Keep him on 1 trademark
Make his tp recharge on kill/30-45 second cooldown
Reduce slow caused by his ult when he gets a kill by half the current amt
Sk00d [#2]best way to balance chamber - don't touch him
yea let’s not touch a character that u can dump 1k creds of util on AND they still get 1 + disappear like nothing happened! 👍
reversexd [#4]yea let’s not touch a character that u can dump 1k creds of util on AND they still get 1 + disappear like nothing happened! 👍
cry
number1_100T_fan [#6]3 op shots
lower time being slowed on op and trap
45 sec tp
ez
Name checks out lol
We're only complaining because OPs are oppressive as they are meant to be. There is no fix that will balance Chamber. Dry peeking against Operators is bad. The idea that all angles are now unsafe cannot be solved. Map geometry dictates what space can be taken. DEF has an advantage where longer angles allow a OP to see you first. Pushing those angles turns out to be a worthy gamble. We are seeing an exploitation of this idea in VCT.
reversexd [#4]yea let’s not touch a character that u can dump 1k creds of util on AND they still get 1 + disappear like nothing happened! 👍
you dont even need 1k creds. I sometimes completely flip an eco round on its head with my last 2 remaining bullets from the previous round and half shields. I get 1 and then another peeks and i get anohter. It then becomes a 3v5 and now we have guns, its just far too powerful
number1_100T_fan [#6]3 op shots
lower time being slowed on op and trap
45 sec tp
ez
Recharging op shots is the important part imo. Maybe even just make it 2 and just have it recharge on kill so that ppl become a little less aggressive with the op and they play angles that ensure the kill and so it becomes a bit more predictable and easier to counter, also would be a lot more in the theme of sentinel that anchors site instead of sentinel that pushes into main so that the team will rotate
w0v [#9]as a chamber main:
to balance out the other agents:
keep the trademark
slightly decrease headhunter fire rate reduce accuracy, maybe increase recoil
increase TP from 20-35s
decrease tour de force fire rate where it isn't like a spectre insta shot
Let me introduce you to this wonderous thing we like to call, Hitscan...
Also "time to shoot" in the way your describing it 1. wouldnt work on an op cause that defeats its purpose 2. doesnt even exist, at least in valorant. All guns shoot the moment you shoot them
JustHunter [#14]Let me introduce you to this wonderous thing we like to call, Hitscan...
Also "time to shoot" in the way your describing it 1. wouldnt work on an op cause that defeats its purpose 2. doesnt even exist, at least in valorant. All guns shoot the moment you shoot them
slower fire rate
uGRAVEL [#10]We're only complaining because OPs are oppressive as they are meant to be. There is no fix that will balance Chamber. Dry peeking against Operators is bad. The idea that all angles are now unsafe cannot be solved. Map geometry dictates what space can be taken. DEF has an advantage where longer angles allow a OP to see you first. Pushing those angles turns out to be a worthy gamble. We are seeing an exploitation of this idea in VCT.
sounds 5head. idk if it is 5head.
KyLZi [#17]what if they put a timer on his ult? You use the ult and after a minute it expires.
that was what i was thinking
+1
My way of like changing Chamber is
Bring back 2 trademarks: I mean that is the only aspect which makes him a sentinel and taking one of essentially means he is an OP crutch. So bring back 2 trademarks is good.
Lessen the duration of the slow: I mean cmon man that stays for an eternity just slow it down from 9.5 sec to about 6 to 7 sec.
Increase the cooldown of the TP to 45 sec if destroyed and 35 sec if withdrawn. Because 20 sec is too damn low and Chamber can do whatever the shit he wants and get out like nothing happened at all.
I would want to remove the slow from his Tour De Force but I think the idea behiind that is actually to slow down a push once the shot connects so I don't know how much would it impact him as a Sentinel when that is taken out but I do want to reduce the fire rate of the Ult
I think chamber's tp should be for rotations only like keep the same distance the same cooldown but you have to hold E for 2.5 sec to tp and he should have 2 trademarks with reduced slow time. Headhunter equip time should be 0.7 sec, 0.3 way too fast and fire rate reduced,his ult is way too fast, reduce the ults firerate and reduce slow time on every kill by 60% i think this is the best way to balance him.
reversexd [#4]yea let’s not touch a character that u can dump 1k creds of util on AND they still get 1 + disappear like nothing happened! 👍
literally the only changes i could see is either reducing or removing the slow his ult leaves after a kill and increasing the time required to pull out the headhunter. anything else would be a stupid idea.