Nachtel
Flag: Mexico
Registered: June 16, 2022
Last post: December 2, 2024 at 1:39 PM
Posts: 6546
1 •• 16 17 18 19 20 21 22 •• 126

could work

posted 3 months ago

My biggest issue with role queue is that for me specifically I'm still gonna get dodged like 8 times.

If there was for example a role queue like this:

Main Duelist
Secondary Duelist
Initiator
Controller
Sentinel

and I go main duelist and lock in Yoru, literally nobody is going to trust me to entry every round--even though getting first bloods on site with yoru is my specialty. I get that more pro teams have shown that Yoru is a movement duelist, but ranked players still expect me to play Yoru like 2023 Ethan or Tenz on Bind. Half the time, even if they don't say anything, our team's wannabe IGL will make random comments like "'let''s default since we don't really have an entry" which always pisses me off

There's still so many people that don't understand his kit and can't fathom how you could possibly use his util to entry, which usually makes them think I'm an idiot or trolling until I prove them otherwise

tl;dr it doesn't really help players with niche playstyles and agent picks

posted 3 months ago

There are a couple of prominent theories on how the game is supposed to be played, but the most common one that teams abide by when making any kind of macro decision is what I'll just refer to as Map Control Theory. If you gain a good understanding of what it is, it'll give you a lot better insight as to what teams are trying to do in any given moment, since it'll be incorporated and sometimes ingrained into their thought processes.

It basically goes like this:

Whenever you have a person holding an angle and they have perfect information that there is nobody past that angle, then that entire part of the map past that angle is clear of enemy players. For example, take Lotus A main, if you have an awp posted up watching main and nobody peeks, then you have a 100% guarantee that they're not rubble, they're not pushing up tree, they're not site.

It's obvious I know, but the fundamentals of map control theory basically use this to say that whoever has the most map control has the upper hand in the round.

Say, for whatever reason, you push up A main on lotus and lurk up into their spawn without seeing a single person, and another player on your team lurks up through B without seeing anyone either. That means that they 100% must all be stacked on C main and/or mound.

This information means 3 things:

1 Your entire team does not have to worry about a rotate, because if they rotate they will walk into the two lurkers in their spawn.

  1. Your entire team does not have to worry about a lurker, because you have perfect info that they cannot be anywhere except for C.

  2. If they were to try to reclear spawn, they would have to peek several different angles wwith absolutely no information of where you might be, and whether you're hiding in a rat corner or playing an off-angle holding your crosshair at head-level, you know where they're going to come from and you have a timing, and so you have a severe advantage in whatever gunfight you take.

With this information, the rest of your team can insta rotate with their knives out through the fastest route possible to C to stack it since they know they can't be A or B, and that they'll get picked off by the lurkers if they try to rotate back.

The other team has a huge disadvantage in this scenario because, according to map control theory, they gave up map control on A main and B main. While your team took map control on A main and B main.

The goal of 90% of pro teams at the start of every round is to figure out how to acquire more map control than their opponents, and utilize any advantage in map control to their advantage. Again using lotus as an example, sometimes teams on attack will have 2 lurkers, one of which starts the round on B and the other who starts the round on C, while the rest of their team is slowly pushing up A.

If the other team for whatever reason throws out 3 unique pieces of utility (like say a raze nade, a deadlock wall, and a gekko flash) to delay on C once they hear or see the lurker, then the Lurker can tell their team that raze, deadlock, and gekko are on C. If the lurker B then sees and wins a gunfight against a reyna on B, and hears a fade eye coming from heaven, then the rest of the team now has perfect info that there's nobody on A, and have therefore been given the entirety of A site as map control, which they can rush as fast as possible to get a free plant. But it doesn't just stop there, if the lurker b stays there and waits while the rest of his team pushes up A, then he can guarantee that the other lurker who was on C can safely rotate through spawn to go reinforce their team, and since he has B main control, he can pick off any players from the enemy team that try to rotate through B, leaving the other team with only spawn to rotate through if they want to be safe.

posted 3 months ago

Focus more on the map than the actual gameplay.

Before the match starts write down an answer to this one simple question. It can be vague, and you can have no actual idea; it's good to start with a hypothesis regardless. The question is:

*What do you think each team is trying to achieve with the comp that they have on this specific map?

Once you've written that down, look at every round on a case-by-case basis and, before the start of every round, write down an answer to these questions for both teams:

  1. How much money do both teams have? Is it an eco round? an anti-eco round? a bonus round? do both teams have enough money to buy next round?

  2. What ults are available and what ults are very close to being available (like 1 ult orb off)?

  3. Where is each agent on each team positioned? Where are turrets, viper wall, etc placed? Where is the spike? What do you think is the goal of their setup right before the round starts?

Once the round starts:

  1. What did each agent actually do vs what you expected them to do? If it was different than what you predicted, think of why that was the case.

  2. Did the other team do something to stop their gameplan? What did the other team do to stop it and why did it work? If so, how did each team adapt to their initial gameplan not working? Did any part of their setup serve as a backup plan in-case the original plan failed? Was any player acting as insurance so to speak? If so, incorporate that into your notes on their pre-round setup.

To make things easier to think about, think of each round as having 4 distinct stages:

  1. Pre-round: where teams place their setups, decide whether to buy, and what guns to buy. Where teams take gambles on where to stack depending on a certain read that they might have or to spread out in any particular way.

  2. Start of round: the initial execute of pre-round plans and strategies.

  3. Mid-round: After all set plays have been made, teams have to improvise depending on what factors were different than expected.

  4. Post-plant: Once bomb is planted, teams like to fast-flood (which means everyone on the team pushes out with util almost immediately after the bomb is planted), or do a slow retake (where they wait for everyone to get in position to then execute the site and defuse). For the attackers, they will either play on-site to challenge the retake, or play off and play for spam, or usually a mixture of both leaning moreso toward one or the other.

posted 3 months ago

Obviously it's a good decision, but it shouldn't be the only option lol

posted 3 months ago

chess.com or lichess?

posted 3 months ago

Do more of that please, I'd like to discuss actual tactical valorant on this site for once lol

posted 3 months ago

Someone's gotta do the job, and I'm not gonna judge you if you're not actively playing for real madrid's u20 academy lmao

posted 3 months ago

if you somehow get your hands on one now, you can still do it

posted 3 months ago

that's chill. also +respect

posted 3 months ago

Must be cool being an attacking midfielder, you probably have a brain like Zidane or something

posted 3 months ago

striker. i'm unapologetically a poacher lmao

posted 3 months ago

based

posted 3 months ago

football position? lol

posted 3 months ago

What position in football?

posted 3 months ago

Was forced to play the piano as a kid so just having my own agency with an entirely new instrument is enough for me

posted 3 months ago

i bought a violin recently which i suck at but i like trying to learn it and feeling like im improving slowly

posted 3 months ago

Aspas
Leaf
Valyn
Ethan
eeiu/Verno/Sacy

posted 3 months ago

Bayern Munich and sometimes AC Milan

posted 3 months ago

xD

posted 3 months ago

more like big brother

posted 3 months ago

Boostio's prediction barely lasted a year lol

posted 3 months ago

probs a read on lev's current map pool

posted 3 months ago

ur a real one

posted 3 months ago

Low IQ
"Zmjjkk is a top 5 duelist ITW"

Avg IQ
"No!! ZmjjKK takes too many risks!! his playstyle is too inconsistent!! you're overhyping him!!!"

High IQ
"ZmjjKK is a top 5 duelist ITW"

posted 3 months ago

Bro's locked in--already thinking about prep against Lev or Heretics

cant be bothered to do some meaningless interview

posted 3 months ago

D1 CN Believer!!!!

posted 3 months ago

Horrible Yoru main

Horrible takes

unpleasant person

posted 3 months ago

i never thought they'd win champs but they're definitely better than 90% of their region

posted 3 months ago

OO AA EE?

EL EFF TEE

posted 3 months ago

Yorus tps are equally as good as neon slide to create space on a and c. b is definitely neon's territory though.

You're treating him too much like an initiator; he's a movement duelist like the others, and teams like G2/Gen.G/Fnatic/NRG/KC/Heretics have realized that fact and utilize him as such

The issue is that nobody knows how to play yoru, and a large segment of players that do don't know how to play him as a duelist, the exceptions being marteen, icy, meteor, rb, OXY, and ethan

EDIT: Derke and Miniboo too

posted 3 months ago

Yoru is by far the most underrated duelist on Lotus, people are just more comfortable with raze and neon tho

posted 3 months ago

idk man, maybe MattyChucks 1-364 got their predictions wrong

posted 3 months ago

EMEA

Duelist - Sayf
Initiator (IGL) - Leo
Flex - Hiro
Smokes - Shao
Sentinel - Alfajer

NA

Duelist - Zekken
Flex - Ethan
Initiator - Verno
Controller (IGL) - Valyn
Sentinel - Leaf

Brazil:

Literally 2022 LOUD + Cauanzin - Sacy

posted 3 months ago

OO AA EE

posted 3 months ago

still went into overtime 3 times during grand final.

Lev needs all of their players popping off to win, g2 only needs their practice

posted 3 months ago

nice try specter divide dev

posted 3 months ago

G2-1 LEV ha, ha... haha ha........ha

posted 3 months ago

I see what you did there

posted 3 months ago

Mexico

Duelist (masterclass IGL) - Nachtel
Initiator - Seven
Flash Ini - Peloncito
Sentinel - rowancy
Controller - my iron 3 cousin

ez trophy

posted 3 months ago

he can play jett gekko and breach, that still limits his team because someone else has to play raze and he isn't perfectly capable of filling all the meta initiators that trexx is supposed to play

his fade was not good

posted 3 months ago

irreparable long-term role issues if you sign something

he's an amazing player but teams should not be tangling wires when building rosters anymore.

If every player on a team sticks to the meta agents that define their role, then it's very simple to swap players in or out when upgrading the roster or needing to replace someone

posted 3 months ago

why merge? literally just have Gen.G play

posted 3 months ago

either works, so long as they can play at least jett or raze. Jemkin's another good option

posted 3 months ago

Duelist - B1SK/Derke/Jemkin
Controller - Shao
Initiator - Trexx
Flex - Sheydos or Chronicle
Sentinel - nAts

posted 3 months ago

I believe in you; things will get better

posted 3 months ago

6/10

posted 3 months ago
  1. G2
  2. EDG
  3. LEV
  4. SEN
posted 3 months ago

iirc you posted this at like 1-3 AM

have you been playing at night?

posted 3 months ago

Autumn > vo0kashu on sentinel

posted 3 months ago
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