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The agent changes

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#1
Easily_baited_12yo

What do you think the new agent changes will be ? Sage and pho are getting buffed 100% while cypher and gekko are getting nerfed

Sage- 7 point ult, self heal to 100 and walls hardeing faster
Pho- imo his utility is fine but ult needs a rework, either longer time or some sort of a buff, he should get reyna type stim while in ult.

Cypher- 7 point ult and slower stun time, slower reset time in cam for a mark
Gekko- they will probably increase the duration of the reclaim since it's super fast and increase the recharge time on the abilities after it was reclaimed. I think 10 seconds is crazy fast. If I'd guess, probably 20 seconds for util and 30 seconds for his ult, maybe they even remove his ability to reclaim ult, having the ability to ult multiple times in a rounds is crazy.

What do you guys think ?

#2
Easily_baited_12yo
3
Frags
+

One thing I forgot to mention about another potential change in pho's new ult and this is if you have used your util already, when you ult you get all the util back while in the ult, but only while in the ult, when you get killed you are back to no utility.

#3
nobody___100
2
Frags
+

longer phoenix ult would be aids, his ult is the one part of his kit that's already really good
phoenix should have a 45 second refreshing molly OR a better wall
and don't nerf cypher ult for sure

#4
Easily_baited_12yo
0
Frags
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nobody___100 [#3]

longer phoenix ult would be aids, his ult is the one part of his kit that's already really good
phoenix should have a 45 second refreshing molly OR a better wall
and don't nerf cypher ult for sure

I don't think his ult is that good really. It's mostly good for info gathering and I think gekkos and yorus ult is way better for that, you rarely get a kill with it since people will just run away when they hear it. The only really good thing about it is that you can use it to break cypher traps safely.

#5
cloudberry
1
Frags
+

Here are my ideas:

Phoenix

  • Hot Hands (E) duration increased from 4 >> 6 seconds
  • Curveball (Q) cost decreased from 250 >> 200 credits
  • Blaze (C) can now go through walls (reworked to stop when you let go of left click)

Gekko

  • Dizzy (E) and Wingman (Q) cooldown increased from 10 >> 15 seconds
  • Thrash (X) cooldown increased from 10 >> 20 seconds
  • Thrash (X) increased from 7 >> 8 ultimate points

Harbor (can't believe you forgot him smh)

  • High Tide (E) cooldown decreased from 40 >> 30 seconds
  • High Tide (E) maximum bend increased from 180 >> 270 degrees per second (basically makes it easier to curve the wall)
  • High Tide (E) and Cascade (C) slow changed from 30% >> 0% for allies and 30% >> 50% for enemies
  • Cove (Q) cost decreased from 350 >> 300 credits
  • Reckoning (X) stun windup decreased from 1.35 >> 1 second

Sage

  • Healing Orb (E) healing changed from 100 >> 40 HP to allies and 30 >> 40 HP to self
  • Healing Orb (E) cooldown decreased from 40 >> 15 seconds

Cypher

  • Tripwire (C) maximum length decreased from 15 >> 12 meters
  • Tripwire (C) detection distance increased from 3 >> 6 meters (the distance you can see it from)
  • Cyber Cage (Q) cost increased from 100 >> 150 credits
#6
Liguma
0
Frags
+
cloudberry [#5]

Here are my ideas:

Phoenix

  • Hot Hands (E) duration increased from 4 >> 6 seconds
  • Curveball (Q) cost decreased from 250 >> 200 credits
  • Blaze (C) can now go through walls (reworked to stop when you let go of left click)

Gekko

  • Dizzy (E) and Wingman (Q) cooldown increased from 10 >> 15 seconds
  • Thrash (X) cooldown increased from 10 >> 20 seconds
  • Thrash (X) increased from 7 >> 8 ultimate points

Harbor (can't believe you forgot him smh)

  • High Tide (E) cooldown decreased from 40 >> 30 seconds
  • High Tide (E) maximum bend increased from 180 >> 270 degrees per second (basically makes it easier to curve the wall)
  • High Tide (E) and Cascade (C) slow changed from 30% >> 0% for allies and 30% >> 50% for enemies
  • Cove (Q) cost decreased from 350 >> 300 credits
  • Reckoning (X) stun windup decreased from 1.35 >> 1 second

Sage

  • Healing Orb (E) healing changed from 100 >> 40 HP to allies and 30 >> 40 HP to self
  • Healing Orb (E) cooldown decreased from 40 >> 15 seconds

Cypher

  • Tripwire (C) maximum length decreased from 15 >> 12 meters
  • Tripwire (C) detection distance increased from 3 >> 6 meters (the distance you can see it from)
  • Cyber Cage (Q) cost increased from 100 >> 150 credits

you're cooking with sage ngl

#7
doomvor
0
Frags
+
cloudberry [#5]

Here are my ideas:

Phoenix

  • Hot Hands (E) duration increased from 4 >> 6 seconds
  • Curveball (Q) cost decreased from 250 >> 200 credits
  • Blaze (C) can now go through walls (reworked to stop when you let go of left click)

Gekko

  • Dizzy (E) and Wingman (Q) cooldown increased from 10 >> 15 seconds
  • Thrash (X) cooldown increased from 10 >> 20 seconds
  • Thrash (X) increased from 7 >> 8 ultimate points

Harbor (can't believe you forgot him smh)

  • High Tide (E) cooldown decreased from 40 >> 30 seconds
  • High Tide (E) maximum bend increased from 180 >> 270 degrees per second (basically makes it easier to curve the wall)
  • High Tide (E) and Cascade (C) slow changed from 30% >> 0% for allies and 30% >> 50% for enemies
  • Cove (Q) cost decreased from 350 >> 300 credits
  • Reckoning (X) stun windup decreased from 1.35 >> 1 second

Sage

  • Healing Orb (E) healing changed from 100 >> 40 HP to allies and 30 >> 40 HP to self
  • Healing Orb (E) cooldown decreased from 40 >> 15 seconds

Cypher

  • Tripwire (C) maximum length decreased from 15 >> 12 meters
  • Tripwire (C) detection distance increased from 3 >> 6 meters (the distance you can see it from)
  • Cyber Cage (Q) cost increased from 100 >> 150 credits

Phoenix is decent, Through walls might be a bit much tho

Gekko is very fair

Harbor, slow is a bit op now imo, slowing enemies more than allies is fair but i disagree with no slow at all for allies

Can you still walk out of ult with the stun windup decrease?

Sage is crazy. I'd be fine with it but imo they never do something like this.

Cypher is fine, but i really don't want the cost increase as a cypher player, you can no longer go ghost, trip, cage on pistol :(

#8
Easily_baited_12yo
0
Frags
+
cloudberry [#5]

Here are my ideas:

Phoenix

  • Hot Hands (E) duration increased from 4 >> 6 seconds
  • Curveball (Q) cost decreased from 250 >> 200 credits
  • Blaze (C) can now go through walls (reworked to stop when you let go of left click)

Gekko

  • Dizzy (E) and Wingman (Q) cooldown increased from 10 >> 15 seconds
  • Thrash (X) cooldown increased from 10 >> 20 seconds
  • Thrash (X) increased from 7 >> 8 ultimate points

Harbor (can't believe you forgot him smh)

  • High Tide (E) cooldown decreased from 40 >> 30 seconds
  • High Tide (E) maximum bend increased from 180 >> 270 degrees per second (basically makes it easier to curve the wall)
  • High Tide (E) and Cascade (C) slow changed from 30% >> 0% for allies and 30% >> 50% for enemies
  • Cove (Q) cost decreased from 350 >> 300 credits
  • Reckoning (X) stun windup decreased from 1.35 >> 1 second

Sage

  • Healing Orb (E) healing changed from 100 >> 40 HP to allies and 30 >> 40 HP to self
  • Healing Orb (E) cooldown decreased from 40 >> 15 seconds

Cypher

  • Tripwire (C) maximum length decreased from 15 >> 12 meters
  • Tripwire (C) detection distance increased from 3 >> 6 meters (the distance you can see it from)
  • Cyber Cage (Q) cost increased from 100 >> 150 credits

Was harbor even mentioned ? And I also think his ult needs rework. It would be sick if instead of the stun the whole area of an ult applied permanent slowness to enemies. And imagine he could place smokes like clove, but I think he would be broken at that point. Also your changes are way more profesionaly put then mine lol

#9
Anguibok
0
Frags
+

Pretty easy to guess for Gekko : He will have to wait more time before flash again

Hard to say for the other, I want Riot give a smoke in addition of her slow orb so she can fully embrace her "2nd controller" role since she is used like that on Icebox (She litterally use her wall as a suprasmoke)

#10
cloudberry
0
Frags
+
doomvor [#7]

Phoenix is decent, Through walls might be a bit much tho

Gekko is very fair

Harbor, slow is a bit op now imo, slowing enemies more than allies is fair but i disagree with no slow at all for allies

Can you still walk out of ult with the stun windup decrease?

Sage is crazy. I'd be fine with it but imo they never do something like this.

Cypher is fine, but i really don't want the cost increase as a cypher player, you can no longer go ghost, trip, cage on pistol :(

Phoenix wall is abysmal and I couldn't think of any way to make it better other than this

50% might be a bit much for Harbor's smokes (same slow as Chamber trip and Sage slow) but I feel like the only two things Harbor are missing as a controller are stall potential (check) and a reason to respect his smokes (check)

Yup, you should still be able to walk out of the ult fairly easily. Currently you can dodge Harbor's ult stun even in the middle of a fight in some cases so you should be fine

Sage is okay, I think. You heal the damage of one bullet every 15 seconds. Idk if Riot would do anything like this either but frankly I didn't have any better ideas

I'm also a Cypher player, so don't worry, I would also feel that one. But yeah, pistol buy (and general economy, I guess) was the reason behind that change, as was the reason behind the Cove change (you can go Ghost + Cove if these changes are implemented)

#11
cloudberry
0
Frags
+
Easily_baited_12yo [#8]

Was harbor even mentioned ? And I also think his ult needs rework. It would be sick if instead of the stun the whole area of an ult applied permanent slowness to enemies. And imagine he could place smokes like clove, but I think he would be broken at that point. Also your changes are way more profesionaly put then mine lol

Harbor was mentioned, yes. They said they need more time with him because he needs "larger scope work" and they want to "explore their options"

#12
Two_Percent
0
Frags
+
Easily_baited_12yo [#2]

One thing I forgot to mention about another potential change in pho's new ult and this is if you have used your util already, when you ult you get all the util back while in the ult, but only while in the ult, when you get killed you are back to no utility.

W change

#13
Easily_baited_12yo
1
Frags
+
cloudberry [#11]

Harbor was mentioned, yes. They said they need more time with him because he needs "larger scope work" and they want to "explore their options"

Yeah he needs a lot more, his kit is not that good and his ult is one of the more useless ones.

#14
cloudberry
0
Frags
+
Easily_baited_12yo [#13]

Yeah he needs a lot more, his kit is not that good and his ult is one of the more useless ones.

+1

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