de_sniper
Flag: United Kingdom
Registered: July 26, 2021
Last post: February 16, 2022 at 11:49 AM
Posts: 30

Honestly though Canada would be cracked out of their minds:

Tenz
mada/XXiF
FNS/moose/AYRIN/POISED
marved/zander
eeiu

That team does some damage no matter who they are up against.

posted about 2 years ago

https://www.reddit.com/r/ValorantCompetitive/comments/rvdhqg/tier_2_the_most_statistically_impressive_na/

Made this post on reddit yesterday, only talks about NA and specifically Tier 2 Valorant but I think it provides some pretty good insight

posted about 2 years ago

Best smokes player in the world no 🧢

posted about 2 years ago

I don't know what that means but I think it's a compliment

posted about 2 years ago

Right but these are stats including Iceland so : Tenz > Leaf statistically better year

posted about 2 years ago

The stats that are shown above are being actively censored by riot so that TSM can have the underdog narrative this year. Don't worry all TSM members jump to the top of the list without consideration

posted about 2 years ago

^^^
Zombs is actually only at 41 to preserve the narrative that he is Sentinel's worst player. Him and tenz are switched 100%

posted about 2 years ago

Honestly pretty good shout. My only worry would be that the variance in level of competition could throw the stats off dramatically but I reckon adjustments could potentially make it work

posted about 2 years ago

Appreciate the compliment :)

posted about 2 years ago

The New and Improved

The Most Statistically Impressive Players: North America Edition

Welcome back good people of vlr,
I have adjusted my formulae and rankings to include a greater sample size (back to the start of North America Stage 2 for the majority of players or since they most recently moved teams) and therefore more players.

The rankings now include stats from 44 different players across 10 North American teams but before we get into the new and improved overall rankings, I will show the updated rankings for the individual metrics.
Refer to the previous posts here Part 1 and here Part 2 for explanations of the metrics and the previous rankings. I have also included graphical representations of the top five for each smaller metric because I am well aware stats can be hard to visualise sometimes and to save characters.

Statistical Importance Rating
Refer back to previous posts for formula.
The top 5 are:
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Graphical Representation here: Statistical Importance Rating
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Consistency of Performance
Refer back to previous posts for formula.
The top 5 are:
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Graphical Presentation here: Consistency of Performance
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First Kill Demon Rating
Refer back to previous posts for formula.
The top 5 are:
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Graphical Presentation here: First Kill Demon Rating
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ACS Correlation to Victory
Refer back to previous posts for formula.
The top 5 are:
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Graphical Presentation here: ACS Correlation to Victory
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1/4 Consistency of Performance + SIR
Refer back to previous posts for formula.
The top 5 are:
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Graphical Presentation here: 1/4 Consistency of Performance + SIR
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This brings the overall rankings to this:

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(1) tenz
(2) leaf
(3) Asuna
(4) supamen
(5) crashies
(6) SicK
(6) Zellsis
(6) gMd (literally god)
(9) yay
(10) corey
(11) xeppaa
(11) dephh
(13) BcJ
(14) Victor
(15) Derrek
(16) NaturE
(16) YaBoiDre
(16) BABYBAY
(19) zekken
(20) Shawn
(20) dazzLe
(20) Shanks
(23) Ethan
(24) xeta
(25) effys
(26) koosta
(27) ShahZaM
(28) aproto
(28) neptune
(30) penny
(31) nitr0
(32) PureR
(33) TiGG
(34) Marved
(35) ZachaREEE
(36) Hiko
(37) Steel
(38) C9 Vanity
(39) AYRIN
(40) dapr
(41) zombs
(42) Poised
(43) mitch
(44) FNS

posted about 2 years ago

I will certainly try but I do have a busy next few weeks so I might take me a while but EMEA generally has more sample data so hopefully it could be pretty fun

posted about 2 years ago

I would agree with you based on the past 5 or so performances. But considering how he played at the start of the year I can’t agree. The formula also takes into account the ACS and ADR that a player is working at because it is much harder to maintain such a high level

Thank you for your interest :)

posted about 2 years ago

PART 2 IS NOW UP. I'M SO SORRY ANTIBAITBOT

posted about 2 years ago

up now brutha

posted about 2 years ago

RESULTS OF CONSISTENCY OF PERFORMANCE + STATISTICAL IMPORTANCE RATING

1 - crashies - 14.7013
2 - supamen - 14.6102
3 - Marved - 13.8956
4 - tenz - 13.0752
5 - leaf - 12.4283
As I said in the last part, this did end up slightly favouring supportive roles but I don't think that's a bad thing given the balance of the other two metrics
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RESULTS OF THE FIRST KILL DEMON RATING

1 - yay - 3.792
2 - leaf - 3.231
3 - tenz - 3.043
4 - PureR - 2.495
5 - Shanks - 2.295
Because this one so blatantly favours aggressive Jett players and the fact that SIR already takes into account first kills I have given it slightly less weight in the overall rankings
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RESULTS OF THE ACS CORRELATION TO VICTORY

1 - Victor - 19.0861
2 - neptune - 14.9020
3 - xeppaa - 14.7607
4 - PureR - 14.0851
5 - ZOMBSNATION BABY - 12.4774
I just love this metric because it gives some really weird players and players that can really pop off at times which is fun but because of that I have given it less weight in the overall calculation.

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For the overall rankings, I reduced the importance of ACS Correlation and First Kill Demon Rating by a factor of 4 which I felt was appropriate but could easily be adjusted. I will give the full list this time around:

1 - tenz
2 - yay
3 - supamen
4 - crashies
5 - xeppaa
6 - leaf
7 - Marved
8 - dephh
9 - Victor
10 - neptune
11 - Derrek
12 - SicK
13 - xeta
14 - zekken
15 - BcJ
16 - Shanks
17 - PureR
18 - ShahZaM
19 - vanity
20/21 - dapr
20/21 - AYRIN
22 - zombs
23 - Poised
24 - mitch
25 - FNS
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Some noteworthy points to clarify the above rankings:
-Lots of this was based upon importance and adjusted for team value which is why you will see teams with high up players will also have some very low ones to balance that 'importance'

  • Teams that are strong all-around and have good players across the board may see lower rankings because no player is "the most important"
  • Victor is the only person that I don't really have an explanation for, besides the fact that he has an incredibly high ACS correlation to victory stat which is interesting but I definitely would not have put him where he has ended up.

Anyway, hope you all enjoyed these two parts and I wish you all a very happy new year!!

Edit: https://www.vlr.gg/61824/the-most-statistically-impressive-players-na-2-0
Updated Version now out

posted about 2 years ago

So as it comes to year end, I wanted to refresh my interest in presenting lovely new stats and numbers to the people of Vlr. What better way to do this than by inspiring controversy and discussion about the validity of stats and about who the best player in North America is. Hint, hint BATCHEST Tenz BATCHEST.
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[First of all I need to clear up some stuff that might be unclear or seem strange.]
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  1. I only included the stats of players since their team's last roster change because that seemed the fairest given the end goal of showing the most statistically impressive player. This does unfortunately mean that teams like Sentinels have loads of data whereas a team like Cloud9 or XSET may have less which may affect the rankings. Honestly hard to know...
  2. The above also means that it became incredibly difficult to work 100 Thieves players into the stats because they played so few matches with b0i and I found it hard to justify working around the time period where they played with steel. This does unfortunately mean that Asuna is not included but I have no doubt in my mind that he would have been pretty high up and you can just imagine him in the final rankings.
  3. THESE RANKINGS DO NOT TAKE INTO ACCOUNT INTANGIBLES OR THE ROLE OF IGL, OR EVEN REALLY THE ROLE THAT THE PLAYER IN QUESTION IS FILLING FOR THE TEAM. SHUTUP, EAT THE NUMBERS AND DON'T COMPLAIN ABOUT HOW stats don't tell the whole story BECAUSE I ALREADY KNOW THAT
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Now, I tried to calculate all of my stats using readily available numbers, partly because I couldn't be bothered to source hard-to-find stats and partly so that this method could be replicated by somebody far more experienced or educated in the field then I am.

With all the waffle aside, let's crunch some numbers
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The first stat I decided I was going to use I have affectionately called "Statistical Importance Rating" i.e. to what extent do a given player's stats make up the majority of their team's stats.
To do this, I calculated some "engagement" values which I primitively calculated as being:
Kills + Deaths
There is 100% a better way to do this but I worked with what I had.
With that calculated I calculated Kills per engagement, deaths per engagement and assists per engagement values for each of the players and then averages for the team.
The formula for unadjusted Statistical Importance Rating is as follows:
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uaSIR = ( ( 1 / Rounds Played) x ( 0.5 x ( ( First Kills / Rounds Played) ) + ( ( ( Kills per Engagement / Team Average Kills per Engagement) + ( Assists per Engagement / Team Average Assists per Engagement ) x 0.5 ) - ( Deaths per Engagement / Team Average Deaths per Engagement)) x Engagements per Round) ) ) x 100000
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Then calculate a team adjusted SIR value by dividing the output of the above by the average of the team's unadjusted SIR values and multiply it by 10 just to give a nicer number

To make this value comparable across all teams I had to calculate engagement rates or paces for each of the team's I was calculating for and then adjust the team adjusted SIR values so that they reflected what the players would be like if every team were functioning at the same engagement pace. Just calculate each team's engagement pace as a percentage of the region average and then multiply team adjusted values by that percentage divided by 100.

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Consistency of Performance
The consistency of a player is a large part of what makes someone statistically impressive and I decided, therefore, that was going to help me decide.

To calculate this, I simply calculated the standard deviation of both the ACS and the ADR of a player and took an average of the two values. This output was once again region adjusted based on how far above the average value it was.

I then combined a quarter of this value with the Statistical Importance Rating to provide my first metric for my calculation.
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First Kill Demon Rating
I found that the first metric I had calculated found a way to ever-so-slightly favour supportive roles due to its assigned values on deaths and assists alongside the fact that players on these supportive roles do tend to be more consistent.
With this in mind, I decided that a metric favouring the demonic duellists wouldn't be too overpowering for the overall rankings.

This calculation is relatively simple:

FKDR - ( First Kills / First Deaths ) x ( ( SUM ( First Kills, First Deaths ) / Engagements ) ) x 10

I didn't make any adjustments to this rating as it is one of the most individual metrics and ranked it accordingly
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ACS Correlation to Victory
The final metric has literally the worst name. If anyone can think of a snappier name to give it that would be great.

For this metric I simply used ACS values, which I genuinely believe is a pretty good metric already for solely statistical impressiveness, and conducted a Spearman's Rank correlation test against the wins and losses of the team in that game. This, in a very primitive way, tests the impact that a single player's performance has on the outcome of a match.

I then calculated a score for the metric by doing the following

Score = ( 1 - ( Spearman's Rank coefficient for 0.001 for number of values in respective dataset - Spearman Correlation value for individual player ) ) x 100
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The results of all of these metrics will be in the next part
Sorry, I was worried about the character limit

Link to part 2...
https://www.vlr.gg/61671/the-most-statistically-impressive-players-in-na-2

Link to new and improved rankings
https://www.vlr.gg/61824/the-most-statistically-impressive-players-na-2-0

posted about 2 years ago

XSET
Won 2-1 against Luminosity Gaming

  • L 2-13 Haven
  • W 13-8 Ascent
  • W 13-10 Split
    Lost 2-1 to 100 Thieves
  • W 13-9 Split
  • L 8-13 Breeze
  • L 9-13 Ascent
    Won 2-0 against Version1
  • W 13-7 Bind
  • W 13-4 Icebox
    Lost 2-0 to Cloud9 Blue
  • L 7-13 Bind
  • L 12-14 Ascent

PureR
PureR ended up playing mostly Jett but switched to Skye on Bind and Split. Statistically, he isn't the most impressive Jett and consistent Jett player but the presence of the Jett/Operator at any point allows Zekken to play looser which overall benefits the team. He had a slightly strange middle of the tournament but he picked it up in the end and ended up being XSET's best player in that final series vs. Cloud9. He was really the main thing that allowed them to even get to overtime on Ascent where he finished with 28 kills and went +8 in First Kills/First Deaths.

ACS as % of Team Total PureR

ADR & KPR PureR

The only issue I have with switching PureR to Skye on certain maps is that, well, it didn't really work. It could be that PureR isn't really comfortable on the Skye just yet and could make me eat my words next tournament or that XSET is still figuring out their strategies on those maps but something did not look right. For context, PureR was roughly 8 % points better in terms of ACS as % of Team Total on Jett than he was on Skye. That's an insane difference in value, one that may even outweigh the value that Skye provides in terms of information gathering. After this tournament, XSET is genuinely one of the few teams that I would maybe say could actually play most maps without a Skye in their comp. Their Icebox game against Version1 and that final map against Cloud9 were the only gamps where they did not have a Skye and they looked completely functional, if not better. Given that a Skye nerf may be soon to come, I think XSET should start building their comps and strategies around PureR on the Jett.

Average ACS as % of Team Total on Jett vs. Skye PureR

dephh
First off, dephh as an IGL looked really good this tournament. The mid-round calls and switchups looked solid from XSET. My only issue with dephh is with his rifling. He is well-aware that he is very good at shooting people in the head and that can sometimes hurt the team. Steel pointed out when he was watching Cloud9 vs. XSET that dephh was getting involved in way too many of the first engagements for an IGL and smoker. Your Astra being the first player to go down on your team is not ideal on defence or attack and that situation was a little bit too common for XSET. Now, of course, because dephh is an incredible rifler he still went +8 in first engagements over the course of the tournament and +5 in that game against Cloud9 but it's an unnecessary risk especially when it is happening in key rounds. There is a visualisation of those first engagements rates below:

First Engagement Numbers XSET

Aside from my nagging, dephh played really well throughout the tournament and, alongside PureR, was a bright spot in that game against Cloud9.

ACS as % of Team Total dephh

ADR & KPR dephh

BcJ
BcJ ended up having a very BcJ-esque tournament. I thought after the first game against Luminosity that it was kind of strange to flex him onto the Sage when he didn't look particularly experience and wasn't playing too well. He clearly heard that comment and proceeded to have one of his best games against 100 Thieves whilst playing Sage. I think he has cemented himself as an A-Tier NA Sova, just in case anyone was still underrating him but he's not quite at S-Tier yet which is a shame because I'm not sure what he can really do to be any better. He was consistently above 20% of team total ACS bar 3 maps, one of which was the downright painful Cloud9 Ascent game where he just kept getting killed. Strong tournament.

ACS as % of Team Total BcJ

ADR KPR BcJ

AYRIN
AYRIN plays the anchor role very well for this team and is quietly one of the most important parts of this team. He is one of the few 'Sentinel' players that has moved completely away from Cypher and now exclusively plays Killjoy and Viper which I like. There are a few times where the Viper walls are a bit strange, as in choosing to hold angles that don't entirely utilise it but they are rare (Lothar has some really strong Viper setups and strategies, all explained if you want tips). The statistics don't bounce off the page but there are very few players in AYRIN's role that do put up eye-popping numbers.

ACS as % of Team Total AYRIN

KDR ADR AYRIN

Zekken
You know how I said in the Version1 stats write-up that Penny is one of the most inconsistently great players in Valorant, Zekken might just own that category. Even without the Operator in his hands, Zekken puts up monstrous numbers like 38 kills in 37 rounds against Penny and Version1 and then bottom frags the very next series against Cloud9. He is an incredibly fun player to watch when he is 'on' and if he can somehow work on his consistency then he and XSET could go very far next year.

ACS as % of Team Total zekken

ADR KPR zekken

In penny's section I showed the graph of penny's First Kills/First Deaths +/- which was pretty up and down. Just to consolidate the point that Zekken has a similar consistency issue, this is the same graph but for Zekken:

First Kills/First Deaths +/- zekken

Overall Team
I really don't think XSET should be thinking about making any roster changes at the moment. Instead, it should be about figuring out what lost them the maps in this tournament and fixing those issues. The players that they currently have work well together and the roles that each of them are on works (as long as PureR stays on Jett). It's not about rebuilding or even retooling for this team, it's about rethinking. Thinking about how Fracture is going to affect their map pool and how the introduction of Chamber is going to affect them. If they get a head start on all of these things whilst Sentinels, NV and Cloud9 are otherwise occupied, they could cause some real upsets at the start of next year.

Some more interesting graphs:

ACS Throughout Tournament XSET

ACS Totals Throughout Tournament XSET

Clutch Values XSET

Agent Selection XSET

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Other completed threads are linked below:

Luminosity Gaming

FaZe Clan

Gen. G

Version1

posted about 3 years ago

TL:DR

V1 lost to two pretty strong teams, one of which went on to win the tournament, and they pretty convincingly beat the only other team they faced. Even with some poor performances from various players they still managed to have some sort of contest with C9 and XSET. They're all, except from effys, young players that should get better as they play together and they're still having to figure out their roles and IGL situation. vanity's departure was certainly untimely but does not mean that this Version1 roster won't succeed in the future.

posted about 3 years ago

Takes about 2/3 hours to gather numbers and make the graphs/decide if there are any other stats that I want to include for certain players. Maybe just under an hour to write it all up with the individual reports for each player

posted about 3 years ago

Takes about 2/3 hours to gather numbers and make the graphs/decide if there are any other stats that I want to include for certain players. Maybe just under an hour to write it all up with the individual reports for each player

posted about 3 years ago

Version1
Lost 2-0 to Cloud9 Blue

  • L 5-13 Breeze
  • L 9-13 Icebox
    Won 2-0 against FaZe Clan
  • W 13-10 Icebox
  • W 13-10 Breeze
    Lost 2-0 to XSET
  • L 7-13 Bind
  • L 4-13 Icebox

penny
penny has to be one of the most inconsistently great players. One game he is jett diffing babybay off the map and holding him to only 1 first kill compared to 5 first deaths and the very next map, he is bottom fragging and babybay has 9 first kills. He had his best series against XSET in the elimination game but it couldn't save V1 from elimination. Ultimately, they lost to two very strong teams that clearly had a strategic read on what V1 wanted to do and penny is a large part of that game plan. penny 100% has the potential to be one of the best Jetts in the region but the inconsistency would be crippling for any team and was especially so for a team that is trying to find its feet after losing their IGL.

ACS as % of Team Total penny

ADR & KPR penny

As briefly mentioned earlier, penny's ability to get first kills (and oftentimes more) is a large part of the Version1 game plan and that is reflected in the stats. When penny had a First Kill/First Death +/- greater than 0 V1 won the game. Of course, you could argue that they are semi-responsible for each other and without a larger data set it would be hard to argue against that but I think it is also clear from the eye test that when penny is not performing as well in the first engagements that V1 will struggle.

First Kills/First Deaths +/- penny

Zellsis
Zellsis came back from his suspension to his IGL being gone. That has to be slightly jarring but if it was it did not show in his play. He had the highest ACS game of the Version1 team against Vanity and Cloud9 Blue on a map where the rest of the team underperformed pretty drastically. He seems to be slipping back into more of that second duelist role moving away from the Killjoy that we sometimes saw him on earlier. In fairness, that could just be because they didn't play Split this time around but I wouldn't be surprised if V1 had decided to just simplify the roles for now whilst they try and figure things out. He was also the only player, outside of Xeppaa, to bring out the Kay-O which was fun to see even if he only used it on Bind.

ACS as % of team total Zellsis

ADR & KPR Zellsis

I think he worked pretty well alongside penny's Jett and in games where penny was underperforming he was able to pick up some of the slack even if it didn't result in wins. I do, however, think that the double duelist meta is less effective than other options. I would love to see if Zellsis can pick up the Skye if she remains unchanged for next year but if not then maybe see what he can do with the Kay-O on more maps.

effys
The old man of V1 didn't play so well this tournament. He was once again completely on the Sova and I think utility-wise he was, once again, smart and timely with when he was using things but he lacked the fragging power that I think V1 needed this tournament. He only had 1 game over 20% of the team total ACS. In fairness to him, he has just taken on the IGL role because of Vanity's untimely departure and that is sure to have affected his play a bit but he is the one part of this team that I could see them moving on from. Everyone else is younger and has that raw potential and it didn't really seem like effys' calling was anything special to excuse the poor fragging games.

ACS as % of team total effys

ADR & KPR effys

oderus
I really want to give oderus the excuse that his poor performance was because he is getting used to the new team that is having to switch up roles and how they play. The only thing I feel I can really compliment was his headshot percentage which was actually bordering on aproto levels. And honestly, if he can figure out how to fill an aproto type role on this team, then that would be enough. It was pretty cool to see him able to flex onto the Viper when they played Bind, even if it didn't really work out overall. Hopefully, that means he can be a versatile player for this time, which is exactly what they need at this point. Wish him the best of luck next year, hopefully he can perform more like how he was playing for pioneers.

ACS as % of team total oderus

ADR & KPR oderus

Headshot percentage oderus

wippie
wippie has one registered competitive game on Astra and unless he has been grinding and practicing how to play her in the background, that could prove troublesome for V1. Of course, that one play came in this tournament when he played her on Bind and he didn't look too bad. In fairness, the other two maps that Version1 played, in Breeze and Icebox, don't really lend themselves to an Astra but I would like to see wippie play more of her in tournaments, especially if oderus can play viper. Aside from that, wippie had a pretty reasonable tournament. He disappeared against Cloud9, came back and had his best series against FaZe and then had a middling performance in their final game against XSET. It's honestly a shame that V1 only played the three maps over the course of their three games because I would have loved to see how wippie would have performed on different maps. There seems to have been a bit of a theme with Viper players struggling on Breeze this tournament.

ACS as % of Team Total wippie

ADR & KPR wippie

Overall Team
V1 ended up losing to two very strong teams and they 2-0ed the only other team they faced. They definitely have some work to do to figure out how they want to play and if they want to make any roster moves based upon those conclusions. I don't expect much to change roster-wise because of how young most of the players are and I think they have some real potential to be really good next year if they all continue to improve. Consistency is key for this team and they need to find a way to balance all the fragging power of these young guys with a plan that allows them all to be consistent. 100% keep an eye on these guys though, I think they can survive without vanity.

Some more interesting graphs:

ACS Throughout Tournament V1

Agent Selection V1

Clutch Values V1

Other completed threads are linked below:

Luminosity Gaming

FaZe Clan

Gen. G

XSET

posted about 3 years ago

Gen.G Esports
Lost 2-1 to Cloud9 Blue

  • L 1-13 Ascent
  • W 14-12 Split
  • L 10-13 Breeze
    Won 2-0 against Luminosity Gaming
  • W 13-9 Haven
  • W 13-9 Split
    Lost 2-1 against 100 Thieves
  • W 13-10 Breeze
  • L 8-13 Split
  • L 13-4 Icebox

NaturE
I feel slightly heretical for saying it, but I honestly believe that NaturE looked much better and more impactful off of the Jett and Operator during this tournament. His Raze on Split resulted in three of his four best games. The proposed meta at the moment requires an oppressive Jett using an operator on every map except for Split. That being said, his first kill numbers on the Jett were pretty impressive, I just don’t know if the Operator had the same impact that Gen.G were hoping for in this tournament.

ACS as % of Team Total NaturE

ADR & KPR NaturE

NaturE finished off the tournament with 19 kills with the operator but also 18 deaths with the weapon, including a pretty poor showing against C9.

NaturE Kills/Deaths W/ Operator

It could have been the opposition, the map, or simply the way that NaturE was feeling going into any given game but his Raze definitely looked more impactful than his Jett in this tournament.

gMd
He might be the only Brimstone player surviving in NA and of course the map he plays it on is Breeze. When Brimstone was going out of fashion earlier in the year, the only argument for his continued use was that some players preferred him on Bind. gMd clearly heard all of that nonsense and decided he would play him on the most open map in the game just to prove a point. And boy, did he.
The two games that gMd played Brimstone he ended with over 25% of the team’s total ACS with an average ADR of 177.52 across the two games. Sure, it’s only two games but overreactions are the name of the game and gMd is a BRIMSTONE GOD.

ACS as % of Team Total gMd

ADR & KPR gMd

He also played Omen which was refreshing to see even if it didn’t pan out to well for the entire team that game and his Astra looked really solid.
gMd is incredibly underrated.

koosta
Yet another player who struggled on the Viper. I will show a graph later in this section displaying his ACS on the three agents he played and that dip on Viper is pretty evident. I think his decision to consistently buy Vandal could play a part in this dip. I understand that it was Breeze and some players just prefer the Vandal but typically you will see the top Viper players using the Phantom, no matter what the map is, because of its ability to spray through the toxic screen and orb. Koosta obviously did not do this and I can’t imagine it would have changed a massive amount but you have to wonder would the Phantom have won him some gunfights that he ended up losing.

ACS as % of Team Total koosta

ADR & KPR koosta

Overall, it was a tough tournament for koosta and it would be nice to see him make that weapon change and just a few play style/mentality alterations when he is playing Viper because, looking at his ACS on the other agents he played, I think he does have potential to play well in that role.

Average ACS on Different Agents koosta

Shawn
Shawn was disappointing statistically. I don’t think there is a nicer way to say it. His two best games by ACS were the blowout losses on Ascent and Icebox and he only has the one game over 200 ACS. I’m sure the role change to Skye has taken some getting used to for him. However, I don’t think that difficulty changing role is entirely up to him. Gen. G is one of the few teams who is not playing Sova on Breeze and most teams don’t run Sova on Split because of the verticality issues. This means that, on the majority of the maps Gen. G played, Shawn was the sole ‘raw information’ gatherer for the team. That has to play a part in what you’re able to focus on in the game and how prepared you are going to be for any given gunfight. Especially considering, Shawn has moved from, what some would call, a slightly less brain-intensive role on Reyna.

ACS as % of Team Total Shawn

ADR & KPR Shawn

Shawn Lifetime ACS compared to LCQ

Although his Reyna didn’t look too great either so maybe it was just an off tournament for him. Fortunately, Skye’s impact is not exclusively based upon kills and damage so Shawn was able to get away with some shaky performances by getting the information to set up his teammates.

Temperature
Single-handedly won Gen. G the map against Cloud 9 but was invisible and/or dead for most of the tournament. I would say the issue here is that Gen. G are using Temperature the exact same way as he was used on EG. He is playing the same agents on certain maps as he did on EG but the play style of the two teams is different. I don’t think he is a bad player, as demonstrated by the monster game on Split against C9, I think that if Gen. G decide to keep him on the team that they need to make special effort to find a strategy that works for both of them. If they don’t, then he’ll just continue to struggle.

ACS as % of Team Total Temperature

ADR & KPR Temperature

His Cypher setups on Split were super impressive though so I would definitely take a look at those and the way he uses that utility throughout the round. Special mention for him holding onto that trip in the clutch against C9 to avoid giving away his position.

Overall Team
I think Gen. G got unfortunate with who they faced and when because I reckon they could have gotten a bit further if that bracket is drawn up slightly differently but they definitely have some things to fix and think about before next year. They’re also one of only a few teams with such a wider agent pool – whether that benefits them or not is a completely different question – but it is certainly fun to watch.

Some more interesting graphs:

ACS Throughout Tournament Gen. G

Agent Selection Percentages Gen. G

Clutch Values Gen. G

Sorry about having to use a different image hosting website but imgur was being a bit funny for me. Hope it all works the same. Once again, thank you for reading and checking out these graphs. I'll try to keep these coming for all of the teams that participated in the LCQ but they are going to take longer and longer as the teams have played more games.

Other threads completed are linked below:

Luminosity Gaming

FaZe Clan

Version 1

XSET

posted about 3 years ago

He did. Check the game on Breeze against Rise

posted about 3 years ago

How do I do that?

posted about 3 years ago

I will hopefully get to 100T and C9 but for now I am going to work through the teams in order of elimination. Good thing is that the further I get with this, the more rounds the teams will have played so I'll have more data. In theory, that means I can throw in some interesting facts and more populated graphs

If anyone has any specific questions just leave them here as a comment and, just like the one I have copied from Reddit, I will try and have a look into it and relay the information back here.

posted about 3 years ago

It is semi-understandable that they lose the round given that it means they are playing a 4v5 but I understand your point. The amount of rounds they have had in that situation is impressive.

posted about 3 years ago

Somebody asked a very good question on the Reddit post of this and I just wanted to copy the conversation into here so you guys don't miss out on the added information

Question

With faze one stat I would like to know is how effectively they are able to trade babybay , because watching them it seemed like babybay would be so far ahead , and would get first blood but get traded leaving them in 4 vs 4 ,and faze having no other duelist to entry site .

Answer

It is an interesting idea and after some digging this is information I can provide, hope it answers the question:

I count 24 times in FaZe's games where babybay is their first player to die. 16 of those 24 times he is not immediately traded by his own teammates. In those 16 rounds where babybay dies first without his death being traded FaZe win an astonishing 0 rounds. Bear in mind that FaZe lost a total of 60 rounds, so over a quarter of their rounds lost are in this exact situation.

In the 8 rounds where his death is successfully traded by a teammate FaZe win 5.

The scenario you are making reference to is pretty specific where babybay gets the first blood and then dies. There are, by my count, three examples of this. Round 12 vs Rise on Breeze where babybay kills 2 but dies - FaZe lose this round Round 1 vs V1 on Breeze where babybay kills 1 but dies - FaZe lose this round Round 11 vs V1 on Breeze where babybay gets 1 but dies - FaZe win this round

posted about 3 years ago

FaZe
Lost 2-1 to Rise in Upper Quarterfinals

  • W 13-8 Breeze
  • L 8-13 Ascent
  • L 7-13 Bind
    Lost 2-0 to Version1 in Lower Round 1
  • L 10-13 Icebox
  • L 10-13 Breeze

BabyJ
BabyJ managed to put up some impressive stats on the lurking Killjoy role when he was able to play it but ultimately none of those performances translated into match wins. He also played Viper on Bind and Icebox where he looked significantly less comfortable and performed significantly worse on those roles. He has since come out and said that he is fielding offers form other teams and it brings into question whether that is a decision made by him or by the organisation. Was the fragging that BabyJ was providing on Killjoy 'empty', or do FaZe want a player who is more comfortable on Viper so that they can exploit the 'double smoke' meta on maps like Bind?

ACS as % of Team Total BabyJ

ADR & KPR BabyJ

As aforementioned, BabyJ had some high-kill games - 0.95 Kills per round on Ascent, and 1.26 Kills per round on Breeze vs V1. But both of these maps ended up being losses for FaZe and the only map they won throughout the tournament was statistically BabyJ's worst Killjoy performance.
That difference in comfort between Killjoy and Viper for BabyJ is pretty evident from all of the stats but ACS shows it best:

ACS on KJ & Viper BabyJ

His average ACS on Viper is less than half of his numbers on Killjoy. Of course, it is a small sample size but it is clear that BabyJ struggled to put up the same numbers on Viper and you have to wonder if that played into the decision to potentially let him go

https://twitter.com/BxbyJ_/status/1453925015104151555?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet

babybay
The king of the 'refined smeag' came out burning hot in the first game against Rise with an extraordinary 11 First Kills that essentially won FaZe the game. After that game Babybay had a bit more difficulty in those first duels going -4 in first kills/first deaths after that game but he continued to fill that entry role for FaZe and had another good game on Breeze against V1. Breeze, just by map design, really suits the super-aggressive jett op that babybay likes to play with so it's not surprising to see him play well on that map.

ACS as % of Team Total babybay

ADR & KPR babybay

As aforementioned, babybay is a first kill demon on Breeze but needs to find a way to replicate that impact on other maps that perhaps don't facilitate him as well as Breeze.

First Kills babybay

Maybe next year we will see an even more refined smeag...

corey
corey is another one of those players who went from having an incredible versatile agent pool to now almost exclusively playing Skye and it did seem like there were some growing pains this tournament. He was comfortably middle of the pack when it came to damage and kills but he didn't have that pop-off performance that NA Valorant viewers have grown accustomed to. He 100% has the potential to be a really dangerous Skye player though.

ACS as % of Team Total corey

ADR & KPR corey

If the meta stays as it is in terms of the Skye and Sova combo, I definitely think Corey will only continue to improve but I also can help but consider a player like corey on Kay-O setting up babybay with flashes and silences. Only time will tell where FaZe go from here.

Rawkus
The other half of FaZe's Sova and Skye duo, Rawkus played a pretty good tournament except for the Breeze game against V1. I think he played a lot better against Rise than he did against V1 and it's difficult to know exactly what to attribute that to but it's a shame we didn't get to see more of him. Probably the most consistent player on this team and that's exactly what I would want from my Sova main.

ACS as % of Team Total Rawkus

ADR & KPR Rawkus

ZachaREEE
Looking at this man's agent pick rates throughout his career is pretty impressive and once again we seem him split his time between three different agents.
-40% Astra
-40% Viper
20% Sage

Oddly, he also seemed to struggle on the Viper when he was playing it which may also contribute towards the BabyJ situation if the team feels that they need a consistent and strong Viper palyer. Whenever he was playing Astra he seemed solid. He isn't as flashy with his sucks and stuns as some of the other Astras in NA but he does his job and that's all you can really ask of him. Really like his Sage on Icebox as well. Pretty much the only bright spot on that map for FaZe and it's rare to see a Sage on Icebox play well in terms of fragging.

ACS as % of Team Total ZachaREEE

ADR & KPR ZachaREEE

Overall Team
I actually think FaZe are in a worse position after this tournament than LG are. They're clearly considering some roster moves but I don't see an obvious fix, they've been trying to work around the ultra-aggressive playstyle for so long and they've been stonewalled in most competitions. It's unfortunate but it seems that they're going to move on from BabyJ which indicates to me that they will probably look for a more comfortable Viper player so that they can switch ZachaREEE to Astra full time. They've got a while to make some changes though so it'll definitely be interesting to see where they are at at the start of next year
In the meantime, here are some more interesting graphs.

ACS Throughout Tournament for FaZe

Agent Selection FaZe

Clutch Values FaZe

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Once again, thank you for reading and checking out these graphs. I'll try to keep these coming for all of the teams that participated in the LCQ but they are going to take longer and longer as the teams have played more games. Really looking forward to the finals later. Any suggestions to improve the format or ideas for more graphs and stats to include are welcome.

Other threads completed are linked below:

Luminosity Gaming

Gen. G

Version 1

XSET

posted about 3 years ago

Luminosity Gaming
Lost 2-1 to XSET in Upper Quarterfinals

  • W 13-2 Haven
  • L 8-13 Ascent
  • L 10-13 Split
    Lost 2-0 to Gen.G Esports in Lower Round 1
  • L 9-13 Haven
  • L 9-13 Split

YaBoiDre
YaBoiDre has garnered a lot of attention recently due to his unprecedented agent switch from majority Reyna/Raze to now mostly playing Jett. Lifetime stats as per rib.gg have him as playing raze 43.4% of the time and Reyna 15.2%. Over the past 90 days that balance is now 50% Jett, 40% Raze and, 10% Reyna. Seemingly, as a result of this change YaBoiDre's ACS scores in LG's matches dropped drastically whenever he was playing Jett and that pattern seems to have continued through LCQ.

ACS as % of team total YaBoiDre

ACS/Agent YaBoiDre

Excluding the one game against one game on Ascent against XSET, YaBoiDre drastically underperformed on the agent which often played a large part in why LG was losing.

First Kills / First Deaths +/- YaBoiDre

In other words, get this man off of Jett and let him loose on Reyna and Raze.

Moose
Before S3 Challengers Playoffs, Moose had not played for LG for 4 months due to a wrist injury. In that tournament, we only got to see 5 maps of him where he managed to play 3 different agents: Killjoy, Sage, Skye for an overall +/- score of -19. This time round we were once again treated with another 5 rounds of Moosey goodness but on the Sova and Viper this time.
His Sova was pretty damn impressive over the course of the three maps he played averaging an ACS of 262. His Viper was slightly less impactful on the numbers side of things but on an LG team that lost both times that they played Split he fulfilled his role pretty well.

ACS as % of Team Total Moose

ACS/Agent Moose

Moose averaging 23% of his team's ACS whilst switching between Sova and Viper is pretty impressive already. Keep this man on the Sova, maybe the Viper as well. Oh, by the way, he got 41 assists over the 5 maps. That comes to about an assist every 2 rounds whilst he was also getting nearly 0.75 KPR on a losing team. It's Moose season baby.

dazzLe
dazzLe came in and hit us with the 100% Skye pick rate after not playing her a single time before this tournament and honestly it was sort of underwhelming. He didn't bottom frag once but he also didn't top frag at any point. LG clearly wanted to use that powerful Skye/Sova duo on most of the maps and dazzLe filled the Skye role enough. But that's sort of all he did - enough.

ACS as % of Team Total dazzLe

ACS/Agent dazzLe

He didn't really manage to have the same impact as some of the players we have seen exclusively play Skye recently - Ethan and Starxo jump to mind - but he showed understanding of the agent and potential to work well alongside Moose's Sova.

aproto
aproto stayed faithful to Cypher in this tournament and the results were middling. He had one outstanding performance on Split against XSET that didn't mean much in the end but was pretty cool to see.

ACS as % of Team Total aproto

ACS/Agent aproto

There was, however, one thing that aproto did exceedingly well throughout the five maps that LG played and that was the ol' reliable popping of heads. He finished the tournament with an average percentage of 37.2% with a low of 28% and a high of 47%. aproto and his lovely square crosshair may just be the Kings of Headshots.

Headshot Percentage aproto

TiGG
Last but certainly not least is the Astra demon himself TiGG. He had an incredibly strong start in that first game against XSET with a 4.4 KD and then returned to the reliable controller that he has been for LG since signing with them.

ACS as % of Team Total TiGG

ACS/Agent TiGG

TiGG played well for LG throughout the tournament and that Haven game against XSET pretty much proved that Astra is still one of the best and most important agents in the game especially on maps like Haven.

Overall Team
Just some more interesting graphs to look at:

ACS Throughout Tournament For LG

Agent Selection Percentages For LG

Clutch Percentages For Each Player LG

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The End - Thank you for reading, hope you found some interesting stuff. Shame LG are out tbh, I'm a big fan of YaBoiDre but him on Jett just makes no sense when we have seen what he can do on Reyna.

I plan to do this for every team that goes out from LCQ just out of personal interest but any suggestions to improve the format or ideas for more graphs and stats to include are welcome.

Other threads completed are linked below:

FaZe Clan

Gen. G

Version 1

XSET

posted about 3 years ago