A few months back I was doing a series where I tried to balance different roles, and I went super in-depth on why I wanted different changes to happen, what I thought needed changing specifically, how I wanted the class to look, etc.
Thing is, I just realized I forgot to do the sentinels. Don't have the time nor dedication to write out a full thing like I did for the other three roles, so I'll just quickly give my thoughts here with almost no explanation (at least not until I'm asked about it ofc).
Cypher
- Maximum trip length decreased from 15 >> 12 meters
- You can't pick trips back up during the round
- Cage cost increased from 100 >> 150 credits
Killjoy
- Has unlimited range now
- You can only pick up turret/alarmbot if you're within the old range
- You can put alarmbot on walls now (the hitbox is now a sphere with the same radius as the current circle)
Sage
- The heal has been removed
- The slow is now her signature (she gets one back every 45 seconds)
- She has a molly now (similar to Brim molly in size but with damage output of 30 dps)
Chamber
- Rendezvous and trip can't be seen from more than 6 meters away
- Headhunter zoom increased from 1.5x >> 2.25x
Vyse
- Wall duration decreased from 7 >> 5 seconds