Is it really difficult to implement a replay system? As a competitive game, it should have come with this feature at launch, and it's unbelievable that it's still missing four years later.Riot's level of laziness has exceeded my imagination.
well , as an game dev at and indie game dev startup,
it is a difficult feature to nail as there are a lot of things to consider, but for a company riots' size it should be a piece of cake.
i think they are weighing their features based on a monetary scale, and the replay system takes a lot of resources but they don't gain a lot of value from it.
TLDR (For normies)- Rito not making replay system because they get no money from it.