Sorry for replying late but I wrote a fricking paragraph and it all went in vain when I missed clicked on back key lolz so here is the shorter version of that. See what I believe is there lies an "window of predictability" in every agent the more that agent is being used the wider this window becomes and the less the agent is being used the narrow this window becomes, the wider that window is the more people adapt to that particular agent, so an agent like kj if smart enough can counter jett's entry(ofc nothing can be said with a guarantee but it increases the chances of countering jett), while raze is not that predictable (in comparision to jett),jett have just 2 smokes that provides something meaningful to teamplay, while raze had boombots(intel gathering extreamly helpfull in retakes) and nades (clearing angles, helping in clearing back site, giving chip damage, delaying rush), the way jett is the combos that people made with jett revolves around the idea of someone helping jett with a flash or stun and the jett taking the aggressive approach while this can be made the same with raze but one could also make acutal teamplay with raze like fade's sieze and raze's nade ofc there are alot of things but bye I gtg for dinner