YvngKurry [#4]Decent changes. IMO his tp needs to be just as fast as chambers for it to be usuable in the comp scene. Also his ult needs to be reworked.
Chamber would be useless, both tps need their advantages and disadvantages. Chamber's advantage is that is fast and can be used at any moment, the disadvantage is that it's static, can't reach that far, and sometimes is not that flexible. Yoru's advantage is that is it can travel across the map, can and does not need to be set up beforehand, the disadvantage is that it can not be used like a jail free card like you can use reyna's dismiss and Jett's dash and it has a time limit. Dunno about the ult, I think is fine
Dolphin [#7]Chamber would be useless, both tps need their advantages and disadvantages. Chamber's advantage is that is fast and can be used at any moment, the disadvantage is that it's static, can't reach that far, and sometimes is not that flexible. Yoru's advantage is that is it can travel across the map, can and does not need to be set up beforehand, the disadvantage is that it can not be used like a jail free card like you can use reyna's dismiss and Jett's dash and it has a time limit. Dunno about the ult, I think is fine
i mean i do agree every tp has to be different but its just super easy to punish yoru because of how long it takes him to tp away or pull out his gun after a tp. Not viable in pro play or higher ranks