I was excited for it to come back, but these changes are crazy... they switched literally everything and got rid of halls? i miss the old breeze
it makes it much easier for the CTs, halls was a fantastic lurk spot and now that's gone, so sentinels can devote their util to holding other spots like mid doors. The change to cave makes CT aggression much easier as there's fewer angles to worry about, and the changes to the B site make it slightly harder to flush a defender out of bend. The change to mid also makes it so that there's only one angle on pillar they have to worry about and 2 angles they have to worry about from mid. Imo this makes the map way easier for CT AWPers to completely dominate a single side of the map, even more than they did previously, and idk if that's a good or bad thing
dudduz [#13]What if that structure blocking halls is breakable, like the walls on lotus?
that would be awesome
dudduz [#13]What if that structure blocking halls is breakable, like the walls on lotus?
It would be great
V0sotros [#5]it makes it much easier for the CTs, halls was a fantastic lurk spot and now that's gone, so sentinels can devote their util to holding other spots like mid doors. The change to cave makes CT aggression much easier as there's fewer angles to worry about, and the changes to the B site make it slightly harder to flush a defender out of bend. The change to mid also makes it so that there's only one angle on pillar they have to worry about and 2 angles they have to worry about from mid. Imo this makes the map way easier for CT AWPers to completely dominate a single side of the map, even more than they did previously, and idk if that's a good or bad thing
I think the changes to B will also help the attack side have a stronger post-plant, but not by much.
EntryKJ [#20]I think the changes to B will also help the attack side have a stronger post-plant, but not by much.
I don't really see the benefit for post-plant, with the stairs being gone I don't really see a way for the T's to use that space very effectively on the post plant other than wallbang spots but if they try it they'll get cleared out so easily. They also have to peek out to confirm if they are on the bomb, and if they peek they could easily be crunched on by just jumping over the wall. And the area is so small the T side can basically be util spammed out. Playing from main will be a much safer and reliable option for the post plant imo.
V0sotros [#21]I don't really see the benefit for post-plant, with the stairs being gone I don't really see a way for the T's to use that space very effectively on the post plant other than wallbang spots but if they try it they'll get cleared out so easily. They also have to peek out to confirm if they are on the bomb, and if they peek they could easily be crunched on by just jumping over the wall. And the area is so small the T side can basically be util spammed out. Playing from main will be a much safer and reliable option for the post plant imo.
The new boxes give some new jump up angles too.