I've always wanted a character like Ekko in Valorant and I feel like it could work BUT it would need a lot of playtesting so it isn't annoying and gimmicky to play against (maybe this is too gimmicky and I have overcooked)
C - Flat damage impact grenade with a max damage of 65 and minimum of 20-30ish (either 1 or 2 charge, based on playtesting to see how strong it is in game + damage number could be adjusted) // Kind of a shit idea but can't think of anything better rn
Q - Set a lineup to throw a slow burn molly then press the button again the throw the molly via an after-image
E - Set up an after-image that can be teleported back to but has a specified time that you have to wind back to or else the ability is wasted (refreshed after 2 kills)
Ult - Can set a point on the map ONLY in prep phase that can be teleported to at any point in the round (1 second of windup and 1 second of being unable to use your gun/see/move and unable to be cancelled, kind of like a hyper risky Omen ult) // OR // An install Ult that would last 30 seconds but would change the cooldown of the E to 5 seconds and would refresh the Ult timer on each kill
After-image cannot be seen by anyone other than the user as it would be too much clutter to the game, no passive as I already think the kit is pretty strong