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Grapple/Hook Ability for a Valorant Agent?

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#1
Bhrubby

Been thinking, what if a future Valorant agent had a grapple or hook skill similar to Pathfinder from Apex or Makoa from Paladins? Imagine being able to pull yourself to ledges, drag enemies into crossfires, or even reposition teammates in clutch moments. I mean imagine pulling wingman to cancel while he’s pushing site with spike or pulling an enemy Jett trying to run away or pull a teammate from a deadlock nade.

Would opens up tons of creative plays beyond what we currently see with Jett or Waylay, who mainly use mobility for solo duels. This could add a new layer of team-based utility and movement depth. Fire or too wild for Valorant’s pace?

#2
Galactc
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I feel like a good hook character only really works if it can be done fast at least for movement so probably near impossible for val but who knows it might happen in like 2030

#3
Two_Percent
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be me, playing omen
enemies are site execing on b site ascent
I got this, throw paranoia and hold choke with immaculate crosshair placement
Suddenly, spiderman mf agent comes flying out at mach fuck
Get hit by perfect spray specter mid air
Precise gunplay

#5
Bhrubby
1
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Could be kinda fire no?

#6
Two_Percent
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...no

#10
Bhrubby
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I mean, if you think about it, Jett and Waylay already zoom in from the skies with updrafts and dashes making defense feel like a reaction test sometimes. This agent wouldn’t even need to be that fast. The idea is more like an anchor or utility movement tool - think scaling boxes, repositioning, or pulling enemies/teammates. Way less mach-flying menace, more creative map control.

#15
Two_Percent
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but with a dash its telegraphed from the moment when you click the button where youre going to go, and a dash goes a few meters and then stops you. the only way they could balance a grapple is by killing the momentum, making it have a limited movement distance, and not allowing you to move while in the air, which all kill the entire point of a grapple hook

#16
Bhrubby
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I meant compared to a Jett dash where you can dash from all sides and it’s way faster, the grapple could be a lil slower and you could only do it from the front?

#4
GambleNats
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bros trying to add thresh to valorant

#9
c4rrotstix
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roadhog in valorant

character with 300 hp but isnt allowed to buy anything but pistols

#21
vibemerchant_25
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so the average ranked iso trying sheriff only

#7
Idoski
2
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The problem is valorant isn't a game for fast paced movement. Look at neon. They buffed her to have perfect aim while sliding and she dominated the game for the entire time she had the buff.

There is also a lack of verticality in valorant, there are a few things you can stand on top of or move up to, but nothing crazy high up or any maps where vertical movement is normal.

#8
grisx23
1
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oh hell nah. Maybe as an ult?

#13
Bhrubby
0
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Could be! But it’d definitely be one of the weaker ults no? Imagine ulting just to get to heaven a-site on bind on attack for example or for a simple teammate pull.

#11
Soddalele
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just slam pathfinder in there, but only if u make his whole body half the size but everywhere is headshot

am i cocking guys?

#14
Bhrubby
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W cock

#12
31Raven
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just add wylder atp

#17
stellaresca
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maybe that way itzTimmy will come back to val

#18
ggd12345
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I was trying to design an agent like this for Bangkok (after it was announced to be a duelist), but one thing to worry about is the difference in power between open-sky areas and closed-sky areas. Maybe in a few years when they decide to add another dashing duelist though

#19
Bhrubby
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Share the details lil bro!

#20
ggd12345
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Honestly the grappling hook was the main idea and everything else was kind of filler, but here's the outline.

Name: Aria
Description: Acrobat/dancer, pink hair, decorative clothing
C: Accelerando: Personal stim that works on grappling hooks
Q: Apparatus: Small "nade" that does some damage and knockback in a small area, maybe makes a visual cue or knocks opponents in the air (so it can detect them but not flush them out). But it's cheap and has 5 uses
E: Acrobatic Grip: Grappling hook; I was thinking maybe have 2 uses that you could use simultaneously so you can kind of swing between the two
X: Pair Dance: Gives a teammate the ability to grapple, as well as some movement/attack speed increase

#26
vibemerchant_25
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q could be a smoke nade which would make it somewhat useful but not entirely out of place. If the agent falls into the controller category maybe the wires could be used as a place and use? Then the C ability could be just placing down ziplines. Maybe make it so that they can be destroyed and don't last forever so they aren't completely broken but they would allow your whole team to take more angles than they normally would. Ult seems sort of weak for such an interesting agent and would also be useless if you are the only one standing.

#22
vibemerchant_25
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Honestly I think valorant shouldn't try to make all agents viable on all maps. That would require massive reworks of all agents every single time a problem is found. The issues of balance can be solved by buffing the weaker agents and simply having lots of niche agents. When clove came out people thought they were gonna be entirely useless but they're a legit fun agent to play when you're too tired of filling omen or are just not feeling it and are dead 90% of the time. Creative and one off abilities can be made relevant with good map design going forward. No point in locking the game into a particular meta or play style.

#25
Jayde
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U will never be abled to make anyone viable on any map in pro play (in ranked it doesnt really matter who u play until like immo lol)

#27
vibemerchant_25
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Not necessarily, it's just that pros tend to try to be more flexible and metas are a nice way of building structure and strategies. You could theoretically run a certain agent on every single map if you are good enough at it. If nats ran cypher or viper on every single map I sure as hell won't complain but he'd have to put in the effort to make it work everywhere. Look at ENVY for example all of them are one tricks but they're insanely good at it. Pro play follows meta by choice imo not cause it has to.

#29
Jayde
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They do have to lol, the only reason it works for envy is cuz its t2 lol, u cant tell me cypher is good on icebox for example

#30
vibemerchant_25
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Honestly I can think of a few crackpot comps that might work. You'd have to play super aggressively and play off of info. There's no correct way to play valorant tho. T1 beat everyone in the tejo + teamwork meta without using either. Paper rex beat everyone with W gaming and jinggg sticking mostly to his raze one trick (granted paper rex had to change quite a bit to win but they didn't change their core idea).

#32
Jayde
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, the crackhead comps u mention will work for one or 2 games and then get antied, thats just not how u will do good in t1. Prx won with double duelist but its just meta now, same with t1 even tho tejo was better back then

#33
vibemerchant_25
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Fair enough but I'd much rather see tier 1 teams that are at the bottom of the league try new stuff than trying to make the meta work. Even if it only gets them one or two wins that's a lot more entertaining for the fans and it's better than crashing and burning on stage with zero understanding of the comp or map. Plus the "meta" is as solid as it is cause the agent pool is still relatively small. Maybe in 10 years when there are a lot more agents it won't be one single comp per map that's good

#31
vibemerchant_25
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but ofc we don't know how envy will do in tier 1. For all we know they might cook americas

#23
h4nrys1ckk
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So neon if she could fly on super steroids

#24
SudokuDude
1
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I always wanted this. Been playing hook grapple characters in some games and it's fun. Imagine someone is trying to grab orb and I grab their ass. Ez clap

#36
Bhrubby
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Pull then shorty on eco. Would punish if they’re playing alone

#28
g_torrance
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Pulling yourself to ledges maybe feasible ie for entry, but pulling someone else would be a different game breaking mechanic, idk

#35
Bhrubby
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Would be kinda cool tho no?

#34
jawn
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it would probably suck, you wouldn’t really be able to use it without getting dicked down mid-air since the grapple would quite literally show your path

#37
boomer123
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no and remove neon please

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