fi ligature
Flag: | Canada |
Registered: | May 7, 2024 |
Last post: | January 8, 2025 at 10:26 PM |
Posts: | 10782 |
Saadhak my humble GOAT
Silver 2 (peak Silver 3)
0.45 @ 800
https://tracker.gg/valorant/profile/riot/cloudberry%23ikea/overview
Let's run this thing 😼
Medical College Admission Test. Should be self-explanatory, I think
We have no idea why he was unhappy with LEV management. It could be anything, and it's wrong to try to speculate because it's likely a private affair within the team itself.
PRX vs. EDG for obvious reasons
LOUD vs. NRG for historical reasons
I support cNed and I hope he does well this season
aspas leaving Leviatán has nothing to do with C0M as a person. Everything that's been reported about aspas either says that he's "unhappy with LEV management" or that he "wants to play in Asia". We get you hate C0M, but aspas doesn't, so stop trying to make stuff up.
YOOOOO XDLL SYOUTA AND CLZ???
ZETA is now one of my favourite teams
Well that's not nice. Kick it back. Dislodge one of its bricks or something, see how it feels
Work work work work work work work work work work work work ahhhhhhhhhhhhhhhhhhhh
I'm glad qck found a team, even if it wasn't in tier 1. He's too good a player to not be on a roster
Yes. I think Brim brings more value to the table than Clove
Astra + Omen, or Harbor, or Viper, or Brim >>>> Clove
I see no reason to use Clove over Astra or Omen
I'm hoping elllement (not sure why this guy still isn't getting any [leaked] offers)
I usually go duelist initiator flex controller sentinel UNLESS the player names sound cooler in a different order (e.g. Shao SUYGETSU sounds cooler than SUYGETSU Shao)
Thank you!
Do you have an invite link?
Bump!
DFM // -neth*
https://x.com/neth_vz/status/1841070741267288447
Medusa: https://x.com/FortheMedusa/status/1841034376261616010
Anthem: https://x.com/AnthemFps/status/1841033476239478819
1920x1080
0.45 @ 800 DPI
Logitech G305
I guess people on VLR aren't the biggest fans of spreading misinformation on the internet
The leading rumour is mada
Edit: nvm, catNmouse is right
I love them too but to be completely honest I only watch national football/soccer so Football Manager never really appealed to me because of that
I love the idea but what if it's on maps that don't require those things? For example you don't really need entry on Icebox, and there are no flashes in the meta Lotus comp
That's a neat idea. Didn't think that far ahead but I like it a lot
Okay, to be fair, it does decently well when you give it very simple prompts. Such as "if you have 25 objects, how many unique sets of 5 can you make?"
Completely true
(Although Robert Topala has been programming Geometry Dash completely on his own for over a decade, but I digress lmao)
No way, we share the same brainwave :D
Would honestly be really cool if they could learn new roles/agents. Currently they have one set of roles and they keep that set for their entire career (not super unrealistic, but not the most realistic thing in the world either)
That's actually a really good idea (we definitely need more roles than entry and op, and I think igl is a MUST for that category, among others) but I have a feeling that'd be nightmarishly difficult to implement :(
Yup. Plus you could be making a comp that's never been played on that map before (if ChatGPT did its calculations right, there are 53,130 possible team comps using all 25 agents in the game right now)
Separate ratings for roles is a neat idea, but at that point, why not take it a little further and merge it with the agents idea? N4RRATE could have a 93 Fade and a 63 Sova, for example, and that kind of thing wouldn't be unrealistic for a ton of players
That's the thing, though. This simulator runs mainly off stats, and probabilities derived therefrom. So comps don't actually need to be coded to fundamentally change the game... they can just kinda be there. Kinda like how you can grab any 5 players and their roles usually work out fine, but if you don't have an essential role then the average performance of the team is impacted. That's pretty much how I see this implemented at a baseline level.
I like the idea of each player having roles, and I also like being able to make setups for each map. But what if we could take that one step further?
My suggestion is:
I'm not an expert on development but I'm guessing you can grab the data the same way all the other data from VLR in Valorant Simulator is taken.
It doesn't have to be anything too crazy. It can just be visual if that's what's easiest to implement in a public beta. But even if it does have impact, it doesn't necessarily need to affect the outcome of the game unless you don't have smokes or something (in which case there can be a -25% rating decrease for that specific map similar to when not every role is filled). It could have a little bit of impact on how rounds play out, like for example teams being less likely to rotate if there's no initiator, or sites being more costly to hit if there's a sentinel. But yeah, nothing too insane.
It would also be a cool addition to the UI. It's a bit cluttered right now, but even if it were to be cleaned up a little, it'd still be pretty lifeless. I'd remove the roles (because they'd become redundant) and replace them with agent icons. (Later on in development, it might be possible to also ults by adding up kills and deaths, but that's a bit too much for now.)
I'd love to hear any thoughts on this idea :)