Any thoughts on the Chamber nerf? imo, he does need a nerf but not in this way. I would take out the slow from his ult kills and/or increase his tp cooldown instead. Having one trademark just made him less of a sentinel
you clearly stupid dck sucker of doesnt know shit about the game either , and what bring nats to this , data gathering in video games takes into account the average players (ranked included you dumbass) , and if chamber wasnt more fun agent then other sentinels jett players wouldnt have picked him , but again you're a shit bronze and clearly waste of time .
well although i respect your playstyle and there is alot who shares your opinion , im sure there is also alot alot who would like to take initiative like me aswell , so not all sentinels should be passive only, just like for ex there is passive initiator role(sova) and there is one that can be agro (kayo+skye+maybe fade) , this guy triggired me bcz he cant make a point without disrespecting others , calling me i dont watch a pro play, and ppl insta lock duelist for a reason (there is higher chance to make outplays with them and look fun to play )
first of all, you're way too triggered over a random comment & extremely hypocritical by crying about being "disrespected" whilst actively disrespecting others.
nAts was literally the best player in the world at one point before chamber came out and he's a traditional sentinel player. if you genuinely understood the game you would easily know that the cypher/kj role isn't about "sitting afk" or having no initiative/outplay potential, that's all.
First of all his Traps should go offline if he is too far away from them like KJ. I can't tell what they should do with his other Abilities because they are way too important and any nerf to them would make him completely bad. Maybe make his TP radius much smaller, Make the Sheriff abilities pull out slower, Make the Sniper shoot himself so he dies himself when he fires it
People here do not realize that even his guns are designed so he has more options to slow down the pushes, which is what makes him a sentinel on defense, while he's that sentinel-second entry combo on offense.
Nerfing his trademark is a must, but not like this. His slows are what's essentially overpowered, lasting for 9s (correct me if I'm wrong), so maybe if they made it last 5-6s it wouldn't be so punishing to push a site where Chamber is anchoring.
His gun drawing animation (Headhunter and Tour-de-Force) should also be increased, because right now it's lowkey overpowered, as you're able to mindlessly run in with 3 bullets against 2 opponents, and whip out your Headhunter to finish the job in a lot of instances.
dude you're stupid af. it's a broken shit agent that doesn't stop pushes, he make playing impossible. youre insta finished as you see him and can't push a side, flank or shit. Like Jett, delete this fucking Agent or don't call this a good Game or better said a "FPS SHOOTER GAME" because it's not at this point. you could call it hide n seek or whatever
i think he could be nerfed as hes good rn and should be made more of a sentinel. increase his ult speed (dps), increase tp cooldowns but dont change his traps. cypher also needs a buff, adding slows to his cages would be good and making his ult give you a tag that needs to be removed (like camera). kj slight buffs to turret/ alarmbot potentially.