davmg [#35]
Movement abilities like tailwind and high gear are meant to compensate the slow movement speed and punish non-movement agents for standing away from cover
I would love to see a comparison between fps games that shows valorant has bigger hitboxes if you can provide it.
Spray patterns are random past a certain point to encourage burst firing and one-taps
Counter strafing does exist, I'm not sure why you thought it didn't.
Here's a quick video in case you want to actually learn about the gunplay and movement instead of being disinformed. https://www.youtube.com/watch?v=Hd2IWAUKap8 Again, what you call "correcting me" is really just your opinion.
Most movement abilities are simple 1 button relocation and aren't very mechanically demanding at all
common cope take to defend bad gunplay, you don't need random sprays to get players to tap and burst. It should depend on range as it does in R6 and cs. It's just a mechanic to make gunplay easier since there's there's no precise spray control necessary
Counter strafing mechanic doesn't exist, you're misinformed
https://youtu.be/-iSxbLuhRFE
Also an eye test alone is sufficient to show that valorant head hitboxes are massive and if you can't you're just being dishonest with yourself and being in denial