4

100T please sign me

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#1
333triplethreat

Scouting Report: 100 Thieves on Icebox
Match Analyzed: 100 Thieves vs. FURIA – Map 1: Icebox

VOD Link: https://www.youtube.com/watch?v=-9atNpjPEZY

Date: Approximately 7 months ago

Overview: In this matchup, 100 Thieves showcased their strategic approach on Icebox, emphasizing map control and coordinated site executions.

Key Observations:

Agent Composition:

100 Thieves employed a balanced composition, featuring agents like Viper, Sova, Killjoy, Jett, and Sage, aligning with the meta strategies for Icebox.
Attacking Strategies:

Site Preference: A notable inclination towards executing on the A site was observed, utilizing Viper's Toxic Screen to obscure sightlines and facilitate safer entries.
Mid Control: The team frequently contested mid-area to apply pressure and create rotational challenges for the defenders.
Defensive Setups:

Utility Placement: Killjoy's utility was strategically placed to monitor flanks and delay pushes, particularly around the B site.
Rotations: The team demonstrated disciplined rotations, often waiting for concrete information before committing to site switches.
Player Tendencies:

Asuna (Jett): Displayed aggressive entry fragging, often leading the charge during site executions.
Hiko (Sova): Provided crucial reconnaissance with his drone and darts, supporting the team's strategic planning.
Statistical Highlights:

Round Wins: 100 Thieves secured a majority of their rounds on the attacking side, indicating a strong offensive strategy.
First Bloods: Asuna consistently achieved first kills, setting a positive tone for the rounds.
Visual Aids:

A Site Execution: A diagram illustrating Viper's Toxic Screen cutting across A site, combined with Sage's wall for plant security.
Mid Control Strategy: An image highlighting Killjoy's turret placement to monitor mid and alert the team of enemy presence.
Counter-Strategies:

A Site Defense: Anticipate their A site executions by preemptively placing utility to disrupt their entry.
Mid Control Denial: Contest mid aggressively to prevent them from gaining control and applying pressure.

Scouting Report: Fnatic on Haven
Match Analyzed: Fnatic vs. G2 – Map 1: Haven

VOD Link: https://www.youtube.com/watch?v=tNwAo5jBTz8

Date: Approximately 5 months ago

Overview: In this encounter, Fnatic demonstrated a versatile approach on Haven, effectively utilizing the map's three-bombsite layout to their advantage.

Key Observations:

Agent Composition:

Fnatic's lineup included agents such as Astra, Skye, Jett, Killjoy, and Sova, providing a mix of control, information gathering, and entry potential.
Attacking Strategies:

Site Diversion: Fnatic frequently executed fake pushes to draw rotations, then swiftly transitioned to the opposite site.
Split Pushes: Coordinated split attacks, especially on the C site, leveraging Garage control to pinch defenders.
Defensive Setups:

Aggressive Holds: Early round aggression, particularly in A Lobby, to gather information and disrupt enemy plans.
Utility Usage: Killjoy's setups were pivotal in locking down the B site and providing flank protection.
Player Tendencies:

Derke (Jett): Known for taking early duels and securing map control through high-risk, high-reward plays.
Boaster (Astra): Focused on strategic utility placement, often setting up stars in common choke points to delay or deter pushes.
Statistical Highlights:

Defensive Round Wins: Fnatic exhibited a strong defensive half, capitalizing on their aggressive information-gathering tactics.
Clutch Scenarios: Demonstrated composure in 1vX situations, often turning disadvantageous rounds in their favor.
Visual Aids:

C Site Split Push: A diagram showing the coordinated attack through Garage and C Long, with utility placements marked.
A Lobby Aggression: An image depicting early round positioning and utility usage to control A Lobby.
Counter-Strategies:

Anticipate Fakes: Maintain discipline and avoid over-rotating on initial contact to counter their fake strategies.
Punish Aggression: Set up for early round confrontations in A Lobby to catch their players off-guard and gain numerical advantage.

Conclusion: Both 100 Thieves and Fnatic exhibit distinct playstyles on their respective maps. 100 Thieves relies on structured executions and map control, while Fnatic leverages unpredictability and aggressive information plays. Tailoring strategies to counter these tendencies will be crucial in gaining the upper hand in future matchups.

Note: The above analysis is based on available VODs and may not reflect the most current strategies employed by the teams.

I HAVE PUT SO MUCH EFFORT IN THIS, PLEASE CONSIDER ME

#2
saebr
6
Frags
+

Not 200 pages, don't bother

#4
333triplethreat
0
Frags
+

screw u

#3
AutismCanBeCured
4
Frags
+

Clearly not enough effort, you should have a 114 page document to show you're a real coach

#5
kfan4238173
0
Frags
+

About 200 pages too short, nt tho

#6
shrike-
8
Frags
+

this is missing a lot of key info, like how icebox was based off of an island in russia. this is info pros need to know and the fact you didn't consider putting this in shows you didn't put enough effort into it.

#7
kfan4238173
0
Frags
+

LMAO

He forgot to mention that icebox is symmetrical and square !!!

#8
Denjisideals
0
Frags
+

Did you consider putting in that Ice box is also the map where Yay once had a crazy clip and the Japanese caster went "Yay! Yay! Yay!" and that icebox is called Icebox because there's lot of ice in the box?
Seems inadequate
-200/8

#9
FrenchToast
0
Frags
+

where are asuna’s socials ?
missing key info here my g

#10
washedradiant
0
Frags
+

wait im actually interested what AI you used for this. was it gemini?

#15
333triplethreat
0
Frags
+

ai? NAW BRO DUDE I PUT IN SO MUCH WORK STOP IT
is this a compliment or not

#11
cameran
0
Frags
+

dont really like how this analysis coverage was started my dude

wheres the introduction of maps? we need to know what "icebox" literally is
also, delete this useless facecam. the facecam you used couldve been more info, instead now we are missing like 1/10th of the screen which couldve been more info?

so much stuff couldve been done better, as well as removing those stupoid damn sponsors, why are we supporting / showing a donkey

#12
Duxk
0
Frags
+

Hiko (Sova): Provided crucial reconnaissance with his drone and darts, supporting the team's strategic

#13
333triplethreat
0
Frags
+

yeah wassup with this, really gud aanalyssi

#14
nobody___100
0
Frags
+

terrible, where is the release date of the map? its a key aspect of analysis, horrifying that you managed to forget this important detail

#16
St0rm1820
0
Frags
+

How dare you miss the fact that Sova was played on both maps, this is crucial information to show that the Russian agent is better on the Russian map. More missing key info: Sova is a hunter, so he has arrows, also, he has a cute drone, which is why he is meta (because its cute)

#17
Tenzy
0
Frags
+

is this real? Nadeshot get on this

#18
BabyWizard
0
Frags
+

hmmmm

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