99% sure I will hate myself for replying to this stupid post, but you seem genuinely convinced, so let me educate you rather than just calling you 1head. And your take is as 1head as they come.
How is csgo skill based or even esports? Every aspect of the game is RNG.
-tapping or one tapping
Even if youre standing still and you take a shot its RNG where your bullet goes. Also knows as first bullet accuracy.
*1 tapping is not the premise of csgo, it was not designed to be a 1 tap fest. 1tapping was popularised by a few players such as screaM who came over primarily from CS SOURCE, where first bullet accuracy on main rifles was far far more accurate than CSGO. Even though CS is not "realistic" it leans towards simulation, more than arcade on the action game spectrum. This is why first bullet innaccuracy is a thing. Furthermore, it is based on percentage chance DEPENDING on ranged distance. If you stand point blank at an enemy and fire with the AK at the head, you are going to hit the head 99.9999999% of the time. Same at short range, same at medium. Medium to long range is when you will see this dip slightly. And only at very long range will this drop to a noticeable percentage.
The skill to be acquired here, is how to control the recoil of your burst fire at longer ranges whilst strafing in between them. This is a skill that can be done poorly, or extremely well. It is not RNG to the point that a silver player could ever beat for example a global elite in like a 10 round duel or something. It's not happening.
Enter LONG RANGE RANGE WEAPONS. This is what makes sniper rilfes, auto snipers, and inbetween guns such as AUG and KRIEG more viable. They are designed for shooting at these longer ranges. This is what we call common sense/weapon design/ balance / whatever you want to call it*
-Spray
There is RNG in the spray as well, even tho it wont make a big difference in close range, its a thing.
As above. Recoil and spray control is very predictable, it doesn't need to be 100% the same every time, as mentioned above. There is a skill to be acquired here, in how to control recoil and spray of certain guns, and it is REPEATABLE with a high success rate. Spray in valorant, not so much. You can, with confidence in CSGO, miss your first bullet and within 7~8ish bullets in the same spray correct and kill your enemy. In VAL this could be less, or it could be a whole clip
-Run and gun
Complately RNG, your shots can miss even if you aim on them, but the enemy will aim nowhere near you and because theyre innacurate, it will adjust on your head.
You really are 1 head for this take. I can't help you if you don't understand why this is irrelevant.
-"Reading the game and your opponents"
There is no such thing, you cant read minds.
*Yes there is. Because there is limited time and a consistent objective, in a select few maps. You know what this means? There are not an infinite number of viable scenarios for your opponents to achieve their objectives. This is where common sense and META comes into play. Players will use generally accepted as "best practice" strats to win rounds. It's up to you to use your brain to brain to read and PREDICT these.
Did your team mate call smokes mid on D2? with flashses over long A? Then guess what, it's LIKELY (not guaranteed) there is an A split taking place.
Did your team mate get picked off while crossing doors? It's likely they will exploit the timing and take a B hit.
Are your enemies on shit cash? It's possible they're going to stack / push together or play some tight ratty angles*
I can't help you anymore. That's your parents job to fix your shortcomings.