Kayo knifing the site making it so any sentinel
anti kayo setup oh no your plan failed.
so everyone can run onto site, with two flashes it should be easy,
sova dart lineup oh no your plan failed. anti kayo setup oh no your plan failed. players playing anti flash oh no your plan failed. player pushed the smoke with judge oh no your plan failed. player plays close to smoke with judge oh no your plan failed. remote sentinel util oh no your plan failed.
as have viper wall cutting site so you can run onto it
if you're walking onto site with a viper wall you aren't hitting it fast enough to capitalize on kay knife oh no your plan is fundamentally flawed. if you're running oh no you got spammed your plan failed
Then you have gecko use his abilty to plant spike
oh no default molly lineup your plan failed. oh no default sova dart lineup your plan failed. oh no enemy team shoots wingman your plan failed.
Now you have 5 agents with mollys, plus viper orb, plus flashes, plus killjoy vulnterbility
alr im breaking character to say who do you think is genuinely so bad at the game that they aren't breaking a KJ alarm bot when theres no one on site. regadrless, oh no you got flanked your plan failed. oh no the enemy flood retook off of spike tap your plan failed. oh no the enemy pushed the smoke your plan failed. oh no the enemy didnt smoke main the plan failed. oh no the enemy has a single braincell your plan failed.
As long as you quickly plant and get safe, it would be pretty much impossible for anyone to win a round like this
sentences like this make me realize that you fundamentally misunderstand the meta-game of valorant. You literally just described the hardest thing to do in the game and said "as long as you do this it would be pretty much impossible for anyone to win a round." Newsflash but if any comp plants fast and gets into good post-plant positions its basically a won round. The game just isn't that simple getting a fast, safe plant is extremely rare especially in pro.
Also this could work on defense, because you could just do lineups for any common places where people hide, flash out then, gecko abilty defuse while everyone holds angles
it is immensely ironic that your ideal retake is completely countered by the same play-style you recommend on your attack half.
This might be a dumb comp but theoretically could work
You over cooked this. You focused too much on "ideal" executes and the util available to make big executes happen and convert post plants if the execute goes flawlessly. This comp gets countered in many many ways. Assuming that you're playing this in ranked and not recommending it as a pro comp (it would probably get demolished in pro even with major prep time) this comp gets countered by, a single op, enemies actually contesting early space, fast flanks, any map where the site is big enough to avoid kayo knife, kayo, the sentinel playing anti-kayo setups, enemy initiator lineups, fast rotates, flood retakes, half the cast's ults, and many more things. This comp as big issues with taking space aggressively. All they actually have to take space is kayo flashes and gekko flash. If the enemy simply throws a single piece of counter util then this comp will struggle to get on to site.There are a couple sites where this isn't a huge deal (chiefly icebox) but those maps tend to also be the easiest to avoid the kayo knife on. On top of that this comp has no ability to gain info other than kayo knife (and your entire game-plan revolves around saving it for the execute) meaning that enemies who contest and take early space essentially shut down this comp from the get-go since you'll need to invest multiple pieces of initiator util to re-clear the space. There's a reason that when DRX tried to play like this they got dumpstered by EG (and even they invested in a duelist to take space).