cloudberry
Flag: Canada
Registered: May 7, 2024
Last post: July 13, 2026 at 11:04 PM
Posts: 17355
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Surely we can't have this much free time on our hands

posted 7 months ago

I'm picturing a double duelist double controller comp where they play something like Yoru Raze Fade Omen Viper (leaf would be on Viper)

posted 7 months ago

jawgemo + trent (my hot take for G2 is that we'll see trent back on Raze at least once next year)

posted 7 months ago

This isn't a real rumour but even if it was, why would this be a bad move?

posted 7 months ago

Riot tend to reuse their scripts a lot. I recycled M1 from 2025, Champions from 2023/2024, and M2 is a combination

posted 7 months ago

Underdog 3-2 favourite

Team that made changes right before regional playoffs 3-1 upper bracket team (VLR calls their run a fluke)

Cinderella story 3-1 second best team of the year

I can't name names without jinxing so I'm not gonna

posted 7 months ago

I don't work out currently because I'm a wimpy computer nerd, but I'm thinking of getting into it just for the benefits

posted 7 months ago

As a pocket pick, I believe he can still work on any map that isn't Breeze

posted 7 months ago

Because the alternatives are Reddit (no) and Twitter (ew)

posted 7 months ago

Licked a wall

posted 7 months ago

1 sub + off-roles on some maps

posted 7 months ago

All he said is "Don’t you worry, I’ll tell you guys the whole story" which could very easily be either a) reaction bait or b) unrelated to the scrims

posted 7 months ago

SEN played against their academy team (2 subs), the newly Ascended team (1 sub + off-roles on some maps), and a very dysfunctional C9 that was formed pretty much the day before the showcase tournament. This Fancy United team has been the same 5 players for the majority of the past year

posted 7 months ago

Trialing players ≠ making roster moves

A team can and will trial anyone it wants, but at the end of the day, if you're a solid team with a long-standing core and the trials aren't very convincing then you're not gonna make changes. These trials are more of a "no harm in seeing what happens"

posted 7 months ago

This is their first match as a roster and it's with mere days of synergy, and they're playing against the same team that could beat Motiv 2-0

posted 7 months ago

None, really

posted 7 months ago

Airborne Robots by F-777 goes unreasonably hard

https://www.youtube.com/watch?v=guBpnPY32s0

posted 7 months ago

Yeah, you can rotate them. They all play a bit differently but by now you understand what their kits do so learning what they can do on specific maps and sticking with them will be beneficial. I'd recommend starting with one sentinel on every map just so you get a good set of protocols in place, and then add agents whenever you feel is ready.

Of course, this is just my take, if you feel you can develop yourself more easily through a different approach then by all means 👍

posted 7 months ago

Fair lol

posted 7 months ago

I forget you're Viva's biggest fan sometimes 😅

posted 7 months ago

Takk.

posted 7 months ago

I was a massive fan of Kai/FengF swapping duelist and sentinel back in 2024. It's a shame the Tejo meta happened because otherwise I honestly think they'd be a top team in CN

posted 7 months ago

I guess it could, yeah

posted 7 months ago

No, not at all. I strongly believe he is in a worse state than he was prior to the changes. If anything he'll see less play than before, because they've taken the one thing he was really good at in professional play, which is defaulting his High Tide and Cascade at the start of the round to create space and deny info (a couple examples of this are LEVIATÁN's mid wall on Abyss, NRG's B Main Cascade, and LOUD's B/Mid defense wall on Icebox back in 2023)

posted 7 months ago

My favourite fruit is the cloudberry

Dunno what my new favourite teams in each region are yet, so I'll give you my old ones
Americas: LOUD
CN: Trace Esports
EMEA: Karmine Corp
Pacific: ZETA Division

posted 7 months ago

I don't recommend playing Harbor in that case. If you're not super familiar with Harbor then he can be one of the easiest agents to accidentally team sabotage with

Idk your agent pool enough to suggest replacements, but if I'm being honest you could make anything work as long as you have an initiator + Viper Killjoy

posted 7 months ago

Never tried it. Haven't even tried a durian before

posted 7 months ago

No hablo español, así que responderé en inglés, ¡lo siento!

My current opinion on VALORANT is that the balance is a bit out of wack. Patch 11.08 did more harm than good in terms of comp variety (though we haven't seen serious professional games yet so take that with a grain of salt) and it just feels like they're not addressing the problems of agent selection in both ranked and pro. I am excited for the future of the game, though... the UE5 update and the things said around the time of the release of skirmishes have me optimistic :)

Favourite map is Lotus, favourite agent is (old) Harbor

posted 7 months ago

Hades is a very silly guy

posted 7 months ago

What's your team comp, what map, who are you replacing, and what agents can you play on that map?

posted 7 months ago

Make him tp, obviously. Omen has Paranoia, just use the Paranoia. It's 250 credits for a guaranteed kill, regardless of if he tps or not

posted 7 months ago

I like pineapple on pizza when it's done right. The pineapple needs to be not only the right size, but also the right quantity for it to be good, but if anything's wrong it just doesn't work. It's just one of those things that's hard to get right, because when you're working with two clashing flavours it's very easy for one of them to overpower (in this case, it's usually the pineapple).

posted 7 months ago

No problem 👍

There is an important caveat I haven't mentioned, though... NOBODY knows how to play new Harbor, and I MEAN nobody. He hasn't been figured out yet, and he works completely differently to old Harbor. If you want to run him in premier right after the rework, then I don't think watching anyone will be more beneficial than trying to innovate on your own (unless you're looking for set plays with High Tide or something)

posted 7 months ago

I'm a firm believer in that you can thrive in ranked on any agent

In the case of info sentinels (which I believe is what you mean by sentinel) it's actually quite easy. Play one per map, and learn simple setups and protocols until they become second nature. Setups take up very little brainpower if you know them beforehand (at least in low elo), and if you have protocols in place then you find that you can focus on your gunfights a lot more

Speaking of gunfights, no matter how good your utility is you need to be able to shoot—this is something that took me a while to realize. Some people go as far as recommending Reyna only, no comms, etc. but I think if you don't have to worry about your utility then you can fully focus on aim while still being very valuable to your team

posted 7 months ago

If you're looking at premier, then the best you can really do is analyze whichever team most recently found success playing Harbor on any given map

If you're looking for a ranked Harbor on YouTube, then VersusBlue is really your only option. People hype up Ludilue because of the boing boing every single time TikToks but he's more of what Grim is than an actual agent main

posted 7 months ago

Name checks out

posted 7 months ago

That was in response to your first reply to me on Discord, which was an unprovoked stray

posted 7 months ago

I don't know enough to make a valid assessment tbh so I can't answer that

posted 7 months ago

What if LOUD had a CEO with braincells?

posted 7 months ago

Flicker

posted 7 months ago

It's definitely easier to get consistent with Harbor's wall than it is at drawing lines with a computer mouse

posted 7 months ago

There is even less reason to play Harbor now than there was before. They've taken away the only thing he was good at in pro, which was early round defaulting

posted 7 months ago

Obviously you'd be better at it with practice, but it's VERY easy to make mistakes with this kinda thing, even more so with VALORANT maps because they tend to be displayed pretty small. We're humans, not robots... we're not going to be able to draw perfect lines (straight or curved) every single time, and in a game like VALORANT where precise ability placement matters, it just sucks to have human imperfection as part of a vital ability. Yes, it CAN be better in SOME situations, but overall it's just significantly worse than what it already is

posted 7 months ago

Lemme give you an example

Say you're hitting A on Haven and you do this wall: https://i.imgur.com/TnNDqcW.png

The CT wall doesn't need to be perfect, but the Heaven wall absolutely does. If it's too far back, they can peek in front of it; if it's too far forward, it's not smoking Heaven

posted 7 months ago

If your Harbor walls are perfectly straight lines then you're not playing Harbor right. 99% of the time you're going to want to curve the wall—that's the entire point of the ability. It's not Viper wall

posted 7 months ago

Anyone who is human is going to be bad at drawing perfect lines with a computer mouse

And I say two seconds because you NEED to be quick with utility in VALORANT. 2 seconds is generous; sometimes you want a smoke down IMMEDIATELY

posted 7 months ago

I see so many people suggest this and none of them realize how clunky and impractical this would be

Do me a favour. Open up ValoPlant and try to draw any decent wall in less than 2 seconds. I almost guarantee you'll mess it up

posted 7 months ago

I speak Canadian English, Levantine Arabic, a little Canadian French, and a tiiiiny bit of Turkish

posted 7 months ago

The entire point of these changes is to make Harbor viable as a solo controller

posted 7 months ago

The eyes of the Ruination finisher follow you

posted 7 months ago
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