Map 1: Lotus (G2’s Pick)
Final Score: 8-13
Match Rating: ★★★★☆☆☆☆☆☆ (4/10)
Match Summary
G2 entered the match with a well-rounded composition, allowing them to play a variety of styles—both proactive and reactive—while adapting their win conditions based on the situation rather than being forced into a specific game plan.
Tejo and Breach provided immense value to their setup, and having a flexible duelist/initiator in Yoru made them incredibly oppressive throughout the game.
EDG’s Strengths and Weaknesses
Let’s start with the positives—I really liked how EDG approached almost every single post-plant, especially on B site, which is incredibly tight on space. They understood their win conditions, pushing aggressively instead of waiting for G2 to initiate the retake. By doing this, EDG denied G2 the chance to organize, forcing them into chaotic, unfavorable fights.
Now, let’s talk about why EDG lost this map—because, honestly, their composition was awful.
- Picking Clove as a second controller instead of Viper or Brimstone? Straight-up trolling.
- Zero value from ultimates.
- Zero value from grenades.
- Literally ONE useful post-mortem smoke the entire map.
The entire comp lacked impactful utility, and it showed. When fighting for Rubble control—a pivotal point on Lotus—EDG simply had to give up. Their setup gave them no real chance of contesting G2 effectively.
G2 completely dominated both attack and defense on A site, and that was the deciding factor of the match.
To make things worse, EDG’s smoke usage was horrendous. If you were paying attention, you’d notice that their own smokes were sometimes more helpful to G2 than to themselves.
So what’s the point of running two controllers if you don’t even have a plan to use them properly? Absolutely baffling.
Why G2 Won
- Better composition → Led to better map control.
- Stronger macro understanding → Knew exactly where to apply pressure.
- Great team coordination → Utility usage was on point.
- Better spacing & trading → Always in positions to punish EDG’s mistakes.
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EDG vs G2 — 0-2
Map 1: Split (EDG’s Pick)
Final Score: 5-13
Match Rating: ★★★☆☆☆☆☆☆☆ (3/10)
Match Summary
The score doesn’t even do justice to how much of a stomp this game was. EDG looked completely disjointed in their fundamentals, making the same mistakes over and over.
They were picked apart with no trades, and even on anti-ecos, they failed to implement ANY protocols, nearly throwing Round 2 after winning the pistol round. It feels like they’re going in circles, failing to fix visible, recurring issues—particularly their spacing and anti-eco protocols, like not walking into potential short-range crossfires.
This isn’t just a one-time issue either—we’ve seen these exact problems from EDG on EVERY map, not just in this match.
Why G2 Dominated
On the other hand, G2 didn’t have to do anything flashy—they won convincingly through strong fundamentals and well-executed strats.
Not only that, but G2 also read EDG’s “playstyle” perfectly. They were very aware of how to punish KK, expecting his so-called "unexpected" dashes. As a result, KK kept dying in isolation, over and over, which made him look like he was trolling.
Patience and well-structured crossfires were huge factors in G2’s success.
Personally, I’m also really happy to see G2 improving at utilizing Yoru and creating more creative utility combos. In this game, we saw some really interesting Ults, creating global pressure by combining them with TP repositioning. This is exactly the kind of play I want to see more Yoru players using.
Final Thoughts
Great showing by G2—this was a reality check for EDG. They need to start working on their fundamentals, because at this level, raw aim alone just isn’t enough.
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