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Observation about map design

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#1
my-dad-ate-my-toes

I figured something out about Valorant's map design

The sites are all really barren

Think about every site in Valorant, and the amount of actual cover on the site not including angles offsite like heaven, CT or link

Pearl A site literally has one L box and secret in terms of cover on site, and B just has screen, hall and pillar

Haven A site literally has one box in the middle of the site, B site has the large box in the middle and back site, C has one main box, plat and the close right box

Bind B site is just tube, cubby and the box on the left, then A site is just truck, hookah, L box and bench

Split B site is just the box and pillar, then A site is just elbow and screen

Abyss A site is quite literally one box in the middle of the site, and then B is 2 boxes

Sunset A is just the default box and the tall box, and B was just pillar before the update

Ascent is really the only map in Valorant that doesn't have this trend, with each site having at least 4 positions on site you can play pretty that aren't one and dones or corners

And this fact makes Valorant defence pretty much just a game of take aggressive control or play retake, there's really no passive play on site at a high level in Valorant

#2
alchemy02
1
Frags
+

Literally, and there's almost no games in ranked where you get a team that cares to/can retake, so defense is literally just fight early angles and hope for the best.

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