Now that Jett is gone, some of you may try to learn how to play Yoru.
It's easy to make the mistake of believing Yoru gets special treatment because of how unique his utility is. I better not see any of you lurking every round on yoru unless you have an awp on your hands
My one piece of advice is to remind you that you are still a duelist, and if you're not taking space or being the first one on site, then you're playing the agent wrong.
Learn entry and flash lineups. You should be your teams hypercarry.
Running double duelist with a raze is the best time you'll ever have
Always set a safety tp if you're pushing aggressively on defense or if you're not tping onto site on offense. learn to jump, turn around and look at the floor if you're going to tp away (it hides your head model from the enemy)
Awping on this agent is a lot more viable than you may think.
Flash based on where your enemies' attention is, not to where they or your tp are, and make sure to cover as much of an area as you can with it while minimizing the amount of time they can see it before it pops after its bounce (When you first throw it, it is invisible until it hits something and bounces)
That is all,
Good luck.