I think hes trying to say u r super smart because u have to technology to travel super far in space
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Registered: | December 15, 2022 |
Last post: | January 27, 2025 at 11:09 AM |
Posts: | 2077 |
I think hes trying to say u r super smart because u have to technology to travel super far in space
Asuna should be #1 and heres why
Asuna is widely regarded as one of the best duelists in Valorant, and for good reason. He embodies everything you want in a world-class player: mechanical brilliance, razor-sharp instincts, and the ability to single-handedly carry rounds. Let’s break down why Asuna stands out as an unparalleled force in the Valorant scene:
In summary, Asuna’s combination of mechanical skill, game sense, fearlessness, and consistency makes him the ultimate duelist. He’s not just great—he’s a generational talent, a player who redefines what it means to dominate in the role of a duelist.
Chatting on VLR.gg (or similar forums) can be beneficial for a variety of reasons, especially if you're a fan, analyst, or someone deeply interested in the competitive scene. Here’s why engaging in discussions on platforms like this can be valuable:
As a pro, I will tell you why we lurk
You bring up a really interesting point, and I agree there seems to be a noticeable shift in the dynamics of early-round economies in pro Valorant since the Outlaw was introduced. Let's break this down analytically, as there are a few factors at play that could support your observation.
More Greedy Anti-Eco Buys: The Outlaw rewards early headshots and precise play, so the team that wins the pistol round (Team X) feels incentivized to buy a vandal + light shields rather than the more cautious Spectre-heavy-shield approach of older metas. With Outlaw in hand, they can confidently contest range duels even against marshals or sheriffs that Team Y might purchase.
Weakened Eco Response: Team Y, knowing they need full shields on round 3 to survive Outlaw headshots, may not spend on sheriffs, stingers, or marshals in round 2. This means their eco round is much weaker compared to prior metas, where they'd buy up cheap, high-value weapons to try to counter Team X's anti-eco.
You bring up a really interesting point, and I agree there seems to be a noticeable shift in the dynamics of early-round economies in pro Valorant since the Outlaw was introduced. Let's break this down analytically, as there are a few factors at play that could support your observation.
More Greedy Anti-Eco Buys: The Outlaw rewards early headshots and precise play, so the team that wins the pistol round (Team X) feels incentivized to buy a vandal + light shields rather than the more cautious Spectre-heavy-shield approach of older metas. With Outlaw in hand, they can confidently contest range duels even against marshals or sheriffs that Team Y might purchase.
Weakened Eco Response: Team Y, knowing they need full shields on round 3 to survive Outlaw headshots, may not spend on sheriffs, stingers, or marshals in round 2. This means their eco round is much weaker compared to prior metas, where they'd buy up cheap, high-value weapons to try to counter Team X's anti-eco.
Outlaw's Headshot Efficiency: On a bonus round, the winning team of round 2 (Team X) often carries a mix of Spectres and vandals. The Outlaw mitigates some of the disadvantages of Spectre usage, allowing them to secure kills at range or leverage their aim to trade evenly against Team Y's full buy. This increases the win rate of bonus rounds significantly.
Slightly Favored Gun Disparity: Team Y's round 3 "advantage" (rifles + full shields) is only slight. If Team X has even a single vandal or light-shield buys, they can contest aggressively and often trade favorably. The Outlaw exacerbates this dynamic by punishing shield-less opponents and closing gaps where Team Y would otherwise dominate.
Historical Context (2022 FPX Buy): The "old-school FPX buy" of Spectres + full shields focused on maintaining a strong defense against eco rushes while ensuring survivability for the bonus round. However, this strategy feels outdated in the current meta, where Outlaw vandals reward early risk-taking and precision.
Anti-Eco Risks are Lower: Because Team Y avoids spending on strong eco buys (to save for round 3), Team X doesn't face the same sheriff/marshal/stinger threat as in the past. This reduces the punishment for greedier buys, leading to more vandals in round 2 and, consequently, stronger bonuses in round 3.
Pro Teams Maximize Outlaw Value: Teams have realized that the Outlaw provides huge value in early rounds due to its ability to secure headshot kills even against better-armed opponents.
Shield-Saving Logic Reinforces the Cycle: The fact that Team Y saves for full shields in round 3 plays directly into this greedier buy approach, as it reduces the threat to Team X on round 2 and encourages them to maximize vandal usage.
What Could Be Done?
If this trend continues to snowball maps too hard in pro play, Riot might need to:
Adjust Outlaw Economy: Make the Outlaw more expensive so that it can't be as freely bought in round 2 or carried into bonuses.
Buff Eco Options: Improve the effectiveness of stingers, buckys, and marshals so that eco rounds for Team Y have more comeback potential.
Tweak Shield Mechanics: Introduce more counterplay to light-shield vandal strategies, perhaps by increasing the cost of light shields or making heavy shields more appealing.
Final Thoughts
You're not alone in feeling like games have become more snowball-heavy due to the Outlaw. The combination of its headshot efficiency, greedier round 2 buys, and slightly weaker eco play from the losing team creates maps that can feel heavily decided by early momentum. While some of this is natural evolution, the Outlaw's presence undeniably amplifies this trend. Competitive balance might need a tweak to bring back the back-and-forth thrill that viewers enjoy.
ai? NAW BRO DUDE I PUT IN SO MUCH WORK STOP IT
is this a compliment or not
yeah wassup with this, really gud aanalyssi
Scouting Report: 100 Thieves on Icebox
Match Analyzed: 100 Thieves vs. FURIA – Map 1: Icebox
VOD Link: https://www.youtube.com/watch?v=-9atNpjPEZY
Date: Approximately 7 months ago
Overview: In this matchup, 100 Thieves showcased their strategic approach on Icebox, emphasizing map control and coordinated site executions.
Key Observations:
Agent Composition:
100 Thieves employed a balanced composition, featuring agents like Viper, Sova, Killjoy, Jett, and Sage, aligning with the meta strategies for Icebox.
Attacking Strategies:
Site Preference: A notable inclination towards executing on the A site was observed, utilizing Viper's Toxic Screen to obscure sightlines and facilitate safer entries.
Mid Control: The team frequently contested mid-area to apply pressure and create rotational challenges for the defenders.
Defensive Setups:
Utility Placement: Killjoy's utility was strategically placed to monitor flanks and delay pushes, particularly around the B site.
Rotations: The team demonstrated disciplined rotations, often waiting for concrete information before committing to site switches.
Player Tendencies:
Asuna (Jett): Displayed aggressive entry fragging, often leading the charge during site executions.
Hiko (Sova): Provided crucial reconnaissance with his drone and darts, supporting the team's strategic planning.
Statistical Highlights:
Round Wins: 100 Thieves secured a majority of their rounds on the attacking side, indicating a strong offensive strategy.
First Bloods: Asuna consistently achieved first kills, setting a positive tone for the rounds.
Visual Aids:
A Site Execution: A diagram illustrating Viper's Toxic Screen cutting across A site, combined with Sage's wall for plant security.
Mid Control Strategy: An image highlighting Killjoy's turret placement to monitor mid and alert the team of enemy presence.
Counter-Strategies:
A Site Defense: Anticipate their A site executions by preemptively placing utility to disrupt their entry.
Mid Control Denial: Contest mid aggressively to prevent them from gaining control and applying pressure.
Scouting Report: Fnatic on Haven
Match Analyzed: Fnatic vs. G2 – Map 1: Haven
VOD Link: https://www.youtube.com/watch?v=tNwAo5jBTz8
Date: Approximately 5 months ago
Overview: In this encounter, Fnatic demonstrated a versatile approach on Haven, effectively utilizing the map's three-bombsite layout to their advantage.
Key Observations:
Agent Composition:
Fnatic's lineup included agents such as Astra, Skye, Jett, Killjoy, and Sova, providing a mix of control, information gathering, and entry potential.
Attacking Strategies:
Site Diversion: Fnatic frequently executed fake pushes to draw rotations, then swiftly transitioned to the opposite site.
Split Pushes: Coordinated split attacks, especially on the C site, leveraging Garage control to pinch defenders.
Defensive Setups:
Aggressive Holds: Early round aggression, particularly in A Lobby, to gather information and disrupt enemy plans.
Utility Usage: Killjoy's setups were pivotal in locking down the B site and providing flank protection.
Player Tendencies:
Derke (Jett): Known for taking early duels and securing map control through high-risk, high-reward plays.
Boaster (Astra): Focused on strategic utility placement, often setting up stars in common choke points to delay or deter pushes.
Statistical Highlights:
Defensive Round Wins: Fnatic exhibited a strong defensive half, capitalizing on their aggressive information-gathering tactics.
Clutch Scenarios: Demonstrated composure in 1vX situations, often turning disadvantageous rounds in their favor.
Visual Aids:
C Site Split Push: A diagram showing the coordinated attack through Garage and C Long, with utility placements marked.
A Lobby Aggression: An image depicting early round positioning and utility usage to control A Lobby.
Counter-Strategies:
Anticipate Fakes: Maintain discipline and avoid over-rotating on initial contact to counter their fake strategies.
Punish Aggression: Set up for early round confrontations in A Lobby to catch their players off-guard and gain numerical advantage.
Conclusion: Both 100 Thieves and Fnatic exhibit distinct playstyles on their respective maps. 100 Thieves relies on structured executions and map control, while Fnatic leverages unpredictability and aggressive information plays. Tailoring strategies to counter these tendencies will be crucial in gaining the upper hand in future matchups.
Note: The above analysis is based on available VODs and may not reflect the most current strategies employed by the teams.
I HAVE PUT SO MUCH EFFORT IN THIS, PLEASE CONSIDER ME
its all part of the plan
more time for stage 1 where u can get more points
ok bro ik u like 100t but actually stop hating on every single player that 100t plays against
yes but nrg on paper are still good so u cant really count them out even if they played super badly
he has to be checked
hes always good 4 one when he run and gun
One of the best duelist in the game
always have been, ppl r just too delusional becuz of hate
he isnt, this is a rare performance
def not but he played hella bad today
marved prime yes
marved is washed
yippie
i love zekken, johnqt, zellsis, narrate, and bang
Henbaby i thought we were friends
😥stop hating on my fav player 😥
xeppa is actually not a bad player though lol
but nrg actually played so poorly
?
second highest acs in stage 1 playoff which let them advance to an international
stage 2 averaged 200 acs which is not bad but not good, and shanghai also 200
he wasnt bad at all, only average and really good during a moment which allowed them to make an international
yes bro tier 2 is literally dead
not a lot of big orgs, low prize pool, also not a really popular ppl=low viewership.
aint bro it aint that deep
u do u i suppose
bro hes been getting hate since 2020
which makes no sense when as far as i remember, highest acs in the 2022 lcq and second highest acs(after aspas) in stage one playoff. he was the reason y 100t made internationals
yeah idky everyone is tryna use this as an excuse, its actually just so pathetic.
they r literally playing so perfect
i jinxed it chat we r cooked
aight bro y r u guys so mad
literally every new forum is just mad hating