why this match? eternal fire has one round differential.
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1.47 1.99 0.90 | 294 380 200 | 24 17 7 | / 16 7 9 / | 5 3 2 | +8 +10 -2 | 78% 83% 73% | 189 246 127 | 40% 38% 45% | 7 4 3 | 3 1 2 | +4 +3 +1 | |
|
1.34 1.83 0.82 | 245 321 164 | 21 15 6 | / 17 7 10 / | 7 3 4 | +4 +8 -4 | 65% 92% 36% | 165 206 121 | 30% 34% 24% | 1 1 0 | 0 0 0 | +1 +1 0 | |
|
1.09 0.95 1.24 | 225 199 255 | 18 8 10 | / 18 9 9 / | 4 3 1 | 0 -1 +1 | 78% 75% 82% | 158 154 163 | 40% 36% 44% | 1 1 0 | 1 1 0 | 0 0 0 | |
|
0.98 1.11 0.85 | 142 104 184 | 10 4 6 | / 13 4 9 / | 9 7 2 | -3 0 -3 | 78% 92% 64% | 100 80 122 | 24% 5% 54% | 1 0 1 | 2 0 2 | -1 0 -1 | |
|
0.77 0.99 0.54 | 155 170 140 | 13 8 5 | / 15 6 9 / | 2 1 1 | -2 +2 -4 | 65% 67% 64% | 110 125 94 | 46% 50% 42% | 2 1 1 | 5 3 2 | -3 -2 -1 |
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1.02 1.03 1.01 | 230 286 179 | 18 11 7 | / 17 8 9 / | 7 1 6 | +1 +3 -2 | 74% 73% 75% | 159 201 119 | 29% 24% 36% | 5 3 2 | 3 1 2 | +2 +2 0 | |
|
0.99 1.58 0.44 | 192 252 138 | 16 11 5 | / 16 5 11 / | 11 8 3 | 0 +6 -6 | 70% 91% 50% | 119 145 96 | 28% 28% 28% | 1 0 1 | 2 0 2 | -1 0 -1 | |
|
0.89 1.03 0.76 | 219 212 226 | 17 8 9 | / 18 7 11 / | 8 4 4 | -1 +1 -2 | 74% 91% 58% | 141 150 133 | 37% 36% 38% | 3 1 2 | 2 0 2 | +1 +1 0 | |
|
0.77 0.80 0.75 | 204 185 222 | 17 8 9 | / 18 8 10 / | 4 2 2 | -1 0 -1 | 70% 64% 75% | 132 117 146 | 15% 18% 12% | 1 1 0 | 3 2 1 | -2 -1 -1 | |
|
0.75 1.20 0.34 | 138 198 83 | 11 8 3 | / 17 6 11 / | 3 2 1 | -6 +2 -8 | 70% 91% 50% | 116 160 75 | 32% 29% 40% | 1 1 0 | 2 2 0 | -1 -1 0 |
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1.99 0.90 1.47 | 294 380 200 | 24 17 7 | / 16 7 9 / | 5 3 2 | +8 +10 -2 | 78% 83% 73% | 189 246 127 | 40% 38% 45% | 7 4 3 | 3 1 2 | +4 +3 +1 | |
|
1.83 0.82 1.34 | 245 321 164 | 21 15 6 | / 17 7 10 / | 7 3 4 | +4 +8 -4 | 65% 92% 36% | 165 206 121 | 30% 34% 24% | 1 1 0 | 0 0 0 | +1 +1 0 | |
|
0.95 1.24 1.09 | 225 199 255 | 18 8 10 | / 18 9 9 / | 4 3 1 | 0 -1 +1 | 78% 75% 82% | 158 154 163 | 40% 36% 44% | 1 1 0 | 1 1 0 | 0 0 0 | |
|
1.11 0.85 0.98 | 142 104 184 | 10 4 6 | / 13 4 9 / | 9 7 2 | -3 0 -3 | 78% 92% 64% | 100 80 122 | 24% 5% 54% | 1 0 1 | 2 0 2 | -1 0 -1 | |
|
0.99 0.54 0.77 | 155 170 140 | 13 8 5 | / 15 6 9 / | 2 1 1 | -2 +2 -4 | 65% 67% 64% | 110 125 94 | 46% 50% 42% | 2 1 1 | 5 3 2 | -3 -2 -1 |
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1.03 1.01 1.02 | 230 286 179 | 18 11 7 | / 17 8 9 / | 7 1 6 | +1 +3 -2 | 74% 73% 75% | 159 201 119 | 29% 24% 36% | 5 3 2 | 3 1 2 | +2 +2 0 | |
|
1.58 0.44 0.99 | 192 252 138 | 16 11 5 | / 16 5 11 / | 11 8 3 | 0 +6 -6 | 70% 91% 50% | 119 145 96 | 28% 28% 28% | 1 0 1 | 2 0 2 | -1 0 -1 | |
|
1.03 0.76 0.89 | 219 212 226 | 17 8 9 | / 18 7 11 / | 8 4 4 | -1 +1 -2 | 74% 91% 58% | 141 150 133 | 37% 36% 38% | 3 1 2 | 2 0 2 | +1 +1 0 | |
|
0.80 0.75 0.77 | 204 185 222 | 17 8 9 | / 18 8 10 / | 4 2 2 | -1 0 -1 | 70% 64% 75% | 132 117 146 | 15% 18% 12% | 1 1 0 | 3 2 1 | -2 -1 -1 | |
|
1.20 0.34 0.75 | 138 198 83 | 11 8 3 | / 17 6 11 / | 3 2 1 | -6 +2 -8 | 70% 91% 50% | 116 160 75 | 32% 29% 40% | 1 1 0 | 2 2 0 | -1 -1 0 |
nah Valorant pretty much always does h2h tiebreakers in a 2 way tie
(its the most fair if you think about it, since its then the players own performance that decides it, not a random 3rd team that threw vs 1 team but not the other)
For vct 2024 it was:
2 way tie: h2h match score -> h2h map diff -> h2h round -> event map diff -> event round diff
3 way tie: h2h match diff (so team that won against all the others in the tie quals) -> event map diff -> event round diff -> bo1 tiebreaker
(based on the 2024 global ruleset in https://www.emea-competitiveops.com/)