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Custom Rating System - Update

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#1
Flame4Game

Hello all,
Some of you may have seen the rating system that I made a couple days ago, using stats to weigh 6 attributes (Aim, Clutch, Support, Fragging, Entry, Consistency). Since then I've tweaked the formulas a bit, now the ratings are on average higher for everyone, as well as some slight adjustments to the weightings for the Duelist role, as it was being slightly overvalued.

The current top 10 globally across all events (basically kick off/masters and split 1):

  1. luk xo (92)
  2. Jemkin (91)
  3. Cryo (90)
  4. aspas (89)
  5. xeus (88)
  6. mada (88)
  7. kaajak (88)
  8. dos9 (87)
  9. Famouz (86)
  10. Wo0t (86)

With the updated formula, I tried a new set of data: EMEA Stage 1. Here are the top 10:

  1. MiniBoo (96)
  2. Wo0t (92)
  3. marteen (91)
  4. RieNs (88)
  5. kaajak (87)
  6. LeWn (86)
  7. SUYGETSU (85)
  8. xeus (85)
  9. kamo (85)
  10. nAts (84)

Let me know if you guys are curious about any specific player's rating, or individual attributes.

#2
Paraplant
1
Frags
+

can you explain all 6 of them?
or link the original post if you have explained it before

#5
Flame4Game
0
Frags
+

I'll try my best:
Aim is based off of two factors, HS% and K/D, scaled 60/40.
Clutch is based off of two factors, Clutches per Round and Clutch%, scaled 50/50.
Support is based off of Assists per Round.
Fragging is based off of ACS and KPR, scaled 50/50.
Entry is based off of FKPR and FK/FD, scaled 80/20.
Consistency is based off of K/D and KAST%, scaled 60/40.

For each stat, a player gets a rating out of roughly 100 (some exceed 100) based on z-scoring. The average player has around a rating of 70-75. The distribution is slightly different in some stats so the exact formula for each is variable, but for instance, assists per round is calculated by (73 + 12 * ((APR - 0.2876978417) / 0.09682927435) ), where the last 2 numbers are the mean and standard deviation, respectively.

Finally, a player's overall rating is slightly adjusted between roles. For example, an Initiator is weighed 10% Aim, 10% Clutch, 35% Support, 20% Fragging, 5% Entry, and 20% Consistency. On the other hand, a Duelist is weighed at 20% Aim, 10% Clutch, 5% Support, 30% Fragging, 20% Entry, and 15% Consistency.

#7
Paraplant
1
Frags
+

that's very cool, great job on this
one question - why do you count k/d in aim? i don't really see how it measures raw aim + you already use k/d for rating consistency

#8
Flame4Game
0
Frags
+

My logic was it rewards people who win gunfights, not just HS% which wouldn't capture the full picture of aim. I know it's not the best metric, though, but I just didn't want something solely based on HS% which is kind of variable.

#3
gamergirl
1
Frags
+

baiters hate to see this coming

#4
Galactc
1
Frags
+

People are not going to like how high heretics are as a team

#6
Flame4Game
0
Frags
+

Statistically they were just very dominant in Split 1, this isn't meant to be a qualitative rating system

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