no one really think that breeze is a truly dogshit map, right? if so, what are the bad things about breeze?
it's not even the long sightlines really, it's how big the map is. every single part of it is too big and it's too much to cover, both for attackers and defenders. there's 5 places for the defenders to be watching so it's impossible for them to have presence everywhere without traps, and even then that's not much of a countermeasure. it's also way too easy to get flanked as an attacker for this same reason. most other maps have 4ish main chokes or areas to hold, allowing for defenders to at least have 2 people playing on one of them, and also reduces the risk of getting flanked as an attacker. breeze doesn't have this, and that's why it sucks to play.
some people, shocking I know. the point is Harbor wall is as identical as Viper wall and both can cover the sites like no other controllers just because how Breeze design is.
the same can be said to IceShitbox, but at least Icebox isn't as big as Breeze so you can still cover the sites (albeit not as powerfull as Viper)
its a mid map if you ask me, its meant to be a big map designed around aiming, yeah maybe its great for lurks and oping but thats by design. I don't mind it being removed as much as I do Bind because that was by far my best map. Breeze just tactically has gotten very stale and every game kinda plays out the same.