Is it really difficult to implement a replay system? As a competitive game, it should have come with this feature at launch, and it's unbelievable that it's still missing four years later.Riot's level of laziness has exceeded my imagination.
Is it really difficult to implement a replay system? As a competitive game, it should have come with this feature at launch, and it's unbelievable that it's still missing four years later.Riot's level of laziness has exceeded my imagination.
well , as an game dev at and indie game dev startup,
it is a difficult feature to nail as there are a lot of things to consider, but for a company riots' size it should be a piece of cake.
i think they are weighing their features based on a monetary scale, and the replay system takes a lot of resources but they don't gain a lot of value from it.
TLDR (For normies)- Rito not making replay system because they get no money from it.
riot is a small indie company. its 5 man dev team havent seen their families in 4 years. quit bugging them