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REMAKE BIND

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#1
ihitthat

remake bind holy imagine having 2 tp and the map is small asf whats the point of tp make the map larger holy its so dogshit and boring ASF

#2
Metal
16
Frags
+

Maybe remake Split before that

#3
dignityx3
4
Frags
+

facts

#5
ihitthat
1
Frags
+

no bind first split > bind

#7
kirashi
3
Frags
+

big +1, it really surprises me that no one talks about how much of a terrible map split is, claustrophobic angles and extreme verticality make it impossible to aim, worst map in the game for sure

#10
crazy_igel_fan
0
Frags
+

it's just a different style, you don't have to like it, but it offers something unique

#24
number_1_bjor_fan
0
Frags
+

have you heard of icebox? icebox has: even worse vertically and when u peak u peak into 3 angles

#8
sp0rtsman
0
Frags
+

They did it already and I liked the changes

#22
plas
0
Frags
+

split is already okay its just bad for solo q cause no one comms

#4
S2LKwJP
3
Frags
+

YES PLEASE

#6
Vegito
-3
Frags
+

Bind is the worst map to play in ranked even breeze, icebox and split are better to play in ranked.

#9
bigpeensheen
6
Frags
+
  • Remake Bind entirely, i deadass have an entire essay written on why this map is horrendously bad.
  • Remake Split, A heaven is really bad rn, better before the remake. B site needs a revamp since its one of teh worst bombsites in the game (imo)
  • Give us a map thats similar to Breeze but with a different setting and less open bombsites and a more compact mid since mid is huge
  • Create a new sentinel agent, Cypher is meh, Sage is good but her res is crap at 8 ult points and Killjoy is good but she is forced to have her util on bomb and cant really play aggro
  • Make Card capsules, basically has 1 or 2 cards from past collections and battle passes, and can be bought using VP (maybe they cost 500 VP?)

And this is my petition list for what Valorant should take into consideration or do

#11
ChowChow
0
Frags
+

Why the hate to split.
It was one of easiest map for cypher. And as cypher main, this map doesn't need to remake.

#15
bigpeensheen
0
Frags
+

the map is hard to play on, CTs worry about the flank far more than they normally would, and Ts are scared for their life trying to entry on either site and mid is a death sentence

#16
ogblazen
0
Frags
+

Okay I can support the fact that split needs some reworks, but stating that you have to worry about the flank on split then other maps is crazy, in most high elo games you always have a controller anchoring one site on this map cause of how CT based it is. And in my opinion Mid is the easiest thing to fight on Split. Also Bind is a fine map each map is supposed to have its own unique thing and I like the idea of a map with the teleporters and no mid it supports fast site hits and also good default rounds to. Its not very attacker based like icebox and not completely ct based like split. Well designed map imo

#19
bigpeensheen
0
Frags
+

ok, see, im bronze, so im always worried about flank in my games

#12
WebscaleMongo
0
Frags
+

I hope we get a Sentinel with movement abilities that can OP. Kinda like how Jett is different from other duelists who have a kit to inflict damage, it would be cool to have a Sentinel that can take risky angles and get away like Jett

#13
__ApplePj__
1
Frags
+

How would it be classified as a sentinel if u want it to take risks and play agro

#14
WebscaleMongo
0
Frags
+

Give it one stalling ability (i.e. slow orbs or molly), one info gathering one (i.e. alarmbot) and a dash. Can take a risky peek when getting pushed then dash out to safety

#17
BIGGEST_LG_FAN
0
Frags
+

thats broken asf

#23
SharubuNguvu
0
Frags
+

aka combine sentinel, initiator and duelist util in one.
You just made a broken agent.

#27
__ApplePj__
0
Frags
+

1head mate !

#21
saucegod8
0
Frags
+

card capsules are such a good idea. i want the sovereign card so much dude. edit: but i do think bp rewards shouldn't be included. bundle cards are fine, but not bp ones.

#18
VALORANTisKINDAMEH
0
Frags
+

bind is fine as it is

#20
not5kin
2
Frags
+

i think bind is really good as a concept, two sites, and tps to go between faster instead of a mid. HOWEVER, let's be real, if you're going to take away a big part of the map, at least make the rest of it bigger/more open. and why the hell is attacker spawn structured how it is, that's just bad design imho, but feel free to tell me why i'm wrong as long as you're somewhat polite about it.

#25
saucegod8
0
Frags
+

agreed. attacker spawn feels so closed off from the rest of the map. tbh I feel like in my games no one ever bothers rotating thru there. its always tps or ct. such a useless design.

#26
ChupappiWardell
-1
Frags
+

Ill remake your mom

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