Kk0bra1101 [#7]
The problem is she's more of a sentinel now, they basically Nerfed her ability as a controller with the orb getting stuck
But her sentinel play style is still gonna remain, plus viper's plant Denial is now dead due to the smoke changes, but not even addressing the root of the problem Is what frustrates me
They did the same thing with Jett and chamber too, except viper is only a problem in pro play and pretty much below average in solo que
So for all intents and purposes they Nerfed her solo que viability without affecting her pro play usage by much
Thats everytime the problem with agent's balance team. They don't target the rank where they need a nerf. They balance for the proplay by doing nerf that will affect soloQ but may not affect proplay, I can't believe how dumb this is.
The worst example of that was then infamous 5.07 patchnote. We were in a situation where initiator flasher were unplayable in soloQ, and strong as fuck in proplay, while it was the contrary for duelflash... And what they did ? They gave "More identity" to agent by nerfing the possibility for an initiator to pick on their own flash making them even more impossible to play in soloQ, while they up duelflash making them event stronger in soloQ...
The solution would have been "Make every flash equal" or "nerfing initiator in pro only, and uping duelist in pro only" so no flasher is unplayable in ranked or in proplay and vice versa, but they made the oposite.