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sentinel changes

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#1
feelsbadboaster
  1. Chamber
    -give trips deactivation radius (this will force him to play off his utility)
    -nerf sniper fire rate
  2. Cypher
    -make ult mark more than once
  3. KJ
    -breach aftershock and sova dart can no longer break ult
    -very slightly larger deactivation radius
  4. Sage
    -ult points to 7
    -make wall have slightly less hp OR make vulnerability longer

Overall I feel that most sentinels have fallen out of the meta due to the viability of chamber as a primary op and a sentinel

#2
DbBested
21
Frags
+

i thought sen finally kickced shahzam and got excited for a sec

#3
no_noise_979
-1
Frags
+

you are back after 4 weeks :o

#4
Gqviria
-3
Frags
+

Sniper fire rate should not be nerf, but make it 8 points and make the slow 25% or no slow

#5
FerahgoTheGreat
-3
Frags
+

Chamber:
back to 2 trips
45 second cooldown on tp. He is way too mobile right now because he can continuously set up, use, and reposition his tps.
Chamber is a duelist right now. He brings the bare minimum sentinel value to replace the most replaceable role in the game. Forcing him to be less mobile is the goal.

Cypher:
Rework ult entirely. Non-skill based reveals can be really oppressive, and his is just bad because it is so situational.
Not quite sure what new ult he should have but I don't like buffing his current one to be overpowered when used and only balanced because it is situational.

KJ:
I think she is fine right now.

Sage:
Buff the heal up to 100. (skye is just a way better healer).
If she becomes too strong based off this (I don't think that will happen) the wall can be nerfed slightly.

#8
williamm
1
Frags
+

ur chamber opinion is just plain wrong brudda

#13
DDG
0
Frags
+

i like your chamber nerf / rework, i had a simular idea. only difference would be that i would keep the 20 second cooldown when he recalls the tp without using it. to balance that out i would make the ult 8 points and remove the slow on kill, as it just seems unnecessary punishment for the enemy rush or even the chamber himself on occasion.

#6
mystbz1
3
Frags
+

better cypher changes
make his stun from trips faster and longer
make cages last longer

#7
mystbz1
3
Frags
+

also make cam smaller and harder to shoot

#9
Cresp
0
Frags
+

nah make chamber tp have higher cd or kill cd. He can tp 4 times per round thats 4 jett dashes. The slow is also kinda stupid with the sniper they should make it last less.

#10
Mjtchell
1
Frags
+

Sage wall can have less hp but the vulnerability imo should be shorter

#11
HavocWEEB
1
Frags
+

everyone wants to nerf chambers tp and i get why

but with jett nerfs we already saw most opers move to chamber and if chamber tp gets nerfed then he will be used less for oping and nobody will op ever

i feel like they need to make the op more like cs op before they can nerf chambers tp so that the gun is still used in basically every team

#12
TheNerfBoy
0
Frags
+

6/8 ill give you this one

#14
swayway
2
Frags
+

how to fix cypher ult: can activate without a body

#15
DDG
0
Frags
+

cyphers hat becomes a vicous prowler, chasing the nearest enemy and drone tagging him on impact

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