0

Deadlock fix

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#1
CoCloudy

Make trips only activate by the player, like pressing F on it
The trip will let the player know if an enemy is in its radius but wont activate unless activated by the player

same for the barrier, its like a cypher cage, you put it down and activate whenever you want so you can play off it and make trap setups and whatnot

grenadey can stay same lul

#2
number1_cned_hater
4
Frags
+

make her grenade do 150 damage to someone if they don't take it out in 0.5 seconds (It takes 2 seconds to take out)

#3
Manaphy
10
Frags
+

Or make trips los and if you walk through it, it detects you but won't stun unless you make audible noise.
I would like the wall to work as a mini viper wall were you can put it up and down whenever you want to (with some type of energy system of course) but it's still breakable.

#4
cioccolat
0
Frags
+

Make it so she can regenerate the wall.
make it so her trips alert but dont trigger the stun unless there is sound
make her grenades area larger, and instead of crouching, it either makes you vulnerable or has a visual blind mechanic (the ropes cross the screen)
make her ult 2 shots but she only gets the second shot if she got a kill with the first

#5
Orangepanda
-3
Frags
+
Manaphy [#3]

Or make trips los and if you walk through it, it detects you but won't stun unless you make audible noise.
I would like the wall to work as a mini viper wall were you can put it up and down whenever you want to (with some type of energy system of course) but it's still breakable.

This idea is 100x better than OP.

#6
WhoseTao
0
Frags
+

The bare minimum needs to be that the trip will give you info when someone passes through, regardless of whether or not they were loud enough to get stunned. For the wall, I like the option to activate and deactivate it and the grenade should work like a cypher trip. When caught, it stuns every instance, with 1 instance of stun guaranteed even while you immediately try to take it off. Maximum for as long as the you are still forcibly crouched. Also think it would be cool to have her abilities interact, so if someone is caught by the grenade and is close to like either her stun or a wall, then the person will temporarily be tied to it, like how cypher trips work when you get caught. This doesn't really need to do vulnerable imo.

#7
Tooker
0
Frags
+
Manaphy [#3]

Or make trips los and if you walk through it, it detects you but won't stun unless you make audible noise.
I would like the wall to work as a mini viper wall were you can put it up and down whenever you want to (with some type of energy system of course) but it's still breakable.

I kinda like the idea of having it where a trip can activate another trip. So if you put both in the same location, the trip will activate once someone enters the zone, but if you only have 1 there than its off of player noise. This way you can give her a single guaranteed alarm bot, or two which gives her more opportunities on defense where you would be rewarded for creative setups.

#8
Ruku
0
Frags
+

Barrier Mesh

Make the walls like mirrors. Reduce the health of small orbs, so mirrors can be broken easily. You can still shoot through the wall.

  • Will the right angle of deployment, It will be very useful to find enemies hiding in corners in the reflection of the mirror. Will massively help to rat out the
    rat players. Hate rat plays.
  • Will block the enemy line of sight.
  • Possibility for interesting lineups.
  • Would become a useful agent on the attack side.
  • Would be so useful for a sentinel who is supposed to find players. it would also match the design of Deadlock as she is supposed to go for aggressive plays and reveal enemies, unlike other sentinel who are designed to wait for players to come to their trap.
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