ultimate ability - take the spike from opponent and drop it in a random part of the map
(I know its braindead. Just putting out a thought)
BathW0ter [#4]It would be pretty broken late round
then why even post it if u know it would be a bad design lmfao
AlexSMTx [#7]then why even post it if u know it would be a bad design lmfao
It could be circumstantial u know. I just didn't put much thought into it. Maybe the community can make it less broken
ButterflyEffect23 [#6]what if he's on offense and his team has the spike tho
When you plant the spike he puts the planted spike in a random spot on the map (this is totally not a bad idea)
cloudberry [#11]When you plant the spike he puts the planted spike in a random spot on the map (this is totally not a bad idea)
imagine the defenders rush in for retake, you are the last man standing, and you teleport the planted spike to the other site lol
BathW0ter [#12]imagine the defenders rush in for retake, you are the last man standing, and you teleport the planted spike to the other site lol
Could backfire, though.
Here's a scenario. You're in a 1v3 and the spike is planted on Ascent B. You're in B Main, and the other team is about to retake. There's about 25 seconds left. You ult, hoping the spike goes to the other side of the map. Where does it end up? Defender spawn.
kaninv [#16]I think this would be cool:
Thief
Signature Ability: Steal
Throw a radianite wave (similar to ISO ult) through an area and the first agent it hits you take their signature ability and have 1 use of it but you have to use it within 30 seconds
2 kills to recharge (after you use the ability)
make the use 10 seconds instead of 30, otherwise they get 2 comfortable uses per half, it shouldn't be too strong because then its OP
nobody___100 [#18]make the use 10 seconds instead of 30, otherwise they get 2 comfortable uses per half, it shouldn't be too strong because then its OP
it's only the signature ability, for example they get one sage heal or phoenix molly and you don't know whose ability it is most of the time
I think it's pretty balanced at 30 especially since you have to be kind of close. I can see making it 20 though, it'd have to be playtested quite a bit
2 uses per round is pretty normal for some signature abilities as well