how the partnership slots work right? As long as RRQ prove themselves to be competitive within the league and able to organically sustain themselves with their financials and fanbase, RRQ can stay as long as they can do those things, to be honest. BOOM has a chance to go through Ascension for now, but I won't be surprised if an expansion slot comes, BOOM is looked into again.
I don't really think so? It's between BOOM and RRQ. And while I admit that BOOM making it in is honestly saddening, RRQ deserves it as much as BOOM does if you look into how Riot wants an org to succeed in the International Leagues. Good capita and investment sources, a diverse and widespread fanbase, and the ability to sustain themselves towards the future. Both match the criteria, both deserved it ideally.
Well, I can only make guesses, but clearly, Riot chose them for a reason. Is it because they own OneUp and their well beyond financially stable? Internal politics will exist one way or another. It's not like we can ignore it, nor Riot ignoring the worth of RRQ's history and fanbase at the same time. Regardless, let's see what they'll do.
Riot being a dictator? HAHA! Truth may be there but please, let me indulge you in their reasoning.
The process was incredibly competitive, and we were humbled by the interest and the overwhelming number of applications we received. The selection spanned months, including a written application, in-depth interviews, and financial reviews. Ultimately, we looked for three things in our new VCT partners:
1 ./// Organizations who share our values of always putting fans first, celebrate our diverse community, and are committed to supporting pros
2 ./// Organizations who have created a strong connection with fans through engaging content, a compelling brand, and an exciting roster
3 .///Organizations who build for the long-term, with a focus on sustainability
It’s worth addressing directly that while we respect and celebrate past competitive performance, it was not a key consideration in our decision - as we instead focused on an organization’s ability to create the most compelling VCT for fans in the future.
I mean you can do it. Cultivate an entirely new generation of fanbase, on top of your existing one organically. RRQ has already a good fanbase within Valorant; old ID fans that follow the old team, and the current PH fans with the current roster.
You can have both and have them both co-exist at the same time while creating a crossover.
you miss my point my friend.
riot doesnt care about their mobile fanbase because half of their division is not even Riot games right?
and they will not watching PC games BUT most Indonesian val fanbase will definitely watching them because of their new indonesian roster.
There are many variable that have been checklisted by Riot more than BOOM
bro stop crying, literally its still an Indonesian Org, while boom had a good run on the last 2 years+, but i can see why riot picking RRQ over boom, bigger fanbase, definitely richer org, and they owned 1up which is closer connection to riot, and even tho they have putting serious effort on mobile games, we can't deny that RRQ was one of the most successful teams in indo, started with Dota 2 team, (pc game)
RRQ was established in 2013, they're one of the oldest and the best esports Org from SEA.
(https://en.wikipedia.org/wiki/Rex_Regum_Qeon)
Its founder is the son of a conglomerates in Indonesia (Midplaza Holding & Ayana Hotels) & already been in the esports/gaming ecosystem since 2011.
(https://www.midplaza.com/business/detail/qeon_interactive)
OneUp (sub-company of Qeon Holding, Parent of RRQ & OneUp) supports the Riot Ecosystem (Valorant & Wild Rift) by organizing Riot official tournaments in Indonesia since day 1.
They are also investing in both Valorant & Wild Rift ecosystem by building a team, their WIld Rift team is one of the best in the world.
They were one of the most notable DOTA 2 teams in SEA, they were the best Point Blank team in the world (FPS game that was popular in ID,TH,RU,BR).
They've been investing in multiple countries (ID-TH-PH-BR-MY), They are proven in Franchising (MLBB), and They have one biggest fanbase in Asia.
https://www.instagram.com/teamrrq/
https://www.tiktok.com/@teamrrq?lang=en
They're consistently on the Top 10 most views team in the past 2 years, only from Competitive match, without TWITCH CREATORS. If you count their streamers view hours then ULALA they will be on that Top 3 or Top 5.
https://escharts.com/news/top-esports-organizations-2021
https://escharts.com/news/top-esports-organizations-q2-2022
They might be a bit unknown on the international stage, because they don't have those American games, League, or CSGO titles. But if you are into Mobile Games, they're the King.
Ppl cry more about orgs man. Thats just the reality of how things work in partner or franchise. There's a lot of factors but a big org with no controversy, strong fan base, and good financials/history will always be favor. For a business standpoint it makes sense. Sure it sucks for some of the other orgs but when they enter valorant with the idea of franchising they already taking that risk.
I think it make sense for Riot to choose RRQ as Indonesia Representative. You can't deny the fact that RRQ is the most popular esports org here, eventhough they invest mostly to mobile games. But the popularity of the team means more viewership to the pacific league, and more viewership brings more money. In the end, they also want to make more revenue, let's think more realistic.