https://twitter.com/Esports_News_UK/status/1542430836791955457
They will never make it.
I don't think this would be a crucial factor, as Guild Esports is still a start-up, like it is stated in the article. They have yet to work out some sponsorship deals and whatnot. It is not strange for a start-up to generate losses initially due to a multitude of factors. Still, 5 mil quid is lowkey alarming for investors.
the vast majority of esports org function at a loss funded by VC money. The job cuts are likely influenced by the possibility of a recession.
Riot are likely looking for the total assets the org owns and will own in the near future to evaluate their financials, rather than their margins (though that likely also matters to an extent).
Almost every single esports org is operating at a loss. Don't think there are more than 3-4 that are actually making any profit.
Also financials are not a risk factor as Riot is willing to pay stipends to franchises rather than have them pay for the opportunity, a break from other franchising models in esports
Value =/= profit.
Let's use something simple like a bottle of water.
If I sell 100 bottles for $1 each, I earn revenue/value of $100, but can post a loss of $100 if I had to buy them for $2 personally.
If I triple my sales, I triple my value but triple my losses too.
Regardless of my revenue/sales, I could have a "brand value" because I'm known for selling cheap bottles of water, but could have spent another $100 on marketing to achieve that awareness and brand equity. I post further losses but have a higher valuation.
This is extremely simplified, but in any case, valuation does not equal profit.
In the case of an esports org (again extremely simplified): They could have bought a facility for their teams worth $1 million. While the value of their business has gone up with $1 million as they own the asset, they have to report a loss if that $1 million exceeded their income from sponsors and prize money etc.