Thank you
| Flag: | Syria |
| Registered: | May 7, 2024 |
| Last post: | January 3, 2026 at 2:17 PM |
| Posts: | 15770 |
Someone get kaajak's tracker, I can't find it
Yes, this site is indeed filled with baiters. You're one of them
Map win percentage makes more sense but you can't really argue 2% as a clear-cut inarguable margin anyhow since the sample sizes are pretty small
China: ... (-48)
EMEA: ... (-44)
-48 < -44
"based on stats, it's not even arguable anymore"
This isn't a pro-EMEA or anti-CN post, just wanted to point this out
SWERL just casually existing on the bench
Why am I only now realizing s0m's literally never played for an org other than NRG
nAts and it's not even close
Sunset for sure. You can play Market and your range is good enough to drop both the common A oneways. Smoke after death is really good for attack because the plants are so spammable. Also there's something the sites that just give Clove ult more value for whatever reason
If I'm being blunt, I don't like the Harbor changes you proposed. A few of these feel intuitive (util not slowing teammates, Cove being stronger), but less on the stuns means less time on the ult (net negative), and 35 for a utility refresh just seems so arbitrary (why not 30 to match other controllers such as Omen and pre-nerf Clove?). As for the High Tide change, having the wall be deployed that way not only adds more inconsistency than there already is, but it also makes Harbor incredible hard to play outside a certain range of sensitivities.
Here are the changes I came up with a while back, for comparison: https://www.vlr.gg/488304/harbor-buff-rework-concept. Note that I made the same mistake with the ult (not factoring in the fact that the ult is shorter with these changes)... the way I'd go about fixing that is by keeping the stuns at the same intervals as they are currently.
But what does this mean for Cloud9
100%. I hate when the posts are 3 pixels wide 😭
When something new is posted you have to scroll up and down in threaded mode looking for it. So much easier to just use linear
You have no idea how helpful linear mode is for threads with hundreds of comments
Keep in mind KC is coming off the back of 3-1ing Team Liquid (with nAts)
Spring and Juicy were just doing Spring and Juicy things
Should be something like this: 0;P;c;7;h;0;0o;0;0a;1;0f;0;1b;0
Their first round won was johnqt hitting all 5 players with one flash, so I think the Skye's working decently well for them
Best of luck to you, my guy 🫡
Take Toronto by storm
You just named every match since the start of Stage 1 that Team Heretics lost without winning a map. Yeah, of course his rating isn't good... they lost without winning a map. And he's not botfrag in any of those three games either, by the way
God forbid a player have an off day
Sure. I nominate daizu3
RRQ is just Indonesia with a Viet igl
Glad you had a good time :)
I'm gonna be going on one of the playoff days. Do you have any recommendations or words of advice?
On defense, you can't really gauge first engagements because PRX just run it down one lane of the map and kill whoever's there. On attack... well, they only had two attack rounds, and both were low buys. Don't think it's fair to judge by this map
Can't help you there, man. Just hope autocorrect carries you I guess
It's actually not that hard to type with your eyes closed if you use the bumps on the F and J keys
I'm fine with anything as long as he and sultan end up on the same team again
We already told him, he didn't listen https://www.vlr.gg/488113/healthy-tier-2-scene-kappa/#2
if you so great, why you didnt go madrid? why you didnt go shanghai?
Why are you throwing games is the real question
LOUD signing a Turkish coach was not on my VCT 2025 bingo card