0

real discussion about breeze

Comments:
Threaded Linear
#1
ItsMeDio

no one really think that breeze is a truly dogshit map, right? if so, what are the bad things about breeze?

#2
acels1
1
Frags
+

too many lurks

#3
childishrex
-10
Frags
+

breeze is literally the best map, people who think its shit cant aim in it

#4
ItsaMe
0
Frags
+

Its a map for good aimers, so people with shitty aim would say its a dogshit map
i'm a shitty aimer, but I dont think its a bad map. I also only play smokes on breeze just so i can close the gap

#5
ItsMeDio
-1
Frags
+
childishrex [#3]

breeze is literally the best map, people who think its shit cant aim in it

not the best, but def better than average...

#6
ItsMeDio
0
Frags
+
acels1 [#2]

too many lurks

if you said that, haven has 3 sites, which can have many lurk as well

#7
acels1
0
Frags
+
ItsMeDio [#6]

if you said that, haven has 3 sites, which can have many lurk as well

its like as a attacker u can perma camp mid, to cut doors rotation, but the B haven doesnt work the same way

#8
Deleted_User_b9f2b691
1
Frags
+

The whole map is a mess. You always have to cover three or four angles at the same time which makes it horrible imo

#9
Kiklop
0
Frags
+

Crosshair placement is almost impossible on breeze but I think that the map is fine

#10
PapaFugaku
0
Frags
+

Too much aim based and good op map that is why people who main chamber/ jett might love the map

#11
valulrantefanboy
0
Frags
+

Map too large, too one dimension execute, too many lurkng larries, marshal andies

#12
brado
0
Frags
+
acels1 [#7]

its like as a attacker u can perma camp mid, to cut doors rotation, but the B haven doesnt work the same way

B haven works exactly the same way, they have to rotate thru b or spawn. just like in breeze they have to go mid or spawn. haven is just better in every other way

#13
acels1
0
Frags
+
brado [#12]

B haven works exactly the same way, they have to rotate thru b or spawn. just like in breeze they have to go mid or spawn. haven is just better in every other way

b rotate is hard to catch its diff

#14
brado
0
Frags
+
acels1 [#13]

b rotate is hard to catch its diff

you dont play it right then, I catch b rotates on haven ez every game, just like breeze

#15
acels1
0
Frags
+
brado [#14]

you dont play it right then, I catch b rotates on haven ez every game, just like breeze

as in, theres only 1 angle on b, but for breeze mid theres liek 25 angles

#16
brado
-1
Frags
+
acels1 [#15]

as in, theres only 1 angle on b, but for breeze mid theres liek 25 angles

well that explains why you don't get it. it's okay, math is hard and so is haven for you

#17
romanval
0
Frags
+

fracture and icebox are worse maps but bind and breeze need reworks to change meta so it makes sense, the first two have had changes are are still bad so hopefully rito doesn't cuck my 2 fav maps

#18
acels1
1
Frags
+
brado [#16]

well that explains why you don't get it. it's okay, math is hard and so is haven for you

💀💀💀 dont tell me ur talking all this shit if ure like below immortal

#19
bonkashi
4
Frags
+

it's not even the long sightlines really, it's how big the map is. every single part of it is too big and it's too much to cover, both for attackers and defenders. there's 5 places for the defenders to be watching so it's impossible for them to have presence everywhere without traps, and even then that's not much of a countermeasure. it's also way too easy to get flanked as an attacker for this same reason. most other maps have 4ish main chokes or areas to hold, allowing for defenders to at least have 2 people playing on one of them, and also reduces the risk of getting flanked as an attacker. breeze doesn't have this, and that's why it sucks to play.

#20
AzShun
0
Frags
+

Man I'm not trying to be different, but I like this map since it's first came out, we can entry easliy, the map is large, not many corner to check, seriously I like it

#21
acels1
0
Frags
+
bonkashi [#19]

it's not even the long sightlines really, it's how big the map is. every single part of it is too big and it's too much to cover, both for attackers and defenders. there's 5 places for the defenders to be watching so it's impossible for them to have presence everywhere without traps, and even then that's not much of a countermeasure. it's also way too easy to get flanked as an attacker for this same reason. most other maps have 4ish main chokes or areas to hold, allowing for defenders to at least have 2 people playing on one of them, and also reduces the risk of getting flanked as an attacker. breeze doesn't have this, and that's why it sucks to play.

1

#22
iframedeez
0
Frags
+

the fact that you need 2 mandatory agents (Viper/Harbor) already tell how dogshit the design is

#23
acels1
3
Frags
+
iframedeez [#22]

the fact that you need 2 mandatory agents (Viper/Harbor) already tell how dogshit the design is

who tf plays habour on breeze

#24
Kiklop
0
Frags
+
romanval [#17]

fracture and icebox are worse maps but bind and breeze need reworks to change meta so it makes sense, the first two have had changes are are still bad so hopefully rito doesn't cuck my 2 fav maps

Fracture after update is really great.

#25
Zorontom
0
Frags
+

I think the worst part about it is that split takes suck and then you have chamber/jett holding A with an OP and viper with her orb and mollies on B.

#26
blazennn
0
Frags
+

3 things

  1. Op crutch map zzzzzz
  2. Lurking Larry map zzzzzzz
  3. Lineup Larry map zzzzzzzz
#27
YAYE
1
Frags
+
acels1 [#23]

who tf plays habour on breeze

paper rex maybe

#28
MerkFreeks
0
Frags
+

its a mid map if you ask me, its meant to be a big map designed around aiming, yeah maybe its great for lurks and oping but thats by design. I don't mind it being removed as much as I do Bind because that was by far my best map. Breeze just tactically has gotten very stale and every game kinda plays out the same.

#29
Styling911
0
Frags
+

maybe we should have option in VLR where bronze & silvers cant discuss some threads

a lot of silvers in this thread ruining the discussion

#30
iframedeez
1
Frags
+
acels1 [#23]

who tf plays habour on breeze

some people, shocking I know. the point is Harbor wall is as identical as Viper wall and both can cover the sites like no other controllers just because how Breeze design is.

the same can be said to IceShitbox, but at least Icebox isn't as big as Breeze so you can still cover the sites (albeit not as powerfull as Viper)

  • Preview
  • Edit
› check that that your post follows the forum rules and guidelines or get formatting help
Sign up or log in to post a comment