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"op isnt overpowered"

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#1
composthe

"just flash molly stun smoke every corner, op is balanced"

said by every jett and chamber main ever

#2
Prancer
24
Frags
+

No shot we have people complaining about the op in 2024

#4
composthe
-3
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because it is overpowered

#7
drextonnn
0
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don't run in without util or jump peeking first if the enemy has op money and the problem is solved, that shit is not overpowered 😭

#9
composthe
0
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you can jump peek and they can still choose a good timing to pick you back and kill you lol

#38
MrBlooBloom
0
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No shit a 4700 bucks rifle is crazy good, who would have thought 🤡

#8
Prancer
2
Frags
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Dawg are you iron 2
It's so easy to counter an op, you can flash, you can jiggle peek, you can smoke, you can molly, you can double swing, or you can just ignore it

#10
composthe
0
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im immortal, top1% of playerbase and an op can very easily get 2-3 kills against my team with no counterplay, how do you expect people in lower ranks to play against such a stupid gun

#12
Prancer
0
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You got some shite teammates idk what to tell you. My silver 2 teammates that spray and run know to flash before they peek the op

#16
composthe
0
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then the opers you play against are dogshit lmao

good jett/chambers will just escape with dash or tp, and then peek you from different angles and kill and keep getting away with it

#22
Prancer
0
Frags
+

Let's take ascent mid for example. You know they have an op you jump peek mid, the Jett shoots and dashes away. To counter this you smoke mid so she won't be able to peek without exposing herself to the entire team. It really isn't that hard

#28
midzera
0
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If you're up against a good operator-player, then that's always gonna be tough. However, they are not immune to death. You need to coordinate with your team better especially since you just told us you're immortal - you have access to comms and therefore can ask for certain util to be used to push the operator player off their angle.

Additionally, you can try to figure out the habit of the operator player, as in which angles they hold often, and draw attention on the opposite sides and areas of the map to where they play. They will not hold an angle for a whole round and will rotate eventually. Let's say if they even solo-anchor and just stick to their site: then you just need to ensure that you make the operator-player as uncomfortable whilst they reposition. They will kill some of your teammates, but if you can deny their dash or TP and then trade, you're golden.

#32
composthe
0
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there is no coordination in immortal, whenever i try to igl most people just ignore my comms. people are on this rank because they can shoot good, nothing else

#34
midzera
0
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Then as I said in post #31 on this thread, get someone to queue up with. Get someone to coordinate with on a regular basis and isn't just a "run it down on reyna or jett" type of player. Obviously, you'll get some people high on their ego thinking they're next big aimer, but you need someone with similar goals to you. Solo-queue is always gonna be rough.

#37
composthe
0
Frags
+

for example on a main on ascent, ill tell my teammates wait for me to jump up and dobule peek with me, but 90% of the time some bum in my team peeks before i even jump up and dies, and enemy jett gets away

these monkeys cant even wait for 2 seconds before peeking, they only see red in their eyes and try to get kills in every opportunity possible, how can you expect these restards to use their util let alone combo their util with you

#43
midzera
0
Frags
+

So in this example, your opponent is clearly forgetting their role and perhaps they're not in the right mindset to play. But that's not in your control. What is in your control is downloading this knowledge that this one player will rush in no matter what. As such, you should play faster than him if he refuses to listen to your comms. Try and speak to other 3 players to see if they can send in a flash, dart and/or smoke to make your entry easier. Act as the distraction with your updraft+dash. You have util to survive like your cloud burst.

If you cannot win this scenario as Jett, then you need to play an agent which dictates the entry better like Omen or Sova. Sova's dart makes it so the enemy has to hide. Omen can flash generator and smoke common angles. And whilst you have done either of these, you need to make intentional peeks on angles that your util has not cleared.

#3
xineFso
0
Frags
+

just peek it ?

#5
shrike-
0
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just don’t get hit by the op

#6
cohnr
4
Frags
+

jumpspotting is free

#11
humble_y0y_10k
0
Frags
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op is far from overpowered

#39
MrBlooBloom
0
Frags
+

It's even too underpowered imo (jett main but dw it doesn't cloud my vision)

#13
Ultia
0
Frags
+

Makes you wonder if the game has unexplored counterplay options. I bet Harbor would be more popular if the OP became more prolific.

#14
cameran
0
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jump spot smoke flash double peek rotate and dont peek etc

#15
Aayan
0
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Are you not doing any of those 4 things to clear angles anyway?

#18
composthe
0
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I only have 2 flashes, I cant use 10 flashes to clear 10 angles unfortunatealy

#19
Galactc
0
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Could also smoke them off btw or kill them

#24
composthe
0
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yeah let me just coordinate with my monkey soloq teammates and get them to use their util properly lmao

and how are you gonna smoke someone off if they are oping default in b split lmao, they are just gonna use that smoke against u and u wont have smoke for ct

#31
midzera
1
Frags
+

Then it sounds like you need someone to queue with. Also, if you're calling your teammates monkeys but the opponents good, then that's kind of a bad mental issue. Your teammates should be capable enough with their util if they're immortal. If they refuse, then it's tough to convince them otherwise.

Now regarding this Split B-site scenario, you should have someone playing mid and applying pressure whilst you're entering. You could use an unconventional smoke to cut off the vision of an operator-player since the op sucks at close angles especially on a claustrophobic site like B on Split.

#33
composthe
0
Frags
+

enemy oper is also a monkey, only getting away with stupid peeks because playing chamber or jett

if u smoke site to prevent them from oping the other team is just gonna use that smoke against u as a mid site smoke

#36
midzera
1
Frags
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If you're getting punished by a "monkey" who does "stupid peeks", that's on you for autopiloting and/or peeking even more stupidly. You're in a lose-lose for your mental and you need to probably think as much as possible how you can refine your play. It's easy to blame opponents, teammates, guns, abilities. So difficult to blame yourself for a mistake or something you could have done better.

#20
Aayan
0
Frags
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you said you're immortal?
I'm not doubting you, I'm just surprised

https://i.imgur.com/GktBv2L.png

#23
midzera
0
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If he's immortal, then he can definitely communicate to his teammates about util and asking them to use it in certain areas. I get that even in high elo, some teammates refuse to cooperate or will do dumb things, but the least he can do is utilise the team as well as his util to punish Operator-players.

#30
Aayan
0
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yeah exactly

#25
composthe
0
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people will just turn those flashes? this isnt bronze

#29
Aayan
0
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this isnt bronze

ok, so you'll then be able to surely communicate to your team to go out and capitalise on the timing right?
hell if you know how to popflash correctly you can set yourself up
plus I haven't even illustrated any use of util from the 4 other players on your team

I get ranked can be annoying but complaining like this is indicative of a weak mental, it really could be a factor holding you back from immo 3

#35
composthe
-1
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+

do you expect 5 randoms to use their util together and push at the perfect timings with their util? lmao

#40
MrBlooBloom
0
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Let's not act as if in ranked any awper is perfect and turn every pop flash, has perfect timing and always has a dash available. You're not playing against Cryo it should be fine

#21
midzera
0
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+

If you have only 2 flashes, then don't waste them pre-emptively whilst pushing. Let your initiator scan info or clear space. Or if you're playing Breach, clear the space with a stun and let your duelist enter first. Try to understand where your opponent commonly peeks or pushes out from and punish it. Don't autopilot and play the same round over and over though - switch things up, push different areas of a map.

#17
acels
0
Frags
+

op is weak as shit blud

#27
composthe
0
Frags
+

op abuser copium

#42
MrBlooBloom
0
Frags
+

Op is weak as shit tho. You should never ever touch CS ig

#26
bonkashi
0
Frags
+

with the amount of spacetaking/ clearing util in val the op is acc kinda weak
if the op is broken here then it must be an instawin in cs, given they dont have drones, stuns, easy popflashes or any of the other bullshit in this game

#41
calImegod
0
Frags
+

The OP is the most balanced element in this game

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