Cannot [#20]
Everyone is throwing around these really high numbers that could be believable. The only thing I want to comment on is the why for the salaries being so inflated.
And that would of course be that teams realistically have very little to nothing to offer to players in ways of benefits for their talents other than just money. So if an org wants to pick up a player that is very good its just essentially a bidding war and in the end the player wins. There is no real way to discourage this type of behavior because the org with the most money gets player they want and the player gets a big paycheck.
I saw the idea of a salary cap talked about and I think that would be pretty good because not only does it benefit orgs, which are just a struggle bus of loses and non profitability, allowing them to not have to spend so much on salaries, but also it would probably help the overall health of the competitiveness of the scene as it would prevent a team (like FNATIC has currently done) from just picking up a bunch of the arguably best players in the world on their respective roles without having any real consequence.
Don’t get why you’re being downvoted.
It’s true what you say - inflated salaries are the biggest downfall of the esports bubble right now. ENCE in CS reported $1m in profits in 2022 and that’s only due to scouting cheap players that had potential.
Most orgs are making a loss since the sponsors aren’t seeing any ROI (main esports audience barely has any money), and in order to even attract good sponsors you need to be one of the top teams. If you don’t get the best players you don’t see results => you don’t get good sponsorship deals.
The whole result is a spiral to pay more for better players to get better sponsors, who are then disappointed with their sponsorship results while player salaries keep rising and need to get funded by even more sponsorships.
It’s super unsustainable in its current form.