0

DEADLOCK FIX

Comments:
Threaded Linear
#1
terribletyranny

i get some of the utlity is essential for very early map control and preventing rushes (eg - blocking off orb in a main ascent), a simple one point buff is -

let your teammates walk through the cage but the enemies not.
this won't make immediate sense but if you think about it from a tactical pov its worth it

#2
geometrix
0
Frags
+

No

Deadlock is fine where its at apart from some minor bugs with the wall.

But, they need to make the sound sensor more visible and you should be able to hear it like a cypher trip. I think they will do this eventually.

Alternatively the sensors could be nerfed by being made to go off if a bullet flies through the radius.

#5
Zerphyr1
0
Frags
+

you can hear it like a cypher trip

#6
RealDeal
0
Frags
+

the wall is not fine at all it takes 2 whole phantom mags to break the middle part

#7
hell_on_earth
-1
Frags
+

good? it should be similar to a sage wall, you can break off sections the same way you can sage wall aswell.

#8
RealDeal
0
Frags
+

the small sections take 1 mag to break its too much after these ammo nerf

#9
Zerphyr1
0
Frags
+

im not sure what mag your using but it only take 31 bullets which is 1 mag + 1 bullet or 1.03 mags which does not equal 2 mags. Also two sides is only 1 mag

#3
Manaphy
6
Frags
+

Her sensors should be able to detect people if they're seen but won't stun them if they don't make noise going through them.

#4
mojoresly
0
Frags
+

silver things

  • Preview
  • Edit
› check that that your post follows the forum rules and guidelines or get formatting help
Sign up or log in to post a comment