cloudberry
Flag: Canada
Registered: May 7, 2024
Last post: October 25, 2024 at 9:39 PM
Posts: 8259
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I don't think it'll be too bad once people were to get used to it (theoretically, of course). A smoke lasting 9 seconds is stupid, but a oneway lasting 9 seconds feels more fair to me. Of course we can't be sure unless we can actually try these things in-game, so take that with a grain of salt

posted 2 months ago

This was a single digit number of characters below the limit, btw

posted 2 months ago

Warning: this is a very long thread.

If you've been following the series (I've done duelists and initiators so far), then you know how this works. I'm gonna present my take on changes for every single controller, regardless of whether they're in a good state or not (they're not), and I'm gonna give insight as to why I'm making the decisions I'm making. As I've done previously, I'm formatting this kind of like patch notes, just because it's a bit easier for me to organize and for you to read.

With that out of the way, enjoy the atrocities I'm committing and let me know what you think about these changes.

Omen has slowly and silently clawed his way to the top of the meta. There's not a single map in VALORANT where you can't justify playing Omen, because there's so much he offers that other controllers just simply don't—oneways alone are enough for him to see play, let alone his Paranoia, which is arguably the best ability in the entire game. Plus there's so much beyond that that just makes Omen so much better than every other controller. He's seeing something like a 75% pickrate globally for a very good reason. And the most difficult part of it is... how do you nerf him? His tps are very punishable, his ultimate is super situational, and his blind only lasts 2 seconds. I've thought for a long time on how to nerf him, so here's the best I was all able to come up with. These changes aim to keep his uniqueness while giving some of his niches a bit more cost.

  • Dark Cover (E) duration decreased from 15 seconds >> 9 seconds when not in contact with the ground below
  • Dark Cover (E) maximum deploy distance decreased from 80 >> 68 meters
  • Paranoia (Q) radius decreased from 4.3 >> 3.6 meters
  • Paranoia (Q) travel length decreased from 32.5 >> 27 meters
  • Paranoia (Q) nearsight vision radius increased from 7.5 >> 9 meters
  • Paranoia (Q) cost increased from 250 >> 350 credits

Astra, up until the end of 2023, was viewed as a direct competitor to Omen. Her main perks were global smokes, initiator-esque utility, and an ult you can exec or retake with. However, with the dramatic rise in popularity for Omen, Astra is seeing almost zero play as a result. The nerfs to her Gravity Well a bit under a year ago also play into this—it was her strongest ability, and although this was the case the nerf felt unwarranted. She did receive a few nerfs this year, but quality of life changes alone aren't going to help her see play over Omen. She needs some love, and these changes attempt to do just that, giving her more freedom in allowing her to use her abilities while still having enough stars to smoke for the team.

  • Astral Stars charges from 4 >> 5
  • Astral Stars cooldown decreased from 25 >> 15 seconds
  • Astral Stars activation windup time decreased from 1.5 >> 1 second
  • Nebula (E) cooldown increased from 25 >> 30 seconds
  • Dissipate (F) duration increased from 1 >> 2 seconds
  • Gravity Well (C) windup time decreased from 1.25 to 0.8 seconds
  • Cosmic Divide (X) effective duration increased from 21 >> 30 seconds
  • Cosmic Divide (X) cost increased from 7 >> 8 ultimate points

Brimstone is another dome smoker—a very simple and traditional one at that. He also tends to suffer from Omen's success, but not in as cut and dry a way as Astra is. Brimstone is a weird case where he's irreplaceable on Bind and Fracture... and yet never sees any play on any other map, despite everything. I did a bit of research and it turns out he saw play on maps such Split and Ascent in the earlier days of the game, but as Omen and Astra grew in popularity he eventually became obsolete. Brimstone has clear advantages and yet much clearer disadvantages when it comes to other controllers. These changes aim to repair some of his weaknesses and highlight some of his strengths, in order to keep him in contention with other dome smokers.

  • Sky Smoke (E) charges increased from 3 >> 4
  • Sky Smoke (E) maximum cast range increased from 55 >> 60 meters
  • Stim Beacon (C) charges increased from 1 >> 2
  • Stim Beacon (C) cost reduced from 200 >> 100 credits
  • Stim Beacon (C) buff duration increased from 4 >> 5
  • Incendiary (Q) cost decreased from 250 >> 200 credits
  • Orbital Strike (X) damage per tick increased from 20 >> 25

Clove is the newest controller in VALORANT, and although she's seeing enormous success in the competitive queue, her performance in VCT thus far has been lackluster. This is because of how situational her kit can be... her decay never finds value, her heal is gone in 6 seconds, and her ultimate can be countered pretty easily in coordinated play. In order to be a viable pick, Clove needs some big changes. These changes are the ones I propose, attempting to give Clove a fresh perspective whilst keeping their core identity as a duelist-controller hybrid.

  • Ruse (E) cooldown decreased from 30 >> 25 seconds
  • Pick Me Up (C) overheal reduced from 100 >> 60 HP
  • Pick Me Up (C) duration increased from 8 >> 20 seconds
  • Meddle (Q) charges increased from 1 >> 2
  • Meddle (Q) cost decreased from 200 >> 100 credits
  • Meddle (Q) windup decreased from 1.3 >> 0.9 seconds
  • Meddle (Q) no longer detonates until it lands (i.e. lineups are now possible)
  • Not Dead Yet (X) rework: Clove is granted a 20 second window of life once they exit their dismiss. They will die once those 20 seconds expire. If Clove does not die before the ultimate expires, it does not count as a death. This change is aimed to encourage team play and punish solo aggression.

Viper has been a thorn in the side of the VALORANT meta for a very long time. Her unique abilities make her a broken agent by nature. With the changes introduced in episode 8, Viper is still oppressive and yet now feels terrible to play—the worst of both worlds. These changes aim to correct that, to try to keep her unique identity while making her a more balanced agent and bringing her closer to the other controllers all at the same time.

  • Poison Cloud (Q) cost decreased from 200 >> 150 credits
  • Poison Cloud (Q) charges increased from 1 >> 2
  • Poison Cloud (Q) rework: similarly to Harbor's Cove, the smoke forms as soon as the orb lands and stays up for 13.5 seconds before dissipating. The orb is not tied to Viper's fuel. This change aims to give Viper back some of her lurk potential while not having it be a constant threat throughout the round.
  • Snake Bite (C) cost decreased from 300 >> 200 credits

Harbor is a controller that doesn't receive very much love. He is arguably the most creative controller in the game, and his smokes can do things others simply can't, and yet he doesn't seem to be seeing any play, and his strengths aren't very commonly communicated. He's difficult to learn, hard to find personal value from, and only plays to his fullest as-is in very coordinated settings. He needs a lot more incentive and quality of life changes before people are willing to pick him up. These changes aim to bring about a real reason to play Harbor, in a sense.

  • High Tide (E) travel distance increased from 50 >> 60 meters
  • High Tide (E) cooldown decreased from 40 >> 30 seconds
  • High Tide (E) line drawn on the ground when casting is now hidden to the enemy team (i.e. they can't tell where you're walling from)
  • High Tide (E) and Cascade (C) increased from 30% >> 50%
  • High Tide (E) and Cascade (C) no longer slow allies
  • Cascade (C) duration when stopped increased from 7 >> 10 seconds
  • Cove (Q) HP increased from 500 >> 650
  • Cove (Q) cost decreased from 350 >> 300
  • Reckoning (X) stun windup decreased from 1.3 >> 0.95 seconds

Well, that's all for me. This took me way longer than it should've. I'm gonna go sleep now. I hope you like my ideas, and let me know if there's anything you'd change.

posted 2 months ago

Hello!

posted 2 months ago

They locked a very meta comp (the Fade Gekko comp) and they looked absolutely incredible on it, undoubtedly the best they've looked in months. Is locking meta comps something they should be doing more often? Are they being held back by running double duelist on half the maps?

posted 2 months ago

SEN look better on Sunset but TE look better on Bind. Lotus is a toss-up; SEN stomped the last two times they played it and TE were undefeated on it last split. Definitely a close 2-1

posted 2 months ago

They're a very default-heavy CN team (unheard of), they have incredible macro, and they're really good at arguably the three most popular maps in the pool (undefeated on Ascent this year, had a flawless Lotus this past split, and their Bind is also very very good). They've somehow only been tested on 3 different maps in 6 maps played, but in those 6 maps they looked like they knew what they were doing. Definitely deserved to win their group, but I'm not sure if they'll make it too far just yet.

posted 2 months ago

It's no use, they're also insane on Bind and Lotus which would probably be in the pool

posted 2 months ago

MIBR shock upset 100T to get EG to Masters #2
LEV beat KRU (albeit demolished) to get SEN to Champions

posted 2 months ago

A factorial is every number up to that number multiplied together. For example, 5! = 1 x 2 x 3 x 4 x 5

posted 2 months ago

It's even lore accurate :D

posted 2 months ago

Okay, I'm not done trying to balance the sentinels yet (let alone the controllers), but hear me out: 2x zoom on Headhunter ADS

posted 2 months ago

Which teams do you like?

posted 2 months ago

Okay but like
Me when I have to entry as Viper because none of the three duelists on my team will do it:

posted 2 months ago

W minte, full faith in your team. Good luck to both sides tomorrow

posted 2 months ago

People don't want to play duelists in ranked because they're easy. They want to play them because they tend to have very selfish kits (heals, get of jail free cards, movement abilities, damaging utility, etc.)

posted 2 months ago

Well uh G2 so

posted 2 months ago

You already had Sentinels, I think

posted 2 months ago

Tanzania, United Republic of

posted 2 months ago

Do people even check if a thread is Off Topic before replying?

posted 2 months ago

How are they meant to do that until next year bro? Are you just gonna be like this until 2025?

posted 2 months ago

Thought I'd bring this to your attention, eutalyx: vanity is open to explore other opportunities at this time, as per this tweet from Cloud9, however he still part of the active roster until October 7th, and will be likely competing for Cloud9 in any offseason tournaments that may take place prior to October 7th.

posted 2 months ago

Alright thank you

posted 2 months ago

I love Disguised but 2023 BLEED was super fun to watch (plus I really want a VCJ team to win)

posted 2 months ago

https://youtu.be/E2yd4BhxCLM?t=52
Fully random seeding, anyone can face anyone

posted 2 months ago

Where did you read that?

posted 2 months ago

I'm hoping Disguised lose Ascension so juicy and nephh can both go back to BLEED
yay to an Americas team, Zest to another Pacific team

posted 2 months ago

Steph Curry just looks so good

posted 2 months ago

It's a fully random draw. SEN can play any of the 6 teams that aren't in their group

posted 2 months ago

True. It's like getting OXG vs. DZ in the lower bracket of NA Challengers playoffs. It's just disappointing at the end of the day, because one of them is eliminated so early on

posted 2 months ago

Astaghfirullah

posted 2 months ago

Ohhhh ok

posted 2 months ago

Oh, no, I'm just commenting on the fact that he changed his flag (it was Guatemala earlier)

posted 2 months ago

He's been consistent. I don't think they should drop him

posted 2 months ago

I read that as "I hope so because I wanna see TenZ on duelist" /j

posted 2 months ago

Wdym?

posted 2 months ago

I see okay

posted 2 months ago

He joined September 29 so it's probably RB:HG yeah

posted 2 months ago

Turks and Caicos Islands

posted 2 months ago

As of October 7th? Why not release him now? Unless they plan on keeping him for RB:HG or something

posted 2 months ago

That means they're gonna play Yoru Iso on Haven 😱

posted 2 months ago

Hypocrites are the worst of all people

posted 2 months ago

Didn't know that. Good to know, thank you

posted 2 months ago

The Netherlands are also a terrific option—I have family there and they're very happy with how things are going. The one reason I didn't recommend it is it's raining something like 200 days of the year. If he doesn't mind, then it's a good choice, but if he wants to spend a lot of time outside then a different county could be a bit better

posted 2 months ago

Identity crisis?

posted 2 months ago

I'd say G2, but TE and DRX also look very promising

posted 2 months ago

They demolished Talon and lost a close series to Trace. They look good right now

posted 2 months ago

That's a genuinely tough question to answer. Because every country has major drawbacks, whether it be a new language or high taxes or anything like that, and you're always suseptible to culture shock.

With that aside, though, Nordic countries are very peaceful and isolated for the most part. They're called some of the happiest countries in the world for a reason. A lot of their languages are also fairly similar to English, so they should be easier to learn than Russian or Arabic, for example.

As for which country, I'd have to recommend Denmark. It's the most proficient country at English, with 90%+ speaking it as a second language. Danish is the closest Nordic language to English, which would make it easier to learn anyway. Denmark also has a lot of greenery, you're never too far from the sea, and I hear the government is supportive. The only major downside I know of is pretty high cost of living, but if you're living in North America you're probably already used to it.

Alternatively, Iceland is also a decent option. It's isolated, it's peaceful, it has an abundance of nature, and it only has a population of a little over 300k, all living near the sea. I'm pretty sure it has the highest taxes in the world, though, so it's not perfect. The reality is, nowhere is perfect.

I wish you luck on your endeavors. Be sure to do your research and take your time to think about things before taking decisions you can't go back on.

posted 2 months ago

True, but they looked a lot better on Breeze than they do on Abyss (keeping in mind the sample size of 1)

posted 2 months ago
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