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My Balance Patch Proposition

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#1
xSlqme

Duelists

  • Jett
    C: Duration 4.5s --> 3s
  • Phoenix
    E: DPS 60 --> 75

Initiators

  • Skye
    Q: Duration 6s --> 5s
    E: Is now able to be destroyed, 50HP

Controllers
No changes required

Sentinels

  • Killjoy
    C: Duration 4s --> 3s
    E: 100HP --> 50HP
    X: Radius reduction

  • Sage
    E: Self heal 30HP --> 60HP
    E: Recharge 45s --> 30s
    X: Ultimate points required 8 --> 7

  • Cypher
    Q: Duration 7.25s --> 8.5s
    E: Recharge time (after destroyed) 45s --> 30s

  • Deadlock
    C: Amount purchasable 1 --> 2
    E: Fortification timer 3s --> 4.5s
    X: Improve cocoon pathing ai so less incidents of a captured player being freed without being shot

General Patches

  • Improved stuns, making first bullet accuracy far less accurate, reducing RNG in fights with a stunned player.
  • Reyna will be permanently removed from Unrated and Competitive Queues indefinitely.

this is just my thoughts, I have probably criminally overlooked something but hey feel free to rip me to shreds.

#2
gamingtaming
6
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+

Reyna will be permanently removed from Unrated and Competitive Queues indefinitely.

LMAO

#3
autumnly
-1
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+

jett smokes need nerf not dash lol jett would be same level played also skye flash shootable is dumb

#7
StrafingGoatWoweeClap
0
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wasnt it a thing back then?

#11
autumnly
0
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it was and it was dumb so they changed it

#14
StrafingGoatWoweeClap
0
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but i love messed with ppl crosshair with my birdie back then lmao

#8
autumnly
0
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like limit to one smoke that lasts a little longer and jett no longer can double smoke updraft run away bs

#4
yoyoyo_8382
0
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idk about the pheonix change +jett nerfs would prolly make raze 2 good

#6
xSlqme
0
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i genuinely couldnt think what to do with raze if im being honest

#10
capital_d_colon
0
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A lot of raze's power comes from the map pool.
This is probably the most raze friendly map pool to date.

#12
xSlqme
0
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yeah jett will be back with breeze and eventually icebox, and who knows what sunset will be like

#5
peyoek
0
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jett nerf is ass, if u really wanna nerf jett u give her 1 of each ability only

#9
dejikke
2
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+

i think the problem with the sentinels is more all of them being weak except kj
imo kj deserves less nerfs while th other sentinels deserve more buffs

#13
batchestingveryhard
0
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I feel like Jett is pretty balanced rn
like the only maps that shes essential on is ascent pearl and haven

#15
Dolphin
0
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Dont buff the stuns

#16
beani
0
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+

stuns are fine

#17
Kai__
0
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+

I overall like your suggestions very much and would like to suggest a few more :
kj ult breaks when kj dies (while the lockdown timer is still on; basically just like her traps deactivate when she dies)
.
.
Cypher ult should always ping twice even if he dies while in animation (that shit pisses me off).Camera(E) recall time reduced to 5 seconds

#18
melon_fan
0
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+

Wait, heโ€™s cooking

#19
Epicgamer69
0
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bad

#20
Faxx
0
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I thought Skye birds were already killable?

#21
bonkashi
0
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what does any of this mean i don't have default ability binds

#22
horse69
0
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skye flashes are already able to be destroyed no?

#23
melon_fan
2
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+

Got removed right before harbor viper meta

#24
Faxx
0
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Ngl I haven't played in a while, good to know ty

#25
uwukitten
0
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mfs acting like anyone actually shot skye flashes ๐Ÿ’€you'll never react quick enough to shoot a pop flash and if you shoot an info flash then you're giving them info anyway

#27
bronzil_enjoyer
0
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+

i shuwuted them uwu

#26
bronzil_enjoyer
0
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+

๐Ÿ—ฟ๐Ÿ—ฟ๐Ÿ—ฟ

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