Sayaplayer is literally incapable of flexing. i literally told you this in my first reply lol.
you're not taking meiy off duelist.
so you're forced to run either double duelist or duelist/chamber comps every map. because saya was terrible when he wasn't playing duelist.
this is assuming yotaa is down to play initiator or smokes. his second best role is senti btw.
yoshii also only plays senti or duelist btw. the last time he played initiator was 2 years ago btw.
This is not football. All characters move at the same speed, all the characters have the same health, all the characters use the same weapons. This is not a class shooter, this is not Overwatch, mechanics are mostly the same for all characters
Roles on this game are not as defined as football. Roles are based in playstyle, all of the players you just said would be capable of flexing if that was the case. If you want to get a japanese roster where all the players are specialized in a single role, you will not have it, because there are no japanese players who are specialized in single a role that will dominate tier 1
bro thinks this is cs instead of valorant im dead.
initiator players, sentinel players, and smokes players all play differently from duelist players lmao.
you do know that for example smokes players should usually try to stay alive and/or lurk comparatively more than initiator players or sentinel players because generally smokes are useful for a retake/hold and can be placed down from across the map?
you know that initiator players generally don't look to lurk on the map because they need to provide utility for their team during a hit?
obviously these roles/playstyles aren't locked but there are basic things you naturally do depending on what role you play. a duelist player can dry contact an area, but if a sentinel does the same thing it's a lot riskier because you'd be moving ahead of your util and if you die, your setup dies with you. and teams usually rely on passive sentinel info to cover holes in their defaults i.e. if kj dies pushing ascent b main as def then turret/alarmbot goes down and you have a gaping hole in mid and on b main.
you have no idea whether these players are capable of flexing at all.
and wtf is this?
Look at Liquid, they have 5 players with locked roles and they haven't innovated in comps all year, because only one of their players can flex.
No one said anything about having players who can't flex being good. "You want players who can flex - so why are you suggesting players who can't?" is literally my entire point. what???
you clearly haven't even tried to play on a competitive team or participate in a competitive setting. so this is where i leave you. it's not worth talking to someone with your rationale.