This is short and sweet. KJ and Cypher need buffs. Not just to contend with the French man, but just to be viable charecters. Even sage is better than KJ and Cypher at holding down a site in this meta. So quick changes with a few things in mind : I'm making KJ and Cypher lurkers and site holders. I'm making Chamber more of a flex pick, like sage.
Cypher:
- Cage has a slight slow effect
- Cages can be fully seen through by Cypher camera's (they're kinda transparent
- Cypher trips can catch multiple people, do 20 damage when they explode, and 5 if you activate the trip (only first person to)
- Cypher Ult rework. Ult activates and reveals locations, Spike holder, and trap locations of other team. Other teams traps remain visible / on the map the remainder of the round.
- Cypher ult also pops twice. Once when used, and then a second time 3 seconds after the first. By pressing the ult button again after the first scan, you can speed up the second scan.
Tl ; Dr - Cypher cages do shit other than being for one ways. Tripwires are more useful. Ult isn't absolute trash.
Killjoy :
- Alarm bot and Turret have a larger range.
- Alarm bot is faster.
- Killjoy has two alarmbots, but can only have 1 active at a time. (5 second cooldown on switching active)
- Killjoy can set off alarmbots on their own and control them like a mini-remote prowler.
- Any teammate within a Killjoy ultimate cannot be suppressed or vulnerable.
Killjoy us hard to buff man. Making remote prowlers is so she can be more self sustainable and help the team more in a postplant. Like, she can have an active bot flank and then an extra bot tree, then clear or vulnerable tree when they get stressed in a postplant. Idk, I don't play Killjoy.
Chamber:
I want you to hear me out.
2 trip
1 trip
No trip.
- Trademark (trap) is replaced with Trademark, a mock heal. It's a 50 shield heal that can be applied on anyone who bought shield THAT ROUND. It's 300$. That includes anyone who bought light shields.
Makes Chamber a flex pick rather than a full sentinal, he loses his safety. It makes a divide in "what is a sentinal?". Fundamentally, it's someone who can hold a site. That's the whole kit of Cypher and KJ and just a Wall and a TP for repositioning for Chamber. I think it's the best place Chamber can be, to also have a meta with KJ and Cypher.