Ideas for agents that aren't necessarily meta defining, but who's gameplay and mechanics are fun, unique, and fit the style of valorant
New agent concept: Gomu Ningen Nika (Duelist)
He is rubber man so all bullets won't affect him. Only abilities like nades, mollies etc. But on the bright side he can only use abilities and not gun!
C ability: Gomu Gomu No Rocket (can be used to entry)
Q Ability: Conqueror's Haki
E Ability: Gomu Gomu Pistol (can be used every 5 seconds)
X Ability: Gear 5 Model Nika
Just something I came up with not sure if it's good but here it is:
Codename: Venus (like in Venus Flytrap) - Duelist
C Ability: Rapid Bite (x2) - Send out a mobile mini Venus flytrap that latches onto the nearest target and damages it slowly over time unless removed by holding the use object button (about the length of the deadlock's crouch thing) - Range idk tbh, probably 20m seems like a fair distance. It can also be shot down and it latches on in 1-1.5 sec(s). Damage ticks are something like the Gekko molly in the beginning. Deactivates automatically upon the death of Venus.
Q Ability: Slinghook (x2) - Fling a flytrap at a wall to latch on and propel you forward to take space. (Idk about the specifics of this one because a sling/grapple movement system in Val hasn't been done.)
E Ability: Lockjaw (x1) - Throw an area of effect flytrap that sprouts up from the ground capturing any enemy in that range. Enemies can't move but can shoot and use util. Deactivates automatically upon the death of Venus, but can also be shot and broken. The range is about the size of a molly, which shouldn't be too bad. Capturing in this case is like junkrats trap from OW for those who know that game.
X Ability/Ultimate: Deathtrap - Grow a Venus flytrap on your arm and throw it at enemies to grab them and kill them - Ult is very deadly so the initial ammo count is 1 but it recharges one back for each kill - Has to be a direct hit in order to get the enemy, otherwise it would be OP asf. Ult can be dodged but the window to dodge is small. (Again idk timings for this, but maybe somewhere between .75 - 1.25 secs)
Feel free to give some advice on how to improve this agent, also I kinda gave up on specifics towards the end. I might update this later with a more detailed idea when I have some time.
StutterSt3p [#4]Just something I came up with not sure if it's good but here it is:
Codename: Venus (like in Venus Flytrap) - Duelist
C Ability: Rapid Bite (x2) - Send out a mobile mini Venus flytrap that latches onto the nearest target and damages it slowly over time unless removed by holding the use object button (about the length of the deadlock's crouch thing) - Range idk tbh, probably 20m seems like a fair distance. It can also be shot down and it latches on in 1-1.5 sec(s). Damage ticks are something like the Gekko molly in the beginning. Deactivates automatically upon the death of Venus.
Q Ability: Slinghook (x2) - Fling a flytrap at a wall to latch on and propel you forward to take space. (Idk about the specifics of this one because a sling/grapple movement system in Val hasn't been done.)
E Ability: Lockjaw (x1) - Throw an area of effect flytrap that sprouts up from the ground capturing any enemy in that range. Enemies can't move but can shoot and use util. Deactivates automatically upon the death of Venus, but can also be shot and broken. The range is about the size of a molly, which shouldn't be too bad. Capturing in this case is like junkrats trap from OW for those who know that game.
X Ability/Ultimate: Deathtrap - Grow a Venus flytrap on your arm and throw it at enemies to grab them and kill them - Ult is very deadly so the initial ammo count is 1 but it recharges one back for each kill - Has to be a direct hit in order to get the enemy, otherwise it would be OP asf. Ult can be dodged but the window to dodge is small. (Again idk timings for this, but maybe somewhere between .75 - 1.25 secs)
Feel free to give some advice on how to improve this agent, also I kinda gave up on specifics towards the end. I might update this later with a more detailed idea when I have some time.
I like him a lot. Interesting concept.
Controller. Name : Chrome
Chrome is an Italian artist who is known for being one of the best painters in the world. Together with radianite powers, he brings his art to life.
Now I'm going more Reyna / Astra towards her in the sense her abilities are not all that distinct but rather go as follows :
Her entire ability kit is based on a single palette.
All three abilities are summoned through the same.palette.
Secondary (Q) - Hue Burst :
Used with the primary C palette. Click to summon a palette and choose blue to summon a blue paint shell and throw on click. Alternate click to throw nearby. On impact with ground it forms an icy surface which gives anyone walking on it a fast slide effect (similar to the snow gun in escalation but not that fast) increasing their speed.
Signature (E) - illuzon! :
You get 2 charges, which recharge one after 2 kills. Equip to summon a red coloured pen. A brimstone smokes like HUD appears. Select two points on the HUD with a distance < 10 metres. Right click to deploy a wave of colours that blocks enemy sight and is dynamic with changing colours.
Primary (C) - Palette Burst :
Press to summon a color palette. Choose red and you get a red paint shell which can be thrown and alt clicked to throw nearby. On impact, it forms a radius, anyone caught there gets Gekko blinded with paint over their screen. Press F to remove it or stay with the paint for 4 seconds before it gets worn off.
Ult (X) - Masterpiece:
Summon the palette. Draw on the map however you want and that entire part will be covered with colourful cloud similar to viper ult but with flexibility to do it anywhere. Enemies dont take damage but are hit by sound debuff slowly as they enter the cloud.
Idk how practical he would be but yeah, any thoughts/ opinions?
SilentCypher [#6]Controller. Name : Chrome
Chrome is an Italian artist who is known for being one of the best painters in the world. Together with radianite powers, he brings his art to life.Now I'm going more Reyna / Astra towards her in the sense her abilities are not all that distinct but rather go as follows :
Her entire ability kit is based on a single palette.
All three abilities are summoned through the same.palette.
Secondary (Q) - Hue Burst :
Used with the primary C palette. Click to summon a palette and choose blue to summon a blue paint shell and throw on click. Alternate click to throw nearby. On impact with ground it forms an icy surface which gives anyone walking on it a fast slide effect (similar to the snow gun in escalation but not that fast) increasing their speed.Signature (E) - illuzon! :
You get 2 charges, which recharge one after 2 kills. Equip to summon a red coloured pen. A brimstone smokes like HUD appears. Select two points on the HUD with a distance < 10 metres. Right click to deploy a wave of colours that blocks enemy sight and is dynamic with changing colours.Primary (C) - Palette Burst :
Press to summon a color palette. Choose red and you get a red paint shell which can be thrown and alt clicked to throw nearby. On impact, it forms a radius, anyone caught there gets Gekko blinded with paint over their screen. Press F to remove it or stay with the paint for 4 seconds before it gets worn off.Ult (X) - Masterpiece:
Summon the palette. Draw on the map however you want and that entire part will be covered with colourful cloud similar to viper ult but with flexibility to do it anywhere. Enemies dont take damage but are hit by sound debuff slowly as they enter the cloud.Idk how practical he would be but yeah, any thoughts/ opinions?
very creative actually
StutterSt3p [#4]Just something I came up with not sure if it's good but here it is:
Codename: Venus (like in Venus Flytrap) - Duelist
C Ability: Rapid Bite (x2) - Send out a mobile mini Venus flytrap that latches onto the nearest target and damages it slowly over time unless removed by holding the use object button (about the length of the deadlock's crouch thing) - Range idk tbh, probably 20m seems like a fair distance. It can also be shot down and it latches on in 1-1.5 sec(s). Damage ticks are something like the Gekko molly in the beginning. Deactivates automatically upon the death of Venus.
Q Ability: Slinghook (x2) - Fling a flytrap at a wall to latch on and propel you forward to take space. (Idk about the specifics of this one because a sling/grapple movement system in Val hasn't been done.)
E Ability: Lockjaw (x1) - Throw an area of effect flytrap that sprouts up from the ground capturing any enemy in that range. Enemies can't move but can shoot and use util. Deactivates automatically upon the death of Venus, but can also be shot and broken. The range is about the size of a molly, which shouldn't be too bad. Capturing in this case is like junkrats trap from OW for those who know that game.
X Ability/Ultimate: Deathtrap - Grow a Venus flytrap on your arm and throw it at enemies to grab them and kill them - Ult is very deadly so the initial ammo count is 1 but it recharges one back for each kill - Has to be a direct hit in order to get the enemy, otherwise it would be OP asf. Ult can be dodged but the window to dodge is small. (Again idk timings for this, but maybe somewhere between .75 - 1.25 secs)
Feel free to give some advice on how to improve this agent, also I kinda gave up on specifics towards the end. I might update this later with a more detailed idea when I have some time.
I like it, although it sounds like a nightmare to balance xD
Nachtel [#7]very creative actually
Thank you Nachtel I've been waiting for a paint based controller since long so made one myself
SilentCypher [#6]Controller. Name : Chrome
Chrome is an Italian artist who is known for being one of the best painters in the world. Together with radianite powers, he brings his art to life.Now I'm going more Reyna / Astra towards her in the sense her abilities are not all that distinct but rather go as follows :
Her entire ability kit is based on a single palette.
All three abilities are summoned through the same.palette.
Secondary (Q) - Hue Burst :
Used with the primary C palette. Click to summon a palette and choose blue to summon a blue paint shell and throw on click. Alternate click to throw nearby. On impact with ground it forms an icy surface which gives anyone walking on it a fast slide effect (similar to the snow gun in escalation but not that fast) increasing their speed.Signature (E) - illuzon! :
You get 2 charges, which recharge one after 2 kills. Equip to summon a red coloured pen. A brimstone smokes like HUD appears. Select two points on the HUD with a distance < 10 metres. Right click to deploy a wave of colours that blocks enemy sight and is dynamic with changing colours.Primary (C) - Palette Burst :
Press to summon a color palette. Choose red and you get a red paint shell which can be thrown and alt clicked to throw nearby. On impact, it forms a radius, anyone caught there gets Gekko blinded with paint over their screen. Press F to remove it or stay with the paint for 4 seconds before it gets worn off.Ult (X) - Masterpiece:
Summon the palette. Draw on the map however you want and that entire part will be covered with colourful cloud similar to viper ult but with flexibility to do it anywhere. Enemies dont take damage but are hit by sound debuff slowly as they enter the cloud.Idk how practical he would be but yeah, any thoughts/ opinions?
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