Every single other game is mostly dominated by certain regions but valorant esports is so random
cuz of low skill ceiling?
Interesting? It's kinda logical... you invest in a region, that region plays the game, and then they become great once it takes off. simple. It's a new game, everyone is on the same page right now.
I assume you're comparing this to something like CSGO, which is totally different because of the history of CS which is 20 years old. In the case of CS, regions like EU and NA were playing CS 1.6 to a high standard 20 years ago while the rest of the world was playing other games / didn't care. There was a CS culture in Europe that was incredibly passionate and strong before most of the world even had ADSL internet.
Ya I know they're different regions and a lot more countries, but its supposed to be the highest density of players and the most competitive regions that get the most representation because they want the game to be more competitive.
so the fact that Latam and Brazil get more slots combined then NA and have much less playerbase and competitive achievement doesn't make much sense, and it makes less to complain about it.
I don't know where you get that the player base is lower but I'm sure it's not like that... there has been a rise in popularity of E sports both in latam and Br.
And both Latam and Br have already shown that they are not behind in the competitive level, they may not win the final but they are always in the quarterfinals, making it difficult for the champion.
Br has a sure one while South Latam and North Latam fight for just 1 slot and then North Latam, South Latam and br fight for 2 more.
It seems a lot to you 4 slots for 3 semi-regions and then 2 countries have 3 insured.
In fact, being fair, America being a continent... it is an exaggeration to have 7 spaces and Europe only 3. They should remove a space from Na to be 2 per semi region and give another space to Europe.
Or join Na with latam north, and latam south with br, to be 3 slots south america and 3 north america.
I know that its been growing but I also know that in latam/br yall have a lot of games your focusing on that your already very invested in, and in NA pretty much EVERYONE is on valorant.
Siege players, CS players, OW players, Everyone from NA has moved to Valorant and in other regions other then EU the move hasn't been as big, I agree with your second solution of joining NA with latam north, but there's definitely a skill and playerbase difference in the 2 regions.
so the fact that riot invests in other regions makes those same players who couldnt manage over 1.0 kd against top 50 teams in cs tier 1 in valorant,this argument makes no sense,a lot of these tier 1 pros who do amazingly in val individually were just simply not good players in cs there was nothing limiting xeta for example when he was playing in tyloo and they were playing a lot vs eu and he was a complete bot https://www.hltv.org/stats/players/11188/xeta?startDate=2020-02-24&endDate=2020-04-03&teamId=4863
thats my point lol,valorant fundamentals like shooting,movement,gameplay overall etc is just simplified from cs to make val more casual since they know to be on par with cs they need to take advantage of the fact cs in not very casual friendly and thats why valorant is so popular between all these e girls and next level casual gamers,its ofcourse personal some people might suck at val while being good at cs like floppy but the majority are def better at val than cs
The game is much easier than cs go at a mechanical level, yes, it depends more on luck too. But that doesn't matter, because there is still a lot of skill dependency, if the game is easier for you then for the enemy. If the enemy is better, he will destroy you regardless of the difficulty of the game, in a competitive game the difficult thing is to win the rival and not the game. So at the end of the day, it's just as hard.
the randomness is what makes it less competitive,less luck factors mean more accurate results because there is a clear difference between good,decent and bad,good example is boxing,0 randomness its 100% about skill and your own performance,and coincidentally there are clear favorites and hierarchy between good,decent and bad boxers and huge upsets rarely happen,same in league,the game has very little randomness almost everything you do wrong or lose is because you made a mistake you could have not done
wtf is this take bro korean csgo was a shit show. csgo wasn't supported at all in korea so xeta, stax and other korean pros were left to basically rot.
if valve actually gave a fuck about their game and decided to maybe help regions like east asia and apac there would be more pros there who do well.
If there were more regions then the gap would spread, but because there isn't i dont think its going to happen. More regions leads to an issue like League, where the top regions (china and korea) dominate because they play against the best every day while the other regions fall behind. If franchising used the same system some smaller regions might have a good team but eventually the entire region would most likely fall behind. 3 regions will contain talent much more than other systems.
It still is relatively a new game.
The Meta changes a lot unlike most of the games and Valorant specifically is more about who adapts and plays around the meta well as opposed to who's the better aimer.
Some teams have complex strats while some have normal executes. It all depends on how well a certain team forms their comps around a certain Meta.
low skill ceiling helps, also there arent really any real top igls in valorant, only ange1 imo so it makes the game a bit random without good igls, its also like this in lower tiers in csgo where teams dont have top igls, usually both teams in valorant play the game badly and both commit a lot mistakes so its kinda random
You cannot take an exception to the rule as the norm, yes, Na and Eu have one or two strong teams, maybe the best in the world, but a winner does not represent the general level, the rest of the league is full of weak teams. And not to mention the rate of players outside teams, any external player comes to Na and Eu to stomp the ranks in the radiant top 100. Europe, due to the mix of languages and cultures, easily has one of the poorest levels and full of trolls in the non-professional competition.
I mean but its just not an exception, Look at overall placements and the average placements between NA and EU teams it is generally ALWAYS NA and EU at the top, not only winning but dominating deep in the tournament.
Look at the shit going on RIGHT now as an example,
Asia is 2-5 and apart from Furia have only won against themselves,
Latam/BR is 3-2.
Whereas NA hasn't lost a game...
(4-0)
Now I cant defend the current performances of EU, I definitely think FNC and FPX will pick it back up but there's a clear domination happening and you have to be delusional to act like there isn't.
Furia is probably the weakest rival, I don't argue with you, the coach himself didn't expect them to qualify because although there is skill, there is no synergy, he doesn't know very well what to do with them and they don't even listen to him. But Loud, Lev and Krü? Lev already ate XSET when they just changed player and coach, and they come 3 tiers up. I think they can also against 100T keeping in mind that they were stomped by xset, Optic is the only one who sometimes trolling but is unstoppable when they play at 100%. Come on, the exception. OPTIC is the dominant one, not NA in general, and also they are very emotional, inconsistent, it's enough that they don't give their 100 and they fall third like last time.
I ignored this until now because I knew the results would prove me right, EU and NA just occupied 5 out of 8 slots in the playoffs. Out of the 6 teams NA/EU was given we sent 5, wherea's latam/br were given 4 and sent 2. Asia was given 6 and sent ONE. also I find the "NA is very emotional" comments funny when Latam, BR, and Asian teams literally cry on stage when they lose, lose their mind when they finally win, and get visibly very emotionally deterred round by round, for example, Stax.
Also, the "inconsistent" claim doesn't make much sense when NA is 2/4 top seeds meaning we won most consistently in the group stage. On top of that Optic is the most consistent team historically in valorant history, and the only team to have a 1st, 2nd, and 3rd place finish.
(soon to be another 1st)
Because the regional gap is an effect of factors that did not occur in valorant, it is not a cause or a fact.
In fact, the regional gap is currently almost a myth, it is more of a temporal and sample gap, the games that Eu and Na are superior at are the ones that... the rest of the world doesn't care about or have been playing for much less.
Because it is a new game with global success, just as popular all over the world and with the same opportunities. We are in a globalized world, it is not like 20 years ago where each town exchanged strats in lans and each region had its playstyle and super marked level. Internet allows you to have the strast and mechanics from all over the world within minutes of being discovered, in turn to practice online against many more people, and finally many official confrontations between regions.
To believe in a gap at the regional level boundary today is quite naive.
What has happened in other games is the experience and the player base, competing at a high level is relatively new in Latin America, for example, in fact, the popularization of video games was the same as in the USA and Europe, where it went from being a ''thing of geeks'' to a means of entertainment for the general public but decades later... It's not that there was no talent, there just weren't hardly any people trying. Currently there is internet and computers even in the most remote and poor towns, living from video games is an acceptable aspiration, and in fact the quarantine got a lot of people into video games.
But most peopple are not going to try hard old games no matter how classic they are.
So valorant taken the mature E Sports in the most part of the world, with the largest possible playerbase, and where the whole world has the same start and the same opportunity.
Valorant doesn't have that big regional gap because, it's almost as if the world were a single region.