shizuku_hajime [#29]
Yes but also they are different games for cs if you don’t qualify it’s fine there’s not that much pressure as there are so many tournaments but in valorant there is 3 a year so every team is fighting desperately like their life depends on it as don’t forget the league want only deciding who gets to go to masters but also champions as well
Plus this is the 1st year and season of franchising there is a lot more media things such as more photo shoots and interviews they are not used to it so it could be burn out as this is the 1st year they doing it so it might be that it is taking some teams longer to adjust than others
Also in valorant you don’t only have to think about where your opponent is gonna throw a flash or smoke how they are gonna play a map. You also have to think about what comp your opponent is gonna use how they are gonna use the specific util of the comp they are using which is different for every agent while also thinking about how their opponent is gonna play the map such as how they are going to set up and stuff like that. They are 2 games that are similar yet very different and in terms of the mental aspect valorant is more draining as there is more to think about as agents and the ever changing meta means if you want to stay at the top you can’t stop thinking for even a second
It's not about the different in game mechanics, but culture. The esports culture in CS is by far one of the most taxing. the top val teams played 17 matches (loud, getting to finals of lockin) matches matches since champs. Champs was last September.
Navi have played 47 matches since September 29th.
the point I'm making is the setup for Val isn't as bad as it's counterpart. It's honestly one of the more relaxed t1 esports. Teams are ofc going to fight to make the event. CS teams dont just think "oh well, we'll qual for the next event".
These esports players are playing for the achievment, not the prizepool. ofc the prizepool is a plus, but they're already getting paid absurd amounts. this is the t1 scene btw.
With the game mechanics being different with flashes etc. That's what scrims are for, and what coaches and analysts are for. A val player playing 8-10 hours a day isn't any different than a CS player playing 10-12 hours a day. They're both putting in server time for their respective game. The semantics of meta changes isn't relevant to having breaks between events. If we look at meta changes, compare with league. Where T1 have played over 100maps since September. There's countless comparisons that show val is one of the more lax esports schedules out there.
The main thing that burned out CS pros was the travel. They'd go to an event, travel ,play, travel, play. Especially NA pros in EU. They'd spend majority of their time travelling and going from event to event. Past 6 months val players have been to 3 places so far. Brazil, (where their respective league is held), and Tokyo.
I'm just adamant that the current schedule as it is, isn't as big of an issue as it's made out to be.