Well that's not nice. Kick it back. Dislodge one of its bricks or something, see how it feels
Flag: | Canada |
Registered: | May 7, 2024 |
Last post: | October 24, 2024 at 1:41 PM |
Posts: | 8191 |
Well that's not nice. Kick it back. Dislodge one of its bricks or something, see how it feels
Work work work work work work work work work work work work ahhhhhhhhhhhhhhhhhhhh
I'm glad qck found a team, even if it wasn't in tier 1. He's too good a player to not be on a roster
Yes. I think Brim brings more value to the table than Clove
Astra + Omen, or Harbor, or Viper, or Brim >>>> Clove
I see no reason to use Clove over Astra or Omen
I'm hoping elllement (not sure why this guy still isn't getting any [leaked] offers)
I usually go duelist initiator flex controller sentinel UNLESS the player names sound cooler in a different order (e.g. Shao SUYGETSU sounds cooler than SUYGETSU Shao)
Thank you!
Do you have an invite link?
Bump!
DFM // -neth*
https://x.com/neth_vz/status/1841070741267288447
Medusa: https://x.com/FortheMedusa/status/1841034376261616010
Anthem: https://x.com/AnthemFps/status/1841033476239478819
1920x1080
0.45 @ 800 DPI
Logitech G305
I guess people on VLR aren't the biggest fans of spreading misinformation on the internet
The leading rumour is mada
Edit: nvm, catNmouse is right
I love them too but to be completely honest I only watch national football/soccer so Football Manager never really appealed to me because of that
I love the idea but what if it's on maps that don't require those things? For example you don't really need entry on Icebox, and there are no flashes in the meta Lotus comp
That's a neat idea. Didn't think that far ahead but I like it a lot
Okay, to be fair, it does decently well when you give it very simple prompts. Such as "if you have 25 objects, how many unique sets of 5 can you make?"
Completely true
(Although Robert Topala has been programming Geometry Dash completely on his own for over a decade, but I digress lmao)
No way, we share the same brainwave :D
Would honestly be really cool if they could learn new roles/agents. Currently they have one set of roles and they keep that set for their entire career (not super unrealistic, but not the most realistic thing in the world either)
That's actually a really good idea (we definitely need more roles than entry and op, and I think igl is a MUST for that category, among others) but I have a feeling that'd be nightmarishly difficult to implement :(
Yup. Plus you could be making a comp that's never been played on that map before (if ChatGPT did its calculations right, there are 53,130 possible team comps using all 25 agents in the game right now)
Separate ratings for roles is a neat idea, but at that point, why not take it a little further and merge it with the agents idea? N4RRATE could have a 93 Fade and a 63 Sova, for example, and that kind of thing wouldn't be unrealistic for a ton of players
That's the thing, though. This simulator runs mainly off stats, and probabilities derived therefrom. So comps don't actually need to be coded to fundamentally change the game... they can just kinda be there. Kinda like how you can grab any 5 players and their roles usually work out fine, but if you don't have an essential role then the average performance of the team is impacted. That's pretty much how I see this implemented at a baseline level.
I like the idea of each player having roles, and I also like being able to make setups for each map. But what if we could take that one step further?
My suggestion is:
I'm not an expert on development but I'm guessing you can grab the data the same way all the other data from VLR in Valorant Simulator is taken.
It doesn't have to be anything too crazy. It can just be visual if that's what's easiest to implement in a public beta. But even if it does have impact, it doesn't necessarily need to affect the outcome of the game unless you don't have smokes or something (in which case there can be a -25% rating decrease for that specific map similar to when not every role is filled). It could have a little bit of impact on how rounds play out, like for example teams being less likely to rotate if there's no initiator, or sites being more costly to hit if there's a sentinel. But yeah, nothing too insane.
It would also be a cool addition to the UI. It's a bit cluttered right now, but even if it were to be cleaned up a little, it'd still be pretty lifeless. I'd remove the roles (because they'd become redundant) and replace them with agent icons. (Later on in development, it might be possible to also ults by adding up kills and deaths, but that's a bit too much for now.)
I'd love to hear any thoughts on this idea :)
They become the PRX 2023 of EMEA
Gonna start a mini series where I list rosters I find in VALORANT Simulator's career mode and ask y'all for thoughts
Team Vitality
Duelist: something
Initiator: Jemkin
Flex: purp0
Controller: AtaKaptan
Sentinel: yetujey
(There's no igl but if you want you can do -any player +any igl)
Immi, photoshopped Immi #1, and photoshopped Immi #2
I'm not entirely sure how your system works, but the way I see it, it would be more effective to approach it as a friend. Instead of scolding him and asking him to repent, it might be a better idea to show him you understand where he was coming from ("I get you were upset", etc.) and how his reaction affected you. Just thought I'd chip in my two cents
DFM said they'd sign the RIDDLE ORDER roster and pay them well if they don't win so RIDDLE ORDER decided to let Sin Prisa win this one so both of them could technically ascend (this is 100% cope btw)
You should talk to him about this, but DEFINITELY not now. Maybe not tomorrow, either.
These things happen, man. But the most important thing you can do is let things cool down before you take action. Even if you're in the right, all it'll do is make everyone more mad. Wait a few days, take your time, and then have that conversation
True, but none of them had a Run It Back bundle
Singularity 1.0 release date: October 13th, 2020
Singularity 2.0 release date: September 24th, 2024
That's a gap of 1,442 days. If we apply that same gap to Kuronami...
Kuronami 1.0 release date: January 9th, 2024
Kuronami 2.0 release date: December 21, 2027