Pearl:
asuna - yoru
cryo - jett
skuba - astra
eeiu - Sova/Skye/gekko
boostio - kj
Ascent -
Asuna - yoru
cryo - chamber/jett
skuba - omen
eeiu - sova
boostio - kj
Haven -
Asuna - yoru/neon
cryo - chamber/jett
skuba - omen
eeiu - Sova/skye
boostio - cypher
split -
Asuna - raze/kayo/yoru (idk how'd yoru would work without anyone on raze, but ig Jett yoru is a play???)
cryo - jett/gekko/sage
skuba - omen
eeiu - skye/fade
boostio - cypher
Abyss
Asuna - yoru
cryo - jett
skuba - astra
eeiu - sova
boostio - cypher
sunset
Asuna - yoru/neon
cryo - Jett/gekko
skuba - omen
eeiu - sova
boostio - cypher
bind
Asuna - yoru/raze
cryo - chamber
skuba - omen/brim
eeiu - fade
boostio - viper/cypher
The idea behind each comp is to replace flash agents such as kayo or breach with yoru since yoru has similar roles to those two particular agents. However, there are a lot of comps that do struggle due to cryo lacking that ability to play raze tbh. I also tried putting cryo on either chamber or Jett on as many maps as I can, since he excels at those agents and chamber did get buffed recently. I could explain the deeper thought process as to why I chose each particular agent as I did, but I am sleep deprived af rn.