How do they change iso's shield without making it dogshit
My suggestion was merely on a single personal expereince I had when I was lurking in an extremely ratty and uncommon spot on abyss and then an iso walked forward, and for some reason activated his shield even though he didn't know I was there and no one else was there, and then when he passed my I shot him in the head, just for it to just break his shield, and he reacted and killed me because I was in a corner and couldn't move or strafe.
shield should block a set amount of damage but always break after 1 bullet
for example, breaks to a classic shot and they take no damage but an op shot breaks the shield and does like leg damage or a vandal hs does 100 damage or smth like that
also in return buff the rest of his normal kit to actually be useful
bleedover damage after x amount i.e raze ult or nade/ tejo ult(possibly?) or was that in 3 pulses like his E?
so what im asking for is a cap on the shield maby? say if u tank a vandal headshot you take 60+ damage like a headshot trough a thicc corner?
would also make phantom decent in the 1v1 since it may aimpunch
and no i dont really like the whole idea of the agent from start so im biased