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In case anyone's wondering

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#1
cloudberry

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WHY IS BALANCING THE CONTROLLERS SO ANNOYING AND TEDIOUS AND HARD

#2
MudKiko
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do you know what else is hard?

#3
Kirya
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MudKiko [#2]

do you know what else is hard?

?

#4
ronaldinhoooooooooooo
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MudKiko [#2]

do you know what else is hard?

cement once solidified

#5
cloudberry
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ronaldinhoooooooooooo [#4]

cement once solidified

I can vouch for this one. Had to learn it the hard way

#6
MudKiko
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ronaldinhoooooooooooo [#4]

cement once solidified

good job!!

#7
OkOkay
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Kirya [#3]

?

You are not nonchalant and cold buddy. Remove your comment at once

#8
lielahh
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Whats this about?

#9
bees
3
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  • decrease all of Astra's cooldowns to 20s and make the ult 6 points OR just give the 5th star back

  • decrease Omen smoke duration to 12s or whatever Clove's are, reduce travel distance of paranoia

  • give Harbor the ability to offset the start of high tide with alt fire so that he can send it out farther, make its cooldown 30s, and slightly increase the effect of the slow to enemies only

ezpz

#10
ButterflyEffect23
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lielahh [#8]

Whats this about?

he's trying to balance the agents of all roles I believe

#12
cloudberry
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bees [#9]
  • decrease all of Astra's cooldowns to 20s and make the ult 6 points OR just give the 5th star back

  • decrease Omen smoke duration to 12s or whatever Clove's are, reduce travel distance of paranoia

  • give Harbor the ability to offset the start of high tide with alt fire so that he can send it out farther, make its cooldown 30s, and slightly increase the effect of the slow to enemies only

ezpz

That doesn't even begin to cover the mess that Viper currently is, or the fact that Clove is the worst agent in the game, or that Brimstone literally only sees play on two maps and on both of them he's a necessity

#13
bees
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cloudberry [#12]

That doesn't even begin to cover the mess that Viper currently is, or the fact that Clove is the worst agent in the game, or that Brimstone literally only sees play on two maps and on both of them he's a necessity

Viper's not really a mess anymore. She's now like the Breach of controllers where yeah if you're running double controller she's very strong but that's a lot of investment since she now doesn't replace the sentinel anchor role as well.

Clove isn't the worst. They might use a buff in pro play but it's kinda a Reyna situation where they're so much better in ranked that it's tricky to balance. I think it's fine to just have a couple ranked demon agents that get picked as gimmicks in pro.

Brim is just mid yeah. He's really not a necessity on Bind anymore with how many pros are running Omen instead (and I've been saying Omen is better in ranked anyway). Not sure how to buff him. Triple the duration of stim maybe?

#14
cloudberry
1
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bees [#13]

Viper's not really a mess anymore. She's now like the Breach of controllers where yeah if you're running double controller she's very strong but that's a lot of investment since she now doesn't replace the sentinel anchor role as well.

Clove isn't the worst. They might use a buff in pro play but it's kinda a Reyna situation where they're so much better in ranked that it's tricky to balance. I think it's fine to just have a couple ranked demon agents that get picked as gimmicks in pro.

Brim is just mid yeah. He's really not a necessity on Bind anymore with how many pros are running Omen instead (and I've been saying Omen is better in ranked anyway). Not sure how to buff him. Triple the duration of stim maybe?

You've given me some ideas. Thanks

#15
bees
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cloudberry [#14]

You've given me some ideas. Thanks

I'm curious to see the post

#16
cloudberry
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bees [#15]

I'm curious to see the post

Working on it 👍

#17
bees
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cloudberry [#16]

Working on it 👍

I better not see "Harbor's cove leaves a 15s smoke up after it's destroyed."

#18
cloudberry
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bees [#17]

I better not see "Harbor's cove leaves a 15s smoke up after it's destroyed."

Probably not but I am tweaking all of Harbor's abilities in at least one sense

#19
Simp4S0m
-2
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+

Make Harbor Cove like sage wall so no one can run and gun

#20
welikefortniteandvalorant
0
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bees [#9]
  • decrease all of Astra's cooldowns to 20s and make the ult 6 points OR just give the 5th star back

  • decrease Omen smoke duration to 12s or whatever Clove's are, reduce travel distance of paranoia

  • give Harbor the ability to offset the start of high tide with alt fire so that he can send it out farther, make its cooldown 30s, and slightly increase the effect of the slow to enemies only

ezpz

decrease Omen smoke duration to 12s

what in the fuck

#21
cloudberry
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Simp4S0m [#19]

Make Harbor Cove like sage wall so no one can run and gun

You mean so you can't go in and out? So you're trapped in/out of it unless it's broken?

#22
LycheeBlade
3
Frags
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bees [#9]
  • decrease all of Astra's cooldowns to 20s and make the ult 6 points OR just give the 5th star back

  • decrease Omen smoke duration to 12s or whatever Clove's are, reduce travel distance of paranoia

  • give Harbor the ability to offset the start of high tide with alt fire so that he can send it out farther, make its cooldown 30s, and slightly increase the effect of the slow to enemies only

ezpz

i've been advocating for astra's 5th star back since she had it taken away. they can keep the longer cooldowns, those are fine, but the 5th star would make most maps a LOT more comfortable to play with her without breaking her (i think)

right now she's a comfort pick but omen is objectively better on every map except split and pearl (debatable)

#23
bees
1
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welikefortniteandvalorant [#20]

decrease Omen smoke duration to 12s

what in the fuck

If he's gonna be the best controller at taking space then he should also not have the most total smoke uptime.

#24
Simp4S0m
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cloudberry [#21]

You mean so you can't go in and out? So you're trapped in/out of it unless it's broken?

Yeah, I think this will balance him well and might be useful in clutch situations like 1v1 low time type shit

#25
bees
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LycheeBlade [#22]

i've been advocating for astra's 5th star back since she had it taken away. they can keep the longer cooldowns, those are fine, but the 5th star would make most maps a LOT more comfortable to play with her without breaking her (i think)

right now she's a comfort pick but omen is objectively better on every map except split and pearl (debatable)

I think Abyss will settle into an Astra meta even without changes but yeah giving a hard nerf to both cooldowns and total amount of util was too much.

She's like my 2nd most played agent in ranked and personally I might take lower cooldowns over a 5th star but either would be good.

If she gets buffed I WILL be one-tricking her.

#26
cloudberry
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bees [#23]

If he's gonna be the best controller at taking space then he should also not have the most total smoke uptime.

This is valid

#27
cloudberry
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Simp4S0m [#24]

Yeah, I think this will balance him well and might be useful in clutch situations like 1v1 low time type shit

I have almost 170 hours on Harbor and I can tell you the ability to weave in and out of his cove is super useful in almost every scenario

#28
bees
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cloudberry [#27]

I have almost 170 hours on Harbor and I can tell you the ability to weave in and out of his cove is super useful in almost every scenario

He's just memeing about the s0m cove incident

#29
cloudberry
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bees [#28]

He's just memeing about the s0m cove incident

I'm trying to give him the benefit of the doubt here

#30
LycheeBlade
2
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bees [#25]

I think Abyss will settle into an Astra meta even without changes but yeah giving a hard nerf to both cooldowns and total amount of util was too much.

She's like my 2nd most played agent in ranked and personally I might take lower cooldowns over a 5th star but either would be good.

If she gets buffed I WILL be one-tricking her.

same here. my only reason why i prefer the 5th star back vs shorter cooldowns is so it doesn't feel as rough pulling a star back with the current cooldown, since you'd have an extra one in hand. especially on defense if you put down a star and then have to take it away. either way works though

i was an astra one-trick both pre- and post-nerf before pearl and split were rotated out and the nerfs felt even more noticeable, so i just want any reason to start one-tricking her again and not feel slightly handicapped against omen

#31
bees
1
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LycheeBlade [#30]

same here. my only reason why i prefer the 5th star back vs shorter cooldowns is so it doesn't feel as rough pulling a star back with the current cooldown, since you'd have an extra one in hand. especially on defense if you put down a star and then have to take it away. either way works though

i was an astra one-trick both pre- and post-nerf before pearl and split were rotated out and the nerfs felt even more noticeable, so i just want any reason to start one-tricking her again and not feel slightly handicapped against omen

Yeah that's true. Recalling a smoke feels so punishing on the current cooldown but having 5 stars would fix it anyway while still making it not trivial to misplace stars.

Speaking of which, will riot ever fix the over-prioritization of high ground when placing stars? I'm so tired of clicking spots like Abyss A main or Split A main and the star just ends up in a corner of heaven instead.

#32
cloudberry
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bees [#31]

Yeah that's true. Recalling a smoke feels so punishing on the current cooldown but having 5 stars would fix it anyway while still making it not trivial to misplace stars.

Speaking of which, will riot ever fix the over-prioritization of high ground when placing stars? I'm so tired of clicking spots like Abyss A main or Split A main and the star just ends up in a corner of heaven instead.

Good idea

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