how i think each agent could be buffed if riot wanted to, ill try to keep it balanced
jett: 2nd updraft and smoke lasting 3s
raze: prenerf satchel and ult fix
yoru: exit ult faster
neon: wldnt buff her shes in a good spot
iso: 2 kills gives another shield
reyna: flash nerf to 60hp, heal 75hp dismiss slightly longer
phoenix: fire effect to enemies who walk thru wall and molly( like poison), molly does less dmg, wall last longer and is slightly longer
chamber: 2nd tp but they can only be placed 18m apart, each tp range like prenerf
kj: lockdown abit more hp, alarmbot faster, turret less dmg but shoot faster
cypher: i wldnt buff but cam dart reload faster
deadlock: swap wall and gravnet , 2 gravnets
sage:swap heal and slow ability , make wall last longer
vyse: razorvine does dmg even when not moving(like gekko molly)
skye: each bird regen takes 60 sec
kayo: knife abit bigger
sova: wldnt buff but drone longer
fade: prowler longer and more health and suck goes faster
gekko: wldnt buff
breach: stun last longer, flash abit faster
harbor: walls dont slow team and last longer, cooldown shorter
viper: pick up orb, dbl molly but u dont get vulnerable out of the molly
omen: good spot but flash moves faster or slower depending if ur running
astra: cooldown go down
brim: he becomes the stim and smokes are abit bigger